The Institute's Plan

Discussion in 'Fallout 4' started by CT Phipps, Aug 1, 2018.

  1. CT Phipps

    CT Phipps Half-way Through My Half-life

    Sep 17, 2016
    So, the Institute's grand plan to save humanity is to have a sustainable eco-system underground with nuclear power for centuries to come?

    I.e. "Build More Vaults."

    That's not actually a terrible plan.

    But why wouldn't they just SAY that?
     
  2. TorontRayne

    TorontRayne This ghoul has seen it all
    Staff Member Moderator Orderite

    Apr 1, 2005
    BAD WRITING.
     
  3. UnlimitedSprint

    UnlimitedSprint First time out of the vault

    Oct 5, 2017
    Because Bethesda can't write to save their lives. you didn't know that? You must be new here.
     
  4. Risewild

    Risewild Half-way Through My Half-life
    Modder Orderite

    Jun 14, 2014
    Because Bethesda relies on players imagination to fill up the holes. They don't even think of most stuff people come up with to justify stuff in their games. They just get a few people sitting around a table and ask for suggestions. Then they implement some of those suggestions and usually don't care about consistency.
     
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  5. Ayelander

    Ayelander Big Man

    Jun 30, 2018
    Isn't their entire endgame to replace humanity with synths and lord over them? Hard to tell considering how over the place they are in leadership. I get that Beth wanted to emulate the whole New Vegas thing where they have good writing but it doesn't translate well to the softcore Enclave clone in Fo4.
     
  6. JDogindy

    JDogindy Tribal with a Baked Brain

    Feb 20, 2015
    I wasted my evening tonight watching a two hour video on why Rebecca Sugar sucks. Honestly, she would be a good Bethesda writer for Fallout because of her mannerisms in storytelling.

    Anyway, the real purpose of the Institute was... I dunno. In most of the earlier games, you saw obvious villains and you were able to figure out their motivations early on (Fallout 2 did this really well with not just the introduction video, but also the first time you run into Horrigan where he brutally murders a family of farmers and then brushes you off as you are still a nobody in the Wasteland). Even Caesar's Legion actually pulled this off (very clumsily, but...) because "slavers!"

    What did the Institute do? Replace people with robots... have robots wander around, shooting anything... and are basically eggheads who sit around and rant about how the dirt sniffers on the surface need to be eliminated due to impurities (Which, ironically, was also the Enclave's mission in 2 and 3).

    If you side with the Institute, you basically would tell the Commonwealth to fear the eggheads and their robots, while it's more interesting to leave the C.I.T. as a smoldering wreckage.
     
  7. Lone Cat

    Lone Cat It Wandered In From the Wastes

    Apr 8, 2012
    Nah.
    The Institute is basically a 'faceless organization'. There is leadership. but not tied to individuals.
    The ruling body is called the Directory. and I don't think Shaun is their actual leader, only acting as a Face to the Faceless. (and Synth is not his brainchild either, yet he later lead the project.... The second thawing was later revealed to be his doing, he might be aware that Synth project did make the Institute 'public enemy' to the Waste. he might consider conclude the project and stop making a new one, yet it appears that he's not as powerful as anyone think. ... or maybe there are voters who still alive 'controlling' him from behind. And by the time he thawed Cryocell containing 'backup' (How did he aware that PC is his parent? he had been nabbed before he can even remember anything!!!!) he's 'terminally ill'... The Institute didn't find a cure to his diseases and yes Shaun saw that the next director must be outsider so to force a change inside, but not a generic 'wastelander' either.
     
  8. Lone Cat

    Lone Cat It Wandered In From the Wastes

    Apr 8, 2012
    Shaun will recognize that Player is his parent. and will hand over The Institute to Player's rule.
    That's a big cliffhanger. quite similar to Independent Ending in Fallout New Vegas.

    Mama Murphy will give a foretunetelling that 'Player may not be loved. But he/she will save humanity'. The Institute is not quite redeemable but can be redeemed still.

    Betty's style of Ending Narrtive is not what impressive. compared to The Old Gang's one where epilogues also includes the fate of individuals, places, technology, etc... the longest (and the best) was New Vegas epilogue.
     
  9. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    Sadly, siding with the Institute does not enable you to actually make the Institute better. You can't even defend yourself from your companions who hate you for siding with them. "Hey, the Institute did some weird shit, but now I'm their director and I can now steer them in the right direction. You know, stop the abductions and replacements and slowly work with the surface world to make everything better", but no, all you can do is decide if you want to build more synths or if you want to give them better armor.
     
  10. Lone Cat

    Lone Cat It Wandered In From the Wastes

    Apr 8, 2012
    ^ And so this refrects why Dave (As a player) align himself with the Railroad and destory The Institute.
    So you can say that the Institute is beyond redemption?