Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

Discussion in 'Fallout General Modding' started by MIB88, Mar 20, 2017.

  1. chieftain486

    chieftain486 War. War never changes...

    Apr 9, 2017
    I have a question about Redding. I cleared Wanamingo mine and gave the excavator chip to Marge. Then I talked to doc, Marge, Dan McGrew and mayor. All of them have their own vision of the future of Redding (with Vault City, NCR or New Reno), but none can give me any directions as to how I should act to make one of those aliances possible.
    The question is, is there any way to get those quests or they are just not implemented [yet] ?

    Also, to the topic of this thread (@MIB88) :
    1) In Broken Hills many of caravan guards have two combat shotguns (one equipped and one in their inventories). I think one should be enough. :)
    2) I confirm that currently there is no way to normally complete the "repair the purifier" quest in Broken Hills: you can enter the mine but game totally freezes the moment the fight mode activated. The only way now is to use Ctrl-R trick to get to the broken machine without a fight, then install the filter, then use Ctrl-R again to leave the mine.
    3) In NCR the Bazaar shop has three shelves, but when you browse through them, you get to see (almost every over time) not the content of the shelf you clicked but the inventory of the owner (stimpack and combat knife (or spike knuckles)). Then you have to quit the dialog completely, click on that shelf again - and only then you see the right content! It's not critical, but it's annoying.
    4) In Modoc in the shack area (north-west) some radscorpions have strange hit point info. If you have Awareness you see something like "52/26", and then after the first hit it always got below 26, so that "52" is obviously a glitch.
    Last edited: Nov 24, 2017
  2. Samhain

    Samhain First time out of the vault

    Oct 9, 2017
    Not a 100% sure, but I believe I got the good ending for Redding by getting the Jet Cure to "Painless" Doc Johnson.
    1) Awe, come'on. Two's better than one right? :D I noticed a lot of duped inventories. In the SAD, encounters with the Yakuza, they all had two Wazakashi's, and a smattering of other locals. It's suuuuuper easy to become a gajillionaire.
    2) I DON"T KNOW HOW, but I didn't have a single problem in the Broken Hills mine. This glitch is common, but not a 100% occurring.
  3. chieftain486

    chieftain486 War. War never changes...

    Apr 9, 2017
    I was wondering about the [possible] extension of quests in Redding. I've completed all "traditional" quests there, but Madame Modjeska describes all political players of Redding (Doc - for Vault City, Marge - for NCR, Dan McGrew - for New Reno and mayor for his own profit), and those people also have a lot of dialog options, where they explain how they see the future of Redding. I heard [rumors, one may say] that there might be the way to get series of quests from Marge or Dan McGrew. Quests, where Chosen One helps one of those people to extend influence over the city by discrediting opponents. The question was, is there such a possibility in current MM or is it just a wishful thinking? :)
    Last edited: Nov 21, 2017
  4. chieftain486

    chieftain486 War. War never changes...

    Apr 9, 2017
    In Vault 23 if you try to access the computer on the 1st floor while in combat the game immediately freezes without warning and then shuts down with the error.
    By the way: Vault 23 is the most boring place in whole F2. So many slow rats moving at once...
  5. Parto

    Parto It Wandered In From the Wastes

    Jun 20, 2016
    redding is easy

    - dont cure jet addicts, give mine chip to dan, dont sell mine to mayor = support reno
    - give mine chip to marge, dont sell mine to mayor = support NCR
    - cure jet addicts, dont sell mine to mayor = support vault city
    - clear mine then sell it back to mayor, dont give chip to anyone = support independent redding

    you could combine quests to see which one has bigger influence at the end...
  6. chieftain486

    chieftain486 War. War never changes...

    Apr 9, 2017
    You can check "DamageFormula" variable in ddraw.ini. The safe (and default?) value is "0" (Fallout default), but it may be set to 5. At least you can try. )
  7. Parto

    Parto It Wandered In From the Wastes

    Jun 20, 2016
    maybe try different fo2 source ? never have this issue with original fo2 cd, so i couldnt say more ... :(

    edit: only thing that could override damage formula is settings for "violence level" in game so try pick "maximum blood"

    Last edited: Dec 9, 2017
  8. Risewild

    Risewild So Old I'm Losing Radiation Signs
    Modder Orderite

    Jun 14, 2014
    IIRC the GOG version has SFall and the Resolution Patch included.
  9. Ohaimerk

    Ohaimerk modoc, den, grave Orderite

    Mar 30, 2009
    Alrighty, this post is the end for my issue because I finally figured it out. I deleted all my other posts to clean up my useless speculations and whining.

    If anyone is trying to install this mod over a digital copy of the game purchased from Steam (or possibly GOG, but i'm unable to personally test that) you will have to delete all the SFall and High Resolution Mod files in order for it to work, otherwise the damage formulas will be glitched and combat won't work.

    1) Download fo2 from steam, which has sfall 3.2 and highres included.

    2) Copy the fallout2 folder from the steam folder to a new location, then uninstall fallout2 through the steam client (not really necessary, just cleans things up)

    3) Delete the following files from the fallout 2 folder

    Extras (folder)

    You can keep the manual and the text files if you wish, but for the sake of this tutorial I'm making things as sleek as possible.

    These files should be all that remains, which is as close to the base game as you can get. 29 files, ten folders, 555mb

    4) At this point it's ready. Just install the megamod as per instructions and punch klint in his stupid face

    EDIT: Concerning the High Res mod, the megamod doesnt seem to include f2_res_patcher.exe, yet includes everything else for the mod. Not sure if that was deliberate or not and I actually prefer the original resolution, but you may need to keep the original HR files or download the patcher separately. Im not certain of its compatibility with the megamod so I cant say for certain
    Last edited: Dec 10, 2017
    • [Like] [Like] x 3
  10. karadoc

    karadoc First time out of the vault

    Dec 14, 2016
    I just tried the megamod for the first time, and I was immediately put off.

    I didn't like that the first two characters that in the game have been deliberately changed to be sexist arseholes. Why would the author of the mod do this? The village was not a sexist place in the original game. Why would Klint and Cameron be shocked or appalled to see a woman in the temple of trials? The leader of the village is a woman; and presumably the identity of the chosen one was already well known to the villages before the trials began. It should not be a surprise, and it should not be an issue.

    To me it felt contrived, unnecessary, unhelpful, out-of-character, and uncomfortable that my first two role-playing interactions in the game were about bullshit gender politics. I here to play a post-apocalyptic game. I'm not particularly interested in male-centric reflections on sexism. It isn't a good fit for this game.

    Now, maybe all that's just a one-off and very minor part of the game; but it was not a good opening experience. This is newly added dialogue in the first two encounters of the game. It sets the tone for the game, and so I'm now expecting the entire game to be full of that kind of stuff. As a result, I'm going to just restart and play the restoration mod instead.

    (I haven't noticed anyone else comment about this. So maybe no one else cares - or maybe just no one else bothers to give feedback when they don't like something. In any case, obviously you are free to ignore my criticism! Artistic licence is powerful. The main reason I'm posting is that I'm sure that the megamod has a heap of really high-quality content in it, and I think it's a shame for it to be spoiled by low-quality out-of-place filler content right at the start of the game.)
  11. Uros

    Uros First time out of the vault

    Mar 16, 2017
    I'm so sorry, everything has to be like in your most beautiful dream. :)
    • [Like] [Like] x 1
  12. valcik

    valcik Sonny, I Watched the Vault Bein' Built!

    Dec 20, 2008
    I think that opening you're referring to is a part of New Vision, old Russian modification changing only a very few early-game locations. You can expect a lot of content not being politically correct in Russian or Eastern Yuropean modifications, so better brace yourself!
  13. chieftain486

    chieftain486 War. War never changes...

    Apr 9, 2017
    I can understand your emotions, but I have to say, that it's not that bad in the long run.
    Yes, Klint and Cameron are astonished, that woman passes the trial, but it's Arroyo we are talking about: tribal laws, where only VERY talented women can made way to the top of their society. After that, away from Arroyo, there's NO place where Megamod would add any kind of disrespect to women which wasn't in original Fallout 2 :)

    Yes, you cannot become a hunter if you play Megamod as a woman, but actually it's a benefit, because the way of shaman is much more profitable. )

    My current playthrough: http://chieftain486.ddns.net:8081/scr00013.bmp :)

    P.S. Did I mention that being female named Buffy gives you a serious advantage in Den? ;-)
    Last edited: Dec 19, 2017
  14. chieftain486

    chieftain486 War. War never changes...

    Apr 9, 2017
    @MIB88 Suggestion about Redding.
    Sheriff Marion makes Chosen One his deputy and gives him/her the star. It would be a nice touch if one had to have that sheriff star in one slot during Redding quests. Currently that badge is irrelevant, but you can give it full meaning. If you have star in one of your slots - you represent authority, and people recognise it. If you haven't - they would not cooperate (they don't know you).
  15. .Pixote.

    .Pixote. Venerable Relic of the Wastes

    Sep 14, 2009
    The game should come with a trigger warning...snowflakes avoid at all cost.
    • [Like] [Like] x 2
  16. bombic85

    bombic85 First time out of the vault

    May 22, 2010
    Every location in MM should have designated "safe spaces" you can immediately run to in case you character is confronted with sexist, racist or otherwise emotionally hurtful behavior :cry:
    • [Like] [Like] x 1
  17. Samhain

    Samhain First time out of the vault

    Oct 9, 2017
    :lmao: LOL!

    My "trigger" is on my GGG.
  18. chieftain486

    chieftain486 War. War never changes...

    Apr 9, 2017
    @MIB88 In New Reno after T-Ray stole the car and I took it back it gets more trunk space (+25, I think), but when I drive from the chop shop to any other location the size of the trunk resets to the one before the upgrade (I even saw the overload with red negative free size). It doesn't matter if I pay full $1500 or trick T-Ray into beleiving I'm Bishop's leutenant - the trunk gets bigger and then returns to the original size anyway. )
  19. Arathos

    Arathos First time out of the vault

    Feb 2, 2017
    No news about a potential update?
  20. karadoc

    karadoc First time out of the vault

    Dec 14, 2016
    Do you think that's what I was asking for? I find it a bit sad that whenever someone brings up something like this, people start talking about "snowflakes" and "safe spaces"; as though they need to attack anyone who even might be thinking of saying that sexism is bad...

    The thing is, my criticism has nothing to do with protecting people from sexism. That's a totally separate thing. My criticism is that those themes are out of place in the game. The conversations are artificial and contrived. It's designed to sound like a tough woman pushing back against sexist peers, but it reads more like the voice of one guy (the author of the dialogue) talking to himself about sexism. And it's tiresome and immersion breaking. There is only so much I can roll my eyes before swapping to a different game. ...

    Now obviously not everyone will agree with me about that. Some people probably really appreciate these new themes and dialogue that I'm talking about. For example, I'm pretty sure the author didn't add it for no reason - they probably felt like it's a good idea; and I bet they aren't the only one. I'm just saying that _I_ don't think it's a good idea; and again, I'm sure I'm not the only one. You can take my views on board, or you can ignore them. It doesn't matter much to me.

    And seriously, we don't need to start jabbing about snowflakes and safe spaces whenever sexism is mentioned.