Gamescom Fallout 4 Impressions

Yeah, real-life personal flamethrowers have issues, but if they're going to give us man-portable miniguns and nuclear cannons, they could at least make a flamethrower that didn't feel like playing pretend soldiers.

"I set you on fire with a flamethrower!"

"Nuh-uh"

"Yes, I did, I'm still setting you on fire"

"No you didn't"

"YES I DID"

*fistfight*
 
Wasn't the flamethrower in Far Cry 2 good? I didn't get to use it much when I played but you can apparently burn down entire checkpoints with it.
 
Yeah, real-life personal flamethrowers have issues, but if they're going to give us man-portable miniguns and nuclear cannons, they could at least make a flamethrower that didn't feel like playing pretend soldiers.

It really seems like that's what the Winchester P94 (Plasma Caster) ought to be. It's a mid-range heavy weapon with accuracy issues that works by hurling big chunks of superheated gas, so it hurts its target by burning it a lot.

I mean, if you have the technology to make plasma weapons, the utility of a flamethrower is somewhat dubious by comparison.
 
MR. TORGUE DOES NOT APPROVE OF THIS NON BADASS SH*T ABOUT FLAMETHROWERS.

FLAMETHROWERS ARE ONE OF THE MOST BADASS MOTHERF*CKING WEAPONS IN THE WORLD! IF YOU AIN'T USING A FLAMETHROWER, YOU AIN'T A MAN. UNLESS IF YOU'RE USING EXPLOSIVE WEAPONS, WHICH PRODUCE EXPPLLOOOOSSSSIOOONSS!!!!!!!

IN WHICH CASE, YOU'RE MORE THAN A MAN. MORE THAN A MAN!!

Well, this isn't a serious post, obviously. But considering how that leak smells of Borderlands, I thought why the hell not.
 
Yeah, real-life personal flamethrowers have issues, but if they're going to give us man-portable miniguns and nuclear cannons, they could at least make a flamethrower that didn't feel like playing pretend soldiers.

"I set you on fire with a flamethrower!"

"Nuh-uh"

"Yes, I did, I'm still setting you on fire"

"No you didn't"

"YES I DID"

*fistfight*
What do you think a flamethrower should do? Or how should it work?
 
It sould have armor penetration and do more damage over time than poison altho during a shorter amount of time and maybe some stunning effect attached to it.
 
Yeah.

This isn't a big multiplayer game where you have to worry about competitive balance.

The flamethrower should be the thing you pull out when you're up against something that's tough and trying to get close to you.

Essentially what video game shotguns are at right now.

The shotgun should be the more versatile weapon (Oh New Vegas, you did such a good job with the multiple 12 and 20 gauge rounds), being able to handle different ranges effectively depending on your ammo.

The flamethrower on the other hand should function roughly as it does in real life, a weapon of limited range and ammunition capacity, but terrifyingly effective at destruction.
 
So ... just doing more damage? Well I thought you had something more in mind *Shrugs*. Hmm. You know flamethrowers have a really neat effect in Warhammer, the table top game. It would be probably quite a hassle to get it right a First Person Shooter like Fallout 4, but if I remember correctly in Warhammer 40k ordinary troops had to pass a moral check when facing flamethrowers. If they failed, they would panick for a couple of rounds. Pretty awesome. It would be interesting if flamethrowers in Fallout had a similar effect, at least on the typical goons.
 
So ... just doing more damage? Well I thought you had something more in mind *Shrugs*. Hmm. You know flamethrowers have a really neat effect in Warhammer, the table top game. It would be probably quite a hassle to get it right a First Person Shooter like Fallout 4, but if I remember correctly in Warhammer 40k ordinary troops had to pass a moral check when facing flamethrowers. If they failed, they would panick for a couple of rounds. Pretty awesome. It would be interesting if flamethrowers in Fallout had a similar effect, at least on the typical goons.

Bethesda logic would mean everyone fails that morale check and everyone would panick and run and die. Because how dare the players face any resistance.
 
Pornhub screenshot of the leaked footage:

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So ... just doing more damage? Well I thought you had something more in mind *Shrugs*. Hmm. You know flamethrowers have a really neat effect in Warhammer, the table top game. It would be probably quite a hassle to get it right a First Person Shooter like Fallout 4, but if I remember correctly in Warhammer 40k ordinary troops had to pass a moral check when facing flamethrowers. If they failed, they would panick for a couple of rounds. Pretty awesome. It would be interesting if flamethrowers in Fallout had a similar effect, at least on the typical goons.

Well, obviously I would like for there to be some secondary effects, but I feel like if all the flamethrower is gonna do is tickle the enemy into running away, they might as well not even bother with that effect.

I mean, in a perfect world, every time you pulled you pulled out a big gun (hell, any gun really), the enemy should reconsider their suicidal charge.

But then we wouldn't have anything to shoot in the face.

And without ceaseless violence, how would we ever have fun?
 
Flame throwers should force a morale check on humans and animals; but not the insane. Animal morale check should be double difficult. Flamers should leave temporary fire-walls when streaked across the landscape that has anything flammable; and should ignite most anything combustible. Targets should have a chance at engulfment; and that should have a chance to spread fire to adjacent targets ~including the PC; (don't go spraying the feral ghouls with a flame thrower :crazy: ).

Death by flamer should copy the flame dancer critical death.
 
So ... just doing more damage? Well I thought you had something more in mind *Shrugs*. Hmm. You know flamethrowers have a really neat effect in Warhammer, the table top game. It would be probably quite a hassle to get it right a First Person Shooter like Fallout 4, but if I remember correctly in Warhammer 40k ordinary troops had to pass a moral check when facing flamethrowers. If they failed, they would panick for a couple of rounds. Pretty awesome. It would be interesting if flamethrowers in Fallout had a similar effect, at least on the typical goons.

I think Modern Fallout would generally benefit greatly from some sort of "threat assessment" algorithm in the AI. Absolutely Raiders should have a chance of "just running away" when you set them on fire, but you could also probably extend that to "I got a hole melted in my armor" or "my arms are broke" or "that person has a gatling laser and I have a switchblade". Probably there should be situations where the Raiders just see what you're wearing/toting and decide they should just steer clear (smaller chance on their home turf.)

But I imagine Bethesda won't do anything like that because their fans like killing stuff and "the Raiders run away or decide not to bother" is less satisfying to the Beth Kiddies than ragdolling their corpse ("You get no XP for the former" they'd claim.)
 
So Crni you mean like what the flare gun does to "Abominations" in Lonesome Road? I think it would require some work, mostly on the AI where enemies would try to flank you if you have a flamer and melee enemies would hide because they can't do anything.
 
Sigh, I wish I hadn't skipped Deutsch class in school. On another note, that gun the player was using in the first 2 minutes of the video looks super bad, like it barely has any texture on it. And is it just me, or does that dog's walking animation look like he's rather sliding?

EDIT: Didn't they say also that there are no more loading screens?
 
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I chalk up the first two minutes of bad footage to the fact that dude is clearly using his phone to record the whole thing.

Phones don't make awesome video cameras.

As for the animation, Beth has always had issues with animating stuff.

S'why there aren't any diagonal walking motions in Fallout 3.
 
Well they claimed F4 was being worked on right after F3. I thought in all that time they would managed to fix this shit.
 
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I wouldn't expect Bethesda to change much since the fans eat the shit up like it is.
 
As for the animation, Beth has always had issues with animating stuff.

S'why there aren't any diagonal walking motions in Fallout 3.
And by the looks if it ... it doesnt seem like F4 will have them either :/

Looky here

I mean how hard can it be to do correct move/walking animations in a game these days? And particularly after so many years of experience in making games.

For fucks sake, if memory doesnt fail me the 15 year old Jedi Knight II Jedi Outcast had already diagonal walking animations for characters.

Flame throwers should force a morale check on humans and animals; but not the insane. Animal morale check should be double difficult. Flamers should leave temporary fire-walls when streaked across the landscape that has anything flammable; and should ignite most anything combustible. Targets should have a chance at engulfment; and that should have a chance to spread fire to adjacent targets ~including the PC; (don't go spraying the feral ghouls with a flame thrower :crazy: ).

Death by flamer should copy the flame dancer critical death.

Yeah! That is another aditional effect of Flamethrowers that seperates it very much from usual firearms/explosives. Flamethrowers, at least the modern ones, tend to use napalm or something similar which has the nasty habit to be like glue. Burning glue. Which is also very difficult to put out. Setting something on fire that is mindlessly charging at you could be a real danger ... if it could set you as well on fire. Imagine a horde of ghouls engulfed in flames runing at you, trying to give you a nice hug.

I think one of the few games that had a really decent Flamer is Alien Isolation. Though I can only judge that from what I have seen in lets plays. But the reaction of the creature is that it will keep it's distance from you and rather escape when you use it. Sadly you can't really create walls of flames. There was also a really old game which name I really can't remember (I tink it was in Alien vs Predator 1 or 2 on the PC) where you could use the Flamethrower to create walls. A secondary attack allowed you to spray the ground with fuel, ignite it, and it would burn creating a wall.

A flame thrower could be a very tactical and maybe even a situational weapon. But I doubt that Fallout 4 will really offer that sophisticated gun/weapon play. Things will be more about just damage and maybe if they have a good day different damage reduction where a target will take more damage from Plasma or Laser or Radiation or what ever ... and just like in Oblivion, Skyrim and F3 it will be a matter of how much amunition you have before the targets go down.

It would be interesting to see something done with immunities and weak spots. Imagine if certain enemies would be actually completely immune to some forms of damage. For example I could imagine that some targets could be immune to small arms. And players had to eventually come back later once they learned about weak spots or finding better more powerfull weapons.

*Edit
So Crni you mean like what the flare gun does to "Abominations" in Lonesome Road? I think it would require some work, mostly on the AI where enemies would try to flank you if you have a flamer and melee enemies would hide because they can't do anything.

Better and inteligent AI where they decide to flank you are actually deploying tactics would be very welcome in general. Now I never played lone some road, so I can't say anything about the combat AI there. But as far as F3/vegas goes the AI was in general extremly bad , but not worse than in 99,99% of the other shooters out there - that I know at least, I don't claim to know all shooters out there!.

I think combat AI is really something that needs no clue, a revolution in gaming? I mean not for EVERY game of course, Doom sure works with what it has perfectly. That's what I expect of a Doom game. But most combat oriented shooters really bore me to death with their AI. Guess I am simply spoiled by years of playing shooters online. Most players are worse than bots/AI. But sometimes you really get those rare situations where teams work together or where the other team out smarts you, by flanking or what ever.

Morality checks should not be overdone though, nothing sucks more than chasing a target for 5 min. that is left with 1% health ... but it would be really a nice change for once if the AI would actually use believable combat tactics. Supressive fire, grenades, change of cover etc. Trying to blind/confuse the player, maybe with flash bangs, retreating for healing, luring him in traps, calling for support and so on.
 
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An effect I would like to see on a flamethrower would be enemies rolling around in pain like they are actually on fire instead of continuing charging like you're just blowing warm air on them. Maybe lose karma for killing organics with flamethrowers...
 
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