[Warning: Very Long] An NMAdmission

ZigzagPX4

The Swiftness of the Ranger
NMAdmission - and a call- no, a plea for compromise and discussion

Admission of guilt, people: I am a fan of Bethesda Fallout games. When the original Fallouts came out I was still too young to have ever experienced gaming. I grew up on modern games that you see everyday - well early 2000 ones anyways. Believe it or not, a Call of Duty game was among some of my most memorable first games - the fourth one, anyways. Playstations used to be my favourite consoles, before too much problem with PSN quite some time after the PS3 came out made me realise that if I wanted a hassle, I might as well have graphics and performance to go with it. So I became a Steam PC gamer.


When DLC and Microtransaction culture started out - I simply assumed it was normal, and went on with how it was, though rarely purchased them. I later gained the opinion after studying the game industry a bit (I'm an aspiring developer) that it feels like a cost the game industry has to take for a larger crowd to appreciate it (so that by the time it enters mainstream culture like movies, simplification for target audiences, DLC, and AAA hyping would be standard fare). I don't know how I feel about the game industry now, but Overkill Software's management of PAYDAY 2 has made me seriously reconsider my passive opinion.


Anyways, I was going off track. My first Fallout game was the third one, actually. New Vegas being the second, the first being the third, and the second being the fourth (confused yet?). Which means, despite it being blatant blasphemy here, it's psychologically ingrained into my head that Fallout has always been a Borderlands-like shooter, but with a more serious storyline and choice and consequence (I know, I know). So despite the classic ones having richer lore and storytelling, my subconscious will never accept that as "Fallout". It's like how most of the modern generation will think the prequels were the flagship of Star Wars rather than the originals. Hilariously, Elder Scrolls and Fallout were the games to bring me into being interested in gaming at a higher scale in the first place, so it's hard for me to tear away from Bethesda.


Now, with that in mind, I was on the hype train to Fallout 4. Keep in mind that character customisation plus open world is usually an instant go for me, so Fallout 4 would've drawn me in like a drooling slack-jawed wide-eyed enthusiast even if it didn't have my favourite brand slapped on it. I was in the frontlines of defending the graphics by boasting open world immersion (please, don't start). I only discovered this site recently, by the way. I sort of stalked it with an alternate account first.






A whole lotta FO4 spoilers from this point, I suppose.






So when Fallout 4 came out, guess what? I loved it! Character creation went exactly as perfect as I imagined it. The intro pre-war sequence was a tight, enclosed complete crap of a scripted sequence that forced a personality into my character, but never mind that. The nuclear detonation was actually epic (keep in mind that I found Skyrim's intro cliche and dreary), and scary. And when I later realised that Vault-Tec had tricked me into entering the pods (acting like optimistic, badly-written standard fare), I was actually surprised. A good intro, all in all. And when I left the vault, the gameplay didn't disappoint! And - please accept this without bias - I experienced less bugs with Fallout 4 than with New Vegas, honest of honesty. Or previous Bethesda games for that matter.

So what I'm saying is- wait, not finished.
First thing I found annoying immediately was speaking to Codsworth. I found that the preplaced personality from the intro was still there in my character - the loving, sarcastic, panicky family person. Why? Ah, nevermind. The building mechanics were fine, apart from that tiny snap annoyance.


Then going on to Concord, I heard the commotion. The promoted hype scene with laser muskets and Preston and power armors and deathclaws. But I hate rail stories, so I head in the complete other direction. Long story short, I found that dialogue started to become wonky, sometimes anachronistic (as if we were supposed to meet that NPC later, so now I was discussing something I haven't even asked about before). Reactions to ghouls were weak. The complete lack of skill checks, I did not notice until long later. But they showed. The lack showed, and the game suffered for it.


