How To Build A Great Character

Discussion in 'Fallout 3 Gameplay & Tech' started by DwayneGAnd, Sep 8, 2017.

  1. DwayneGAnd

    DwayneGAnd Still Mildly Glowing

    Oct 12, 2016
    This is where character creation gets more complicated due to lack of traits. Due to open sandbox style, in past playthroughs, I have often found myself facing opposition that is too strong for me. This even when I played on the easiest difficulty setting! So I have no idea how to navigate the wasteland safely and what parts of the map to stay out of until I achieve a higher level.

    I have the Ultimate Perk Pack installed, but even then, the perks of fallout 3 are similar to fallout 1 and 2 in that certain perks affect either melee or long range combat, forcing you to choose between melee or guns. Yet from what I have read, it is possible to achieve 100 in all skills if you play right, using both guns and melee.

    I have the following builds planned:

    Sharpshooter: Uses small guns, energy weapons, big guns, in other words, specializes in long range combat.

    Silent Assassin: Wears Chinese Stealth Armor and uses both guns and melee. Most weapons are silenced to remain undetected.

    Melee: Uses melee weapons.

    Brawler: Uses unarmed weapons.

    Pyromaniac: Uses weapons affected by pyromaniac perk.

    Heavyweight: Focuses on weapons that do not deal critical hits such as explosives, Eugene minigun, and Kneecapper. Luck is dumped.

    As you can see, I focus on a certain style. Long Range, fire, stealth, melee, unarmed, or non critical. In previous playthroughs, I found that even after maxing all my important skills, I still had some levels left to achieve and get skill points to invest in combat skills that my build does not use.

    I would like to know if any of the builds above are viable. How can I navigate the wasteland safely without encountering very tough enemies early? Should I stay on certain paths? How should I build up my skills? What should I set my attributes at for each planned character? How do I create a perfect character? What kinds of weapons should I carry with me so I can tackle any situation?
     
  2. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    It's Fallout 3. All builds are "whiny 19 year old little shit looking for his or her daddy". Navigating the wasteland safely without encountering tough enemies? They're all leveled, anway, you won't encounter anything that can kill you. Build up skills by leveling up (duh doy).
    Perfect characters don't exist.
    Carry those weapons that do enough damage, that you have ammo and can expect to find ammo for, and that you like.
     
    • [Like] [Like] x 1
  3. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Fallout 3 makes Fallout 1-2 look like games designed by Adolf Hitler and Satan.

    You can probably beat the game as a level 5 character.
     
  4. MPPlantOfficial

    MPPlantOfficial First time out of the vault

    Aug 24, 2017
    Melee and Unarmed are shit in FO3. Hard enough doing the mirelurk quests and reaching all the unlimited respawning super mutatnts but they eventually land you in an unwinnable situation where Enclave troopers are firing at you from unreachable places while you have to protect a squad of 4 scientists.

    Who knows. People have said Melee makes Vats an "I win Button" but I never really used Vats for anything else except Mirelurks with their tiny faces.
    Only way to really play this game is using the "Terrible Shotgun" you can get by killing a merchant in a cave for negakarma.
     
  5. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Literally nothing in the game barring the cheating 'ignore armour' DLC enemies are remotely challenging, melee, unarmed, guns, explosives, everything works on everything because DT isn't a thing.

    Even worse, the shotgun is from a FRIENDLY RAIDER MERCHANT...Somehow.
     
  6. MPPlantOfficial

    MPPlantOfficial First time out of the vault

    Aug 24, 2017
    He could probably count him as an "Unarmed Prisoner" after killing the Raiders except the son of a bitch has the strongest weapon in the game...
     
  7. Pwener

    Pwener Tunnelers? They Don't Sound That Tough...

    Aug 15, 2017
    Nah, just tell yourself he's a raider and shoot that bastard right in the face. If you don't lose Karma then you're cool.
     
  8. Risewild

    Risewild Sonny, I Watched the Vault Bein' Built!
    Modder Orderite

    Jun 14, 2014
    We don't get negative karma. Smiling Jack is in the Raider faction and has Evil karma. We can kill him all we want without getting any negative karma ;-).
     
  9. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    And who cares if you do get negative karma, give some hobo a bottle of water and all sins are forgiven. ^_^
     
  10. Prone Squanderer

    Prone Squanderer A bit of a Sillius Soddus.

    Jan 3, 2016
    Of course. Water hobos are actually Jesus in disguise.

     
  11. Risewild

    Risewild Sonny, I Watched the Vault Bein' Built!
    Modder Orderite

    Jun 14, 2014
    Hey, purified water is highly valuable in the Capital Wasteland. After all, they need to make a purifier to save it. That is why a bottle of Purified Water costs... 20 caps?!?!?
     
