Torment: Tides of Numenera developer inXile has issued an apology, following...
Eurogamer said:When you weren't trying to save your village in Fallout 2, you might have dabbled in a little extracurricular activity. That's cool, I'm not here to judge. Crack on.
But here's a thing! Fallout 2, it turns out, has a surprisingly involved formula that works behind the scenes to determine exactly how good your character is when it comes to, y'know, a little afternoon delight.
This sounds daft, doesn't it? Well it is. And that makes for a pretty fun story, I reckon. Join me in this week's episode as we take a look at the formula itself and share some insights from its actually-quite-famous-creators, Chris Avellone and Tom French.
Cthulhu Armageddon is a post-apocalypse science fiction set in the world of H.P. Lovecraft's Cthulhu Mythos. One hundred years have passed since the destruction of the Earth by the Great Old Ones' Rising. Humanity continues to survive in small pockets. John Henry Booth as a Ranger for New Arkham suffers a devastating loss when his team is wiped out looking for a group of kidnapped children. Blamed for the disaster and exiled into the Wasteland, he vows to get revenge on the...
William King is as out of control as the world he lives in. While a hulking, menacing government bureaucracy consolidates its grip on the general populace, stripping rights and twisting bodies and minds, with its attempts to tighten control ever increasing toward attaining utter dominance, Billy’s fracturing mind and feral body scrabble for hope and freedom. Abandoned by father and by brother, assailed by the insanity of his frail yet despotic mother and the dog-eat-dog society she reflects, Billy must choose between starvation in the gutter or submission to military might and pray that...
Among Fallout fans, there are two conflicting ideas about what Fallout actually is. To many players, Fallout is about exploring the post-apocalyptic wasteland, shooting raiders and participating in conflicts which will shape the future of the world (or rather what remains of it). Others will say...
Picture this. You spend years putting together a massive, ambitious RPG. After countless hours of hard work, you release your baby out into the public. Curious to see what people think, you start looking around the internet...only to see a small but vocal chunk of your fanbase wishing someone else had made your game.
That’s been the story with Fallout 4 since its release back in November. Bethesda made the game, but plenty of people are wishing Obsidian Entertainment had made it in their place.
..."It sometimes seems as though you can’t talk about Fallout 4 without having someone...
So I’m wandering through Fallout 4 , and I come across this old diner, sitting there, neon still lit, almost jaunty in a destroyed land. There’s a guy outside called Wolfgang, a leathered drug dealer, who explains that a mother and son have set up a shop in this diner, and that he wants paying for goods he’s sold to the son.
I go inside, aiming to resolve the problem between the dealer and the son, and get into conversation with the mother. But, looking down, I notice that, despite trading from this place, she hasn’t thought to remove a skeleton from one of the booths. Because why would you remove a skeleton from your shop? Or any of the filth that’s accumulated on the floor?
It’s just one of the weird little things about...