The orchestral soundtrack was good. The radio track was tiny, and I could tell early into the game, from songs already repeating. Then I started to realise that Bethesda had put all the effort into the beginning, so that SPECIAL and choice felt like it mattered. It did a lot less as it went on. In the end, as I've come so far, the only moral choices I faced were at Vault 81 (poorly handled in a bugged quest) and the USS Constitution (potential dropped like a hot potato). The main quest - for the Institute anyways - was so lazily handled that I finished the game and cut to the ending slide by freakin accident, thinking the so-called final battle was a side quest in the second out of three acts in the main questline. That's how bad the writing and setup was. That's how little questions they allowed you to ask.


And in between - Kellogg was almost well-written, but came off as an elaborate cookie cutter of a "took the wrong job" neutral kind of guy. The Glowing Sea journey, supposed to be fantastic, ended up a chore. Early BoS quests and all Minutemen quests became grinds - even more so than Borderlands, which at least had humour and fancy guns to make up for it. I realise that even in the age of shooters and remakes, and I come to Fallout for the choice and consequence. New Vegas opened it up. Classic FOs opened a small window too, but as a modern gamer, sprite based isometrics to me are a relic of bygone age (even with Pillars of Eternity). I couldn't return to those even if I could get pass my modern generation graphics complex. Ugh. I envy those able to get to good games because they can ignore the lack of graphical fidelity.


But FO4, a good game in mechanics, drops entirely in story and choice. Even all the companions feel like they had massive potential, but got dropped. I like to imagine they worked hard, learnt from FO3 mistakes, but then dropped everything to help the hype team. In the end, I guess my message is - as a longtime Bethfan (I defended the graphics, remember), the cracks are showing. Even as a shooter fan, the cracks in Fallout are showing. I don't come to it for a lootfest, I come to make a character, grab a companion, and change the world. Or what's left of it. And Wasteland 2 blew open the doors of opportunity to what an AAA developer could create. Witcher 3 blew an entire wall. What if we could combine the two? Is that what Fallout 4 was doing?


Bethesda answered that question with a soft, subtle no.


The cracks are showing.


Now when I first discovered this place, I saw old timers who were clinging onto relics of the past. They made good points, very good points, and were dedicated fans of some excellent pieces of entertainment. But then I saw the hate towards Bethesda and the close-minded analysis of life changes, and I closed myself off to this community. And even till today, I admit I'm still very prejudiced against the "Interplay-styled Fallout or DEATH" attitude.


But I want to say I very much understand the plight of something you loved being turned into a husk of what it once was. Me, that which you call a husk was my the spark of my entire gaming history and my career inspiration. But I know, if one of my favourites games were completely taken apart and only had the sticker in common, I would be extremely upset, too, to put that mildly. And my other two points:


First, I know it pains you to hear this again, but that which you call rabid Bethfans do not mean you spite. The fierce minority is what you hear on this forum, and ironically, it's why both sides generalise each other in single phrases. "No Mutants Allowed" is collection of differing opinions with one in common, at least.


Bethesda's community is no different, and I really feel that more communication could be made if neither sides were to free fire at each other. Bethesda itself as a company aren't evil, either. They're clearly not in possession of the "love and homemade pastry" attitude that made the original Fallout and modern indie games great, but they're not close to EA. Though I have to say they are falling into the same slot as Overkill, where if they feel like they are gaining too much by doing nothing, they will ruin the franchise, since they feel like they will lose nothing. To today's crowd anyways.


My second point is that the lore changes are not something I find that impactful. And truth be told - after careful comparisons and observations of your conversations, I still find changes of Nuka Cola bottle and T60 power armors to not be a big deal. (I get the issue with pre-war Jet and FEV super mutants, though). I feel like compromises would really help get your opinion further out there rather than torn apart as "fanatics", which I know you aren't. I believe Bethesda aren't outright disrespecting the older games, but rather not understanding what to do with it. They're doing what they think is a good game - and from evidence of my childhood, they're not botching the job. But the game they're makin isn't your game, and I realise that.


I've also realised I've lost what my main point was supposed to be, here. Ha ha.


