Trzynasty Schron interviews New Vegas leads

Discussion in 'NMA News and Information' started by Per, Dec 23, 2009.

  1. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    Polish Fallout site Trzynasty Schron celebrates its 10th anniversary by squeezing some information from Obsidian personages Chris Avellone and Josh Saywer, concerning not the future but the past.<blockquote>Jim Cojones: Despite the short development time of Fallout 2, the game was huge, much bigger than the predecessor, but amount of cut-content was also quite big. Which one of elements that didn't appear in the game did You miss most?

    Chris Avellone: The EPA. I posted the level specs in a Fallout Bible a while back, but I was looking forward to building out that location.

    Oddly enough, the second thing I miss was the original cover that was planned for Fallout 2's box (not sure if Jason Anderson or Leonard Boyarsky did the art, but it looked great, and it mirrored the Fallout 1 cover and put a tribal twist on it that I thought was a nice connection).

    Jim Cojones: There are also two MMO mods for Fallout 2 - FOnline: The Life After and slightly different FOnline: 2238 that are in open beta phase. Have You been following any news on them or seen them in action?

    Josh Sawyer: The only one I have seen much of is FOnline: 2238. In a way, its Ultima Online-like griefer brutality seems to be pretty appropriate for the Fallout setting. At its core, Fallout is about humanity's limitless passion for snuffing the life out of people for any and every reason. Gangs of assholes stomping another player's brahmin for profit and amusement seems to be a lot more fitting than farming mobs of geckos.</blockquote>CA refers to Van Buren as "Fallout 3" and feels a tap on the shoulder.
  2. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Haha, this makes me wonder if J.E. secretly tried out FOnline: 2238... I bet he got pked straight away. :lol:
  3. jero cvmi

    jero cvmi Look, Ma! Two Heads!

    Oct 8, 2008
    What's great news in this interview is this:

    Chris Avellone works as a senior designer for New Vegas.
  4. Jim Cojones

    Jim Cojones It Wandered In From the Wastes

    May 6, 2008
    Heh, it'd be awesome to get some answers regarding NV but it's too early for the devs to talk about the game.
  5. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    A good interviewer would beat it out of them
  6. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    A really good interviewer would make it clear that they shouldn't think they have a choice to begin with.
  7. Paul_cz

    Paul_cz Mildly Dipped

    Jun 11, 2008
    I do not understand this:

    Of all the work You have done on Fallout games, which part are you especially proud of?

    CA - I will say that Fallout 3's theme is probably what I miss most. I think it was strong, and it rang true for the title. I don't think I've felt as strongly about a theme and tying it into game mechanics until Torment.

    What? did he mean Fallout 1? Or do I somehow misunderstand it?

    Otherwise great interview and CA working as a designer on first person Fallout RPG game is a dream come true for me.Really amazing.
  8. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    A really, really good interviewer would send them a mail saying, "I was going to ask for an interview but there's no need as I already scanned any interesting stuff off your brains, WASN'T MUCH THOUGH"
  9. warsaw

    warsaw Still Mildly Glowing

    Dec 1, 2008
    He means Van Buren.
  10. Paul_cz

    Paul_cz Mildly Dipped

    Jun 11, 2008
    Yeah I just realized it. Bastard : ).

    And I wonder what will be the theme of NV.
  11. Lexx

    Lexx Background Radiant

    Apr 24, 2005
    I bet, just like Mark Morgan got pwnd in the first week. :)
  12. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Well I was more thinking of packing a piece.
    You would be surprised how cooperative people suddenly become when they realize that they are going to die if they don't.

    As for NV, I have a feeling that they might use some of their VB stuff for it.

    Didn't Van Buren include some of the stuff the Obsidian guys made up when they were still at Black Isle and playing their custom Fallout P'n P RPG?
  13. Dr.Xen

    Dr.Xen First time out of the vault

    Nov 18, 2009
  14. Beelzebud

    Beelzebud A Smooth-Skin

    Mar 6, 2008
    I'll only be looking forward to playing NV when I see that there are no 30's style Chicago mobsters roaming around for some unexplained reason.
  15. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    that for sure, but I would not mind to see quests and stories similar to New Reno as it was without any doubt one of the more interesting locations in the Fallout world of course without that "30s gangster style" which was obviously over the top. But anything else was quite interesting.

    I really would not mind a location similar to the TV show The Stand (TV miniseries) with a character similar to Randall Flagg
  16. atomicJo

    atomicJo First time out of the vault

    Mar 15, 2006
    do you guys have any idea where the original fallout2 cover (the one Chris talk about) can be found?
  17. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    I think it's used as one of the loading screens in Fo2.
  18. atomicJo

    atomicJo First time out of the vault

    Mar 15, 2006
    nice memory

    that must be the one on the upper left :
  19. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    An enjoyable read.

    I doubt it given that Chris Avellone made basically the same comments that the fan community did about it (maybe because of the fan community?) which was that he liked everything about it but that it needs an aesthetic pass.

    I'm curious whether or not Sawyer will bring back the SPECIAL system from Van Buren, given what he said about it. I generally agree with his logic but I'm not sure about the having melee and unarmed as seperate skills, nor where throwing went (I would have liked to see it become a useful skill, even if that meant combining it with melee).

    Not so sure about removing DR and only leaving DT, I think it would be more interesting to look at simply reducing/eliminating the HP gain, but his logic does make sense for the system given the end of Fallout 2. The other thing would be to make armor have more trade offs and give power armor a weakness or even have a variety with different strengths and weaknesses.

    I thought that what they said about Fallout 3 was interesting, especially the following from Sawyer, "I also think that making the main plot arc more personal was an interesting approach since F1 (especially) and F2 tended to make the main plot a little more "background"... I think it's always difficult to establish a meaningful relationship with a central character right "out of the box", especially in an RPG where the player has the freedom to openly hate the central character's guts." Reads to me like a very polite criticism but that very well could be my own bias seeping in there.

    I also liked Avellone's final comments about the fan community, he seems to have a good grasp on how to deal with us. It's leaps and bounds better than Bethesda's approach. :falloutonline:
  20. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    I think this is the best Christmas present I could ever get, gaming-wise.

    Chris Avellone as the Senior Designer?