Polish Fallout site Trzynasty Schron celebrates its 10th anniversary by squeezing some information from Obsidian personages Chris Avellone and Josh Saywer, concerning not the future but the past.<blockquote>Jim Cojones: Despite the short development time of Fallout 2, the game was huge, much bigger than the predecessor, but amount of cut-content was also quite big. Which one of elements that didn't appear in the game did You miss most? Chris Avellone: The EPA. I posted the level specs in a Fallout Bible a while back, but I was looking forward to building out that location. Oddly enough, the second thing I miss was the original cover that was planned for Fallout 2's box (not sure if Jason Anderson or Leonard Boyarsky did the art, but it looked great, and it mirrored the Fallout 1 cover and put a tribal twist on it that I thought was a nice connection). Jim Cojones: There are also two MMO mods for Fallout 2 - FOnline: The Life After and slightly different FOnline: 2238 that are in open beta phase. Have You been following any news on them or seen them in action? Josh Sawyer: The only one I have seen much of is FOnline: 2238. In a way, its Ultima Online-like griefer brutality seems to be pretty appropriate for the Fallout setting. At its core, Fallout is about humanity's limitless passion for snuffing the life out of people for any and every reason. Gangs of assholes stomping another player's brahmin for profit and amusement seems to be a lot more fitting than farming mobs of geckos.</blockquote>CA refers to Van Buren as "Fallout 3" and feels a tap on the shoulder.