But here, at this point, I'm just here to admit - I'm doubting Bethesda. And so are the other "Bethfans" from the opinions of many subreddits, forums, social networks and real friend circles I know of, Bethesda's Fallout is beginning to fall apart. And even though I believe it is a great thing for a game to simplify itself for a larger crowd (so many new friends I have playing Fallout now, that don't usually play RPGs), I believe that Fallout is heading down a path of decay. I believe the next Elder Scrolls will tell us where they are going with it.


I want to see Fallout thrive. In my eyes, it was always an FPSRPG. Blasphemy, I know. And most think of it that way now. I theorised the best course of action was that the next game needed to reimplement skill checks - and skills, by any other name - into the game. Start reimplementing Obsidian's writing - the general consensus on Fallout 4 is the story was sh*t overall, even if it was interesting on the surface. Trust me on this, it is the general consensus, not "wow, Bethesda awesum, giv dem moar moneh".


I want to help bring the two Fallouts together anyway I can. Fallout 4 proved the gameplay is what brings the majority. Witcher 3 proved AAA games can have deep stories. I do understand that W3 had a central character and role, which made it easier for that, but still.


Fallout will become a cult indie hit as isometric. But it will stay accessible to many of my known friends as an FPSRPG. All I want is Obsidian's writing and lore - completely, no compromises on that - on the stern base that is Fallout 4's gameplay. That's all it needs to stay alive, and for you, at least if not in gameplay, the old Fallout lives on in the writing.


Dang, this was long. I probably made spelling mistakes. Not my first language (common excuse, it's true here). Might even be too long. Many of you might completely ignore what I just said. That's okay. Your Fallout was taken from you. I understand if some views you need to block out, because that's normal. No condescending, it really is. This took hours to write. It was worth it.


But here I am, trying to give you hope that "the other side" is just like you. That there are people like me rooting for the other Fallout, but in favour of the survival of the original's spirit. I may have missed the point in some parts here, but all in all it was to make everyone realise - we're all in favour of an Obsidian's Fallout, and I hope to see the community working together to make sure Bethesda realises that.


Tl;Dr? Sigh, fine. Some of us like FPSRPG Fallout, some like isometric RPG Fallout. We all want the old writing back. Let's work together to make this happen, rather than fight until Bethesda makes the mistake of ruining it for all of us.


The end.
 
I experienced less bugs with Fallout 4 than with New Vegas, honest of honesty. Or previous Bethesda games for that matter.
I should hope so... AFAIK Bethesda did QA/bug hunting and testing for both games.

(And welcome to NMA. :cool: )
 
I'm just gonna respond to the TLDR: No.

No, I don't 'just' want the old writing back. I want meaningful choice and consequence. I want the lore to be respected. I want multiple quest solutions. I want to be punished for my mistakes. I want to be locked out of content based on the choices I make. I want rich branching dialogue. I want a consistent coherent setting. I want to explore the world of humanity and not the world of dungeon themeparks. I want character skill over player skill (no fps). I want strategic combat that isn't twitch shooting (turn-based). Working together to make this happen isn't going to make it happen. Because Bethesda are not capable of making this happen. And even if they were there is zero reason for why they'd want to. They want to make money. That's all they care about. It is clear with how they butcher not just Fallout but the very franchise they themselves created just to make a quick buck.

I'm not interested in working together to get an inferior FNV. FNV was merely adequate to me as a Fallout game. It would have to suffice considering the circumstances. But it is 'not' what I truly 'want' out of Fallout. And what I want and what newer fans who like the first person iteration wants are going to be very different. So there is no working together. All we'll get is a game that fails to fully please both sides. Besides, Fallout is doomed. Fallout is dead. Bethesda is parading around a corpse. There is no saving that. There is no point in saving that. I'm not even interested in saving that because I realize that it is not a realistic goal to dream of.

