Any memorable characters?

Earth

Vault Senior Citizen
Not played Fallout 4. Not going to. Out of curiosity wondering if there are any memorable characters? Or are they only memorable in a Jar Jar Binks and Three Dog kinda way? Chances are someone made this thread already and it died immediately because no one had anything to say. Whatever.
 
well I liked Nick Valentine, Codsworth and Curie, though I think they should've given us some kind of option to convince her to stay in her ms.nanny body. or at least made her synth form a wee bit...robotic.
 
Not played Fallout 4. Not going to. Out of curiosity wondering if there are any memorable characters? Or are they only memorable in a Jar Jar Binks and Three Dog kinda way? Chances are someone made this thread already and it died immediately because no one had anything to say. Whatever.
No, there are no memorable characters whatsoever. There are characters that had potential that was then completely squandered. Kellog, for example, had potential to be interesting.

The least crappy character in the game falls in love with you for picking locks. I dropped Fallout 4 for Mass Effect and haven't looked back.

Wolfenstein: The New Order had far better characters, writing, overall story, and first person shooting gameplay. The fact that I am now comparing Fallout to Wolfenstein says how far the series has fallen from being an RPG.

You can't build memorable characters when your interaction with them consists of "Yes" "Yes" "Maybe" "HATE DIALOGUE" and picking locks or hacking terminals to get them to fall in love with you.

Also, the characters look robotic as hell because of this old game engine so you have all these robots with bad animations trying to act with great emotion and it comes off as a total joke. In summary, if you're interested in Fallout 4 for characters and story you're going to be disappointed.
 
Last edited:
I like Curie and while her quest execution is ass the premise is awesome. There are a lot of characters in the game I wanted to know more about, like with Cait I got her backstory, but it did fuck all to explain her accent, The Gunners and where they get vertibirds, and last but not least the underpants gnomes of the game the Institute;
Phase 1: build SYnths
Phase 2: ??
Phase 3: Profit
 
I like Curie and while her quest execution is ass the premise is awesome. There are a lot of characters in the game I wanted to know more about, like with Cait I got her backstory, but it did fuck all to explain her accent, The Gