Obsidian working on Fallout after Fallout 4?

Sn1p3r187

Carolinian Shaolin Monk
I got a general theory that after Fallout 4, Obsidian is going to work on a sequel to New Vegas. Whereas Fallouts by Bethesda is centered on the East Coast, Obsidian Fallouts are centered on the West Coast and probably the Mid West. How's that sound to you guys?
 
Not so much a theory as much as it is very optimistic wishful thinking.
ah no no man. I think if Bethesda was kind enough to let the former employees of Interplay work on Fallout New Vegas they'd be kind enough to let them do another Fallout game. Besides I think that it does go in that rotation. At least Obsidian knows how to make an RPG. They'd probably get rid of the dialogue wheel and try to make the game less like Mass Effect. They might keep a voiced PC but it'd be numerous voices like what you can do in Saints Row. The few reason why I may not like Fallout 4 because it might as well say "Mass Effect: Post nuclear edition".
 
The mistake on your theory is you name kindness, when the whole affair is about money. Fallout New Vegas was, from my POV, an experiment: "should we keep on prioritizing visuals, sandboxing and cool for coolness, or try to reach out to the old fans?". They let the original devs make their own version, probably get a decent part of the revenue also (as they are allowing them to use their IP and their name as publishers) and also get their hands into real world numbers to back up either strategy. Now they know (for good or bad, I'm not looking for the numbers so I won't decide on an opinion on which has better chances in the market) and they don't need Obsidian to release a game that feels more like the originals. In case they decide for "older school", they are more likely changing their own devs rather than dividing the money with Obsidian.

PS: the voiced character has *only* one voice? It's worse than I expected :(
 
They sued the fuck out of Interplay and also sued a card game for having "Scrolls" in the title. "Kind" is not the word you use for Bethesda...
 
You know what. You right man. So, I can only say if they think they'll profit more off of a tie in with Fallout 4 in the same manner of New Vegas then Obsidian might start throwing their ideas at Bethesda quick for the sake of the old fans of the series. BTW. When did they sue Interplay? Was that over Project V13?
 
Actually, i have a more positive opinion about Fo3 publisher than about Fo3 devellopper.

The devellopper seems to always devellop the same game, while removed more and more feature, and escaping any form of quality, while the publisher seems willing to take a few risk and publish games from different genres. Pure FPS like Wolfenstein, pure RPG like FoNV, survival horror like Evil Within and so on... I still don't understand how their develloppers can be so afraid of quality and diversity while they have a publisher more open-minded than them...
 
You know what. You right man. So, I can only say if they think they'll profit more off of a tie in with Fallout 4 in the same manner of New Vegas then Obsidian might start throwing their ideas at Bethesda quick for the sake of the old fans of the series. BTW. When did they sue Interplay? Was that over Project V13?

Well, yes. That's exactly why I said I wouldn't pick a side on the results of their experiment, lacking the actual numbers. Still, I think it's more likely that, if the numbers helped the more old-school NV, they hire either the original developers or someone with a similar profile rather than outsourcing the development and having to share the money with Obsidian.

Actually, i have a more positive opinion about Fo3 publisher than about Fo3 devellopper.

The devellopper seems to always devellop the same game, while removed more and more feature, and escaping any form of quality, while the publisher seems willing to take a few risk and publish games from different genres. Pure FPS like Wolfenstein, pure RPG like FoNV, survival horror like Evil Within and so on... I still don't understand how their develloppers can be so afraid of quality and diversity while they have a publisher more open-minded than them...

I'm personally just put a lot more faith for them to make action FPSs than RPGs. I have high expectations on their approach to Doom, even though Carmack is no longer working for them AFAIK. The way I see it, what makes the RPG genre so interesting is boring in the eyes of most gamers, and this doesn't happen with FPSs. As FPSs can stay relatively true to their identities, big companies like Bethesda can make good quality implementations while aiming at the kind (and size, specifically) of market they want to aim at the same time. A thing they wouldn't probably be able to do with the Fallout franchise.
 
Personally I believe Bethesda learned an important lesson from allowing Obsidian to make Fallout New Vegas: Don't allow Obsidian anywhere near them again.

You can also tell by their sharp return to a FO3-"vibe" rather than adopting lessons from FONV such as immersive dialogue, replaced by the stark opposite

It is naive of us to expect a skyrocketing company to care about "old fans", who are dwindling in numbers, growing in age, and becoming more and more irrelevant compared to the hordes of youngsters who loved FO3 as it was, and even resented the "bore-fest" they experienced FONV to be.

My thoughts on the matter anyway. My eager gamer friend has a similar attitude, and it baffles me every time - he seems to believe that movies and games are created as a favor to the consumer, as if Universal Studios sit around, gazing into the sky, sighing, thinking about all the children, the smiles on their faces, wondering what gift to bestow upon them next. Where do people get this idea!? It's money. Only money. Nothing but money. If you give them more money than the other ones, they'll love you more than the other ones.
 
Personally I believe Bethesda learned an important lesson from allowing Obsidian to make Fallout New Vegas: Don't allow Obsidian anywhere near them again.

You can also tell by their sharp return to a FO3-"vibe" rather than adopting lessons from FONV such as immersive dialogue, replaced by the stark opposite

It is naive of us to expect a skyrocketing company to care about "old fans", who are dwindling in numbers, growing in age, and becoming more and more irrelevant compared to the hordes of youngsters who loved FO3 as it was, and even resented the "bore-fest" they experienced FONV to be.

My thoughts on the matter anyway. My eager gamer friend has a similar attitude, and it baffles me every time - he seems to believe that movies and games are created as a favor to the consumer, as if Universal Studios sit around, gazing into the sky, sighing, thinking about all the children, the smiles on their faces, wondering what gift to bestow upon them next. Where do people get this idea!? It's money. Only money. Nothing but money. If you give them more money than the other ones, they'll love you more than the other ones.


Man, don't talk like that.

You're gonna make me cry.
 
It all depends on $$$

if New Vegas met or exceeded their expectations they have a good chance to do another game. I do think a spinoff game is very likely given that Bethesda likes to do one thing at a time and will likely be doing something elder scrolls related for the forseeable future.

Bethesda will listen to what the fans want also (like any business that wants money) and if enough fans let them know that they want a new west coast fallout game then that will further increase Obsidians odds at a new game.

Ideally I would like to see Obsidian come into enough money to buy the IP outright but thats wishful thinking at best
 
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