No, what I'm interested in is poking at Bethesda with a pointy stick and saying nasty words towards it. Sadly, Bethesda is a giant and I'm an ant so it hardly feels my stick nor hear my complaints. But at least it makes me feel good to just call them a bunch of incompetent, greedy, artistically inept scumbags.

So yeah, I'm gonna keep doing that. It's not really productive and hardly constructive, but I tried both of the former after FNV was released up until Fallout 4's announcement trailer. That didn't do jack shit. So I don't see what 5 more years of wasted time is going to accomplish.

If Bethesda didn't listen after Fallout New Vegas what makes you possibly think they'd listen now?
 
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I'm just gonna respond to the TLDR: No.

No, I don't 'just' want the old writing back. I want meaningful choice and consequence. I want the lore to be respected. I want multiple quest solutions. I want to be punished for my mistakes. I want to be locked out of content based on the choices I make. I want rich branching dialogue. I want a consistent coherent setting. I want to explore the world of humanity and not the world of dungeon themeparks. I want character skill over player skill (no fps). I want strategic combat that isn't twitch shooting (turn-based). Working together to make this happen isn't going to make it happen. Because Bethesda are not capable of making this happen. And even if they were there is zero reason for why they'd want to. They want to make money. That's all they care about. It is clear with how they butcher not just Fallout but the very franchise they themselves created just to make a quick buck.

I'm not interested in working together to get an inferior FNV. FNV was merely adequate to me as a Fallout game. It would have to suffice considering the circumstances. But it is 'not' what I truly 'want' out of Fallout. And what I want and what newer fans who like the first person iteration wants are going to be very different. So there is no working together. All we'll get is a game that fails to fully please both sides. Besides, Fallout is doomed. Fallout is dead. Bethesda is parading around a corpse. There is no saving that. There is no point in saving that. I'm not even interested in saving that because I realize that it is not a realistic goal to dream of.

No, what I'm interested in is poking at Bethesda with a pointy stick and saying nasty words towards it. Sadly, Bethesda is a giant and I'm an ant so it hardly feels my stick nor hear my complaints. But at least it makes me feel good to just call them a bunch of incompetent, greedy, artistically inept scumbags.

So yeah, I'm gonna keep doing that. It's not really productive and hardly constructive, but I tried both of the former after FNV was released up until Fallout 4's announcement trailer. That didn't do jack shit. So I don't see what 5 more years of wasted time is going to accomplish.

If Bethesda didn't listen after Fallout New Vegas what makes you possibly think they'd listen now?

I suppose I get your position, and while I do not agree with it (as I mentioned, Bethesda's Fallouts were the first of the open world games I played, my childhood memories, and the inspiration for me learning to be a developer), I still reiterate my statement. Beside so, I know NMA is not a hivemind of a single opinion, so the overview still stands for other people.

By the way, I mentioned all the counterpoints to your argument in my post, just so you know. It wasn't a rant, but more of a life story plus pseudo review of Fallout 4, so if you have time, please go over it again.
 
I experienced less bugs with Fallout 4 than with New Vegas, honest of honesty. Or previous Bethesda games for that matter.
I should hope so... AFAIK Bethesda did QA/bug hunting and testing for both games.

(And welcome to NMA. :cool: )

Thanks for the welcome! I heard not-so-good things about this forum at first, but it appears to simply be a gathering of all-Fallout fans and in a more vocal spirit, those who felt betrayed by Bethesda, which is fair. Looking forward to being the other side of the main opinion here! I promise to be humble and subtle in my sayings.
 
I skimmed through it some more and again, I reiterate; Bethesda didn't listen after FNV so what makes you think they'll give a rats ass now? I spent years on their forum wasting away precious time debating others and proposing reasonable suggestions top help bridge the old and the new and as far as I've seen Bethesda didn't take a single one of those suggestions to heart. I don't get what you want here, man. There is no bridging it together. There is no salvaging this. I tried to be reasonable and make compromises with my suggestions for Fallout 4 and look at how much that accomplished.

You think you can do better? I find that naive to be honest. None of us on those forums succeeded.

