Gamescom Fallout 4 Impressions

I could almost tell what was going on between the exploded alpha and those guys shoulders.

There was a corpse on a Basketball goal and the Feral Ghoul Ai looks pretty bad, with them just standing around the Player, not even swarming him.

Does the Laser Musket shoot Laser Dandruff or do all the Laser attacks now produce smoke?

Same exact minigames for both lockpick and Hacking.

That's about it.
 
Things I noticed that nobody else (that I've read) noticed

1) Lockpicking is the same from Fallout 3/NV and Skyrim
2) Flamethrower continues to be the red-headed stepchild of weapons
3) Legendary enemies seems to connote only a slight increase in enemy strength and durability ala Badass enemies from Borderlands
4) Load times seem to be improved
5) I don't understand German well, help us @Buxbaum666
 
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Seriously, forum software sucks atm. Good thing we have new mods to merge double posts :ugly:
 
Is funny how the Flamethrower went from one of the most frustatingly dangerous weapons to fight in the first Fallouts to just being completely worthless after the jump to 3D.
 
Is funny how the Flamethrower went from one of the most frustatingly dangerous weapons to fight in the first Fallouts to just being completely worthless after the jump to 3D.

Isn't it more a casualty of going from turn-based to real-time? Like the inherent problem with a flamethrower as a weapon just in the abstract is that it's heavily dependent on spacing. In a turn-based system you have complete control of spacing (at least on your turn) so it always works to its maximum effect. On the other hand, in real-time combat you're going to have both the player and the enemy constantly moving so whatever you're trying to flambé is probably going to quickly move out of the flame so you're going to get less of an effect unless you can simply track the movements of the burning Raider exactly.

Regardless "the flamethrower sucks" is never anything that's bothered me. The whole concept of "burning things to death" is more uncomfortable than most of the other ways you kill things in games.
 
More uncomfortable than making them bleed to death, disintegrate alive into a pile of goo and cut their limbs off?

It really makes no sense for the Flamer to suck so much right now, it's still a weapon where you set someone on fire, it should have an effect similar to being attacked by cazadors in terms of damage. And it's own critical death efect, like the pants on fire dance from the originals and creating a special corpse ala the goo piles. But I guess we have the EVE mod for that.
 
If the flamethrower was as powerful as it should be, it would be too annoying/difficult for your typical Bethesda fanboy to fight against. They would moan and whine that an enemy burned them extra crispy in a few seconds because they got too close.
 
Yeah, it's always bothered me how video game flamethrowers always suck*.

There's a reason why setting things on fire has been a staple of combat for centuries.

It's because setting things on fire is a really, really good way to fuck them up.

But for some reason I can't fathom, flamethrowers in games are almost always just like spraying someone with a hose.

Why would I hose someone down with fire when a shotgun fires eldritch pellets of forsaken doom at that range anyway?

For real, they could at least give it some innate armor penetration factor since there's very little that can actually prevent the heat from a roaring fire from burning you.

But nope.

*(Well, not always, there's been a couple good ones, Valkyria Chronicles comes to mind with the flamethrower attachment that Shocktroopers get. YOU WANNA HIDE BEHIND SOME SANDBAGS? BURN MWAHAHAHAHAHAH)
 
There's a reason why setting things on fire has been a staple of combat for centuries.

Though after Vietnam flamethrowers have become somewhat rare with the military, not the use of fire in general though. But their short range compared to most modern weapons, the high collateral damage and danger for the operator and very short operating time with very heavy fuel tanks make it somewhat less interesting for military use. Particularly since there are today more efficient weapons available. Not to mention that they are pretty much everywhere outlawed, for obvious reasons.

But yeah. Flamethrowers are quite often lackluster in games. So much that it is even a trope: Videogame flamethrowers suck
 
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The flamethrower in Kingpin: Life of Crime ruled.

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