    Last edited: Sep 10, 2017
  12. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    >Planks of wood with nails literally worth a week's supply of water.

    >Still can't afford water.

    <;D
     
  13. Danuis

    Danuis Still Mildly Glowing

    Jul 6, 2016
    Fallout 3 has a few skills I never touched. Big guns, Melee, Unarmed, Explosives, Barter, Energy Weapons. Due to the amount of skillbooks, you can leave those at 40-50 and just book them to 80-90 each.

    And that's not even on a min-max build. Small guns are just so prevalent, that it's a challenge to go on a melee run and definitely a unarmed run. Unlike more D&D games with proficencies in weapons, a Small Gun master gives you barebone sniper, assault, pistoleer and the like mastery, and most specialized perks are for V.A.T.S only, right? I count 8 V.A.T.S perks. If you don't use V.A.T.S, those perks are worthless for more generalize damage perks.
     
    Last edited: Sep 10, 2017
  14. DwayneGAnd

    DwayneGAnd Still Mildly Glowing

    Oct 12, 2016
    I've taken my character to level 30. He specializes only in Small Guns for combat. Science, Repair, Lockpick, Speech, Barter, Medicine, and explosives are all maxed. His S.P.E.C.I.A.L stats are maxed after taking the Almost Perfect perk at level 30 and then getting all the stat bobbleheads. I didn't touch Big Guns, Energy Weapons, Unarmed, or Melee Weapons.

    My armor is the Ranger Battle Armor and Ranger Battle Helmet, I wear the lucky shades. My weapons are the Reservist's Rifle, Blackhawk, Terrible Shotgun, Xuanlong's Rifle, Railway Rifle, Sydney's Ultra 10mm SMG, and Paulson's Revolver.

    I found that the enemies get tougher at higher difficulties, with more super mutant overlords replacing the weaker variants of the mutants.

    I'm starting to wonder if the way I built my character was strong or if he could have been made a lot better. Can someone give me any tips for future replays?
     
  15. DwayneGAnd

    DwayneGAnd Still Mildly Glowing

    Oct 12, 2016
    I've done a lot of changes to my planned builds. Using what I've learned from studying the tables on the fallout wikia site for fallout 3 weapons. Choosing weapons with high damage, high critical chance, and high critical damage, I've come up with new builds. For small guns, energy weapons, and melee, I've made two different builds, one for non-stealth and one for stealth. The non stealth builds use Ranger Battle Armor and Helmet, and the stealth builds use Chinese Stealth Armor and Recon Helmet. Stealth builds raise perception and luck only enough to get better criticals and take silent running while investing in sneaking. Non-stealth maxes luck and take finesse while ignoring sneaking.

    I've deleted the ultimate perk pack because I believe the perks raising damage of certain weapons are not strong enough and the damage increases are marginal, which feels like a waste.

    For the builds using either energy weapons or small guns, I've chosen both one handed and two handed weapons, depending on whether gunslinger or commando is chosen. For these two weapon types, a scoped weapon is taken for long range sniping.

    Non stealth Small Guns

    Reservist's Rifle

    Gunslinger
    Blackhawk/Callahan's Magnum
    Sydney's 10mm Ultra SMG

    Commando
    Backwater Rifle
    Xuanlong's Rifle

    Stealth Small Guns

    Reservist's Rifle

    Gunslinger
    Dart Gun
    Sydney's 10mm Ultra SMG
    Paulson's Revolver

    Commando
    Terrible Shotgun
    Perforator

    Non Stealth Energy Weapons

    Gauss Rifle

    Gunslinger
    Novasurge
    Microwave Emitter

    Commando
    A3-21's Plasma Rifle
    Destabilizer

    Stealth Energy Weapons

    Gauss Rifle

    Gunslinger
    Colonel Autumn's Laser Pistol
    Protectron's Gaze

    Commando
    Metal Blaster
    A3-21's Plasma Rifle

    Other than armor, the stealth melee build takes ninja as it invests in sneak unlike the non stealth melee build. Weapons choices are Jack, Deathclaw Gauntlet, Fisto, and Man Opener.

    The pyromaniac and big guns builds do not focus on critical hits due to the fact that the weapons either deal too low critical hit damage or have too low critical hit chance.

    Pyromaniac

    Lag-Bolt's Combat Armor
    Combat Helmet
    Slo-burn Flamer
    Shishkebob
    Heavy Incinerator

    Big Guns
    Lag Bolt's Combat Armor
    Combat Helmet
    Eugene
    Vengeance

    Maybe now I can finally create the perfect character to get me through the game on my next playthrough.