I'm not saying "don't do it", I'm just saying that I and many others have already tried and it got us nowhere and that you may want to consider that. It could be an enormous waste of time.
http://forums.bethsoft.com/user/552585-gabriel77dan/
22.000 posts.
I think a bit before the 10.000 mark I began to heavily criticize Bethesda and make suggestions for how to improve Fallout. So yeah, at least 12.000 posts down the drain as it didn't amount to anything at all.

It's left me bitter, to say the least.
 
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I skimmed through it some more and again, I reiterate; Bethesda didn't listen after FNV so what makes you think they'll give a rats ass now? I spent years on their forum wasting away precious time debating others and proposing reasonable suggestions top help bridge the old and the new and as far as I've seen Bethesda didn't take a single one of those suggestions to heart. I don't get what you want here, man. There is no bridging it together. There is no salvaging this. I tried to be reasonable and make compromises with my suggestions for Fallout 4 and look at how much that accomplished.

You think you can do better? I find that naive to be honest. None of us on those forums succeeded.

I'm not saying "don't do it", I'm just saying that I and many others have already tried and it got us nowhere and that you may want to consider that. It could be an enormous waste of time.
(can't quote link, I'm limited URLs)
22.000 posts.
I think a bit before the 10.000 mark I began to heavily criticize Bethesda and make suggestions for how to improve Fallout. So yeah, at least 12.000 posts down the drain as it didn't amount to anything at all.

It's left me bitter, to say the least.

You're right - my attempt to bring two communities that have barely anything in common together is naive and somewhat arrogant, in fact. But at least I wanted to get my opinion out - even if it mattered to no one. I'm confident I'm not the only one was agrees with me, here. I hate to be this brash, but the "compromises" most of the pro-classic community is willing to deal in may seem reasonable to you, but in the mindset of the AAA industry they aren't. Not if they want a larger crowd to access the series. Even I have to admit that.

Basically, I feel that trying to preserve Interplay's vision as it is, pure in its form, is completely impossible. But I see the point - I guess I'll just leave my post there nonetheless, since I always enjoy a discussion of differing opinions.

If Bethesda ever goes Overkill Software style, I'll probably be sulking here too. But as I see it now, they aren't an AAA cog-in-the-machine industry. They do have a slight tinge of personality to them. I find them preferable to the EA and Ubisoft school of insanity. You can see from the little messages, scenes and easter eggs they leave that they put heart in the game - just no vision. But that's just my opinion.
 
I think a big problem in when it comes to discussing popular culture (and video games especially) is that people talk in terms of "good" and "bad" and not "I like this, I don't like that, and here's why." People's personal preferences regarding what connects with them and what doesn't aren't really up for debate, but we spend a lot of time arguing about why others should change theirs to be more in line with ours. If person A likes Romantic Comedies and doesn't like Horror and person B feels the opposite then arguing that either person should stop liking what they like and start liking something they don't like is a colossal waste of time and effort that makes both people have a worse time.

So for people who like Bethesda's sort of theme park power fantasy action games, that's fine for them, but understand that some of us who value things like roleplaying, difficult choices with meaningful consequences, combat that's more strategic than skill-based, and alternative paths to complete objectives simply aren't going to like those things and that's fine for us.

Basically everybody's going to like what they like and it's not worth anybody's effort to try to change that.
 
Zenimax, EA, Ubisoft, Activision and other publishers are all basically the same. Giant corporate entities that make money mass marketing video games. They all make 'evil' decisions(because making money is evil *said by someone still expecting weekly pay*), they all make stupid decisions(things that lose the company money because some executive can waffle on some useless policy and never face accountability) and they all make good decisions(they release a video game you like, no matter if it was financially successful or not). There is no real point liking one over the other. People will praise one of them for something while ignoring that all of other publishers do that thing. They will condemn a publisher for something their pet publisher does too. It all comes down to the fact one of them will release a game you find is your jam and thus they seem like knights in shining armour(until it seems like they are messing with your jam in which case your opinion changes to idiots are in charge but gosh darn it there are still good people there). Your subjective opinion on massive video game publishers is subjective and most likely stupid.
 
Zenimax, EA, Ubisoft, Activision and other publishers are all basically the same. Giant corporate entities that make money mass marketing video games. They all make 'evil' decisions(because making money is evil *said by someone still expecting weekly pay*), they all make stupid decisions(things that lose the company money because some executive can waffle on some useless policy and never face accountability) and they all make good decisions(they release a video game you like, no matter if it was financially successful or not). There is no real point liking one over the other. People will praise one of them for something while ignoring that all of other publishers do that thing. They will condemn a publisher for something their pet publisher does too. It all comes down to the fact one of them will release a game you find is your jam and thus they seem like knights in shining armour(until it seems like they are messing with your jam in which case your opinion changes to idiots are in charge but gosh darn it there are still good people there). Your subjective opinion on massive video game publishers is subjective and most likely stupid.

Todd wants your money not your love, unless it means more money.
 
Your subjective opinion on massive video game publishers is subjective and most likely stupid.

Your subjective opinion on his subjective opinion on massive video game publishers is subjective and is most likely impossible to rate by any metric due to the inherent nature present in subjectivity, and as such, you should try and stop referring to other opinions as stupid, for your argument loses any weight when you resort to the argument that "your opinion is stupid because X, Y and Z."

Good God, that was a long-ass sentence.
 
Your right Soto, Bethesda/Zenimax really does care for us in way other video game publishers don't. They have honour and live by the samurai code(Bushido).

ps. I was saying EVERY opinion on video game publishers is stupid.
 
My first Fallout game was the third one, actually. New Vegas being the second, the first being the third, and the second being the fourth (confused yet?). Which means, despite it being blatant blasphemy here, it's psychologically ingrained into my head that Fallout has always been a Borderlands-like shooter, but with a more serious storyline and choice and consequence (I know, I know). So despite the classic ones having richer lore and storytelling, my subconscious will never accept that as "Fallout".

Funnily enough, I played the games in the exact same order and with a similar age range as you and yet I tend to identify "Fallout" on a visceral and aesthetic level with the originals. That's kinda what pains me though, because it means that it's gonna be hard for me to be satisfied with newer editions in the series now. My best hope is that Obsidian gets another shot making a title but it seems like a slim chance of that happening right now.
 
Your right Soto, Bethesda/Zenimax really does care for us in way other video game publishers don't. They have honour and live by the samurai code(Bushido).

ps. I was saying EVERY opinion on video game publishers is stupid.

I never said Bethesda didn't suck, I said outright calling someone's opinion stupid is not only rude, but ignores the actual point of opinions, that being there is no right or wrong opinion.
 
I think you are genuine, and your thoughts well articulated.
I can only speak for myself, and i can only say that Fallout, for what it is now, is not a fallout game. It might look like want, bark alittle bit like one, but it no way it is the same Fallout i grew to love. There are two things that will prevent the merging of ideas between the new and old.

1. Beth.
2. Fans who will eat anything that beth poops out.

I do not see how that cycle can be broken, and you may have been unhooked by the matrix, but sadly there are many more who are convinced that Fallout is F4, and not the Original/s.
 
While you are clearly well-intentioned, I have to echo the other comments here and say that this is hopelessly naive. Bethesda cares about cold, hard cash, and if they can get that by rehashing a formula that's proven to earn them money then they will do that, rather then spending more time and money to make a better crafted product but with a less certain return on investment.

They don't care about your opinion because you are one random person, who probably still bought the game. They care about the aggregate number of consumers. If they start losing significant amounts of revenue because people think their games are buggy pieces of crap, then they will stand up and take notice. Until that happens, they will be happy to keep shoveling shit because their user base keeps eating up.

Bottom line, Bethesda loves money more than they love games. And the things they love about games are not the things we (fans of well-written, well crafted RPG experiences) love about games. So no matter how well written or well articulated your criticisms, it's falling on deaf ears.
 
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I'm just gonna respond to the TLDR: No.

No, I don't 'just' want the old writing back. I want meaningful choice and consequence. I want the lore to be respected. I want multiple quest solutions. I want to be punished for my mistakes. I want to be locked out of content based on the choices I make. I want rich branching dialogue. I want a consistent coherent setting. I want to explore the world of humanity and not the world of dungeon themeparks. I want character skill over player skill (no fps). I want strategic combat that isn't twitch shooting (turn-based). Working together to make this happen isn't going to make it happen. Because Bethesda are not capable of making this happen. And even if they were there is zero reason for why they'd want to. They want to make money. That's all they care about. It is clear with how they butcher not just Fallout but the very franchise they themselves created just to make a quick buck.

I'm not interested in working together to get an inferior FNV. FNV was merely adequate to me as a Fallout game. It would have to suffice considering the circumstances. But it is 'not' what I truly 'want' out of Fallout. And what I want and what newer fans who like the first person iteration wants are going to be very different. So there is no working together. All we'll get is a game that fails to fully please both sides. Besides, Fallout is doomed. Fallout is dead. Bethesda is parading around a corpse. There is no saving that. There is no point in saving that. I'm not even interested in saving that because I realize that it is not a realistic goal to dream of.

No, what I'm interested in is poking at Bethesda with a pointy stick and saying nasty words towards it. Sadly, Bethesda is a giant and I'm an ant so it hardly feels my stick nor hear my complaints. But at least it makes me feel good to just call them a bunch of incompetent, greedy, artistically inept scumbags.

So yeah, I'm gonna keep doing that. It's not really productive and hardly constructive, but I tried both of the former after FNV was released up until Fallout 4's announcement trailer. That didn't do jack shit. So I don't see what 5 more years of wasted time is going to accomplish.

If Bethesda didn't listen after Fallout New Vegas what makes you possibly think they'd listen now?

I suppose I get your position, and while I do not agree with it (as I mentioned, Bethesda's Fallouts were the first of the open world games I played, my childhood memories, and the inspiration for me learning to be a developer), I still reiterate my statement. Beside so, I know NMA is not a hivemind of a single opinion, so the overview still stands for other people.

By the way, I mentioned all the counterpoints to your argument in my post, just so you know. It wasn't a rant, but more of a life story plus pseudo review of Fallout 4, so if you have time, please go over it again.

Don't take this as attack, but honestly, there is no fucking way in hell how anyone could defend something like this.



The game has at least 3 companions that are immune to radiation that you can take with you at the purifier. And no one saw that one coming ... and instead of eventually changing it, the only sensible alternative is ...? To literaly fuck the player.

And Fallout 4 contains at least as much cringe worthy dialog and writing like F3. And they are ok with it. THey are doing it intentionally. Like Kilus and others said. They do what brings them money. Fallout isn't the only game they ... simplified. Just talk to some old Morrowind fans, of which some are also around here.
 
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Damn right. Morrowind was the pinnacle of writing in my opinion, having a well crafted world that was simplified by Bethesda.
 
Damn right. Morrowind was the pinnacle of writing in my opinion, having a well crafted world that was simplified by Bethesda.

I couldn't get into Morrowind when I was younger, but that was the period when I thought that Oblivion was one of the best RPGs so...

I'll need to try it again one of these days.
 
To answer the OP, I agree with you. I personnally don't care about the FPS gameplay and would only like more actual roleplaying in the game.

The vision of everyone working together is sort of naive though considering the radical difference between the two sides view of the perfect Fallout. I also don't agree with you when you say that everyone wants the old writing back considering what I regularly see on other forums and comments. Still, neither side is a hivemind and more cooperation between them would be great. Fanboys blindly hating on constructive criticism or arguments (on both sides) doesn't help making this happen unfortunately.

Welcome to NMA by the way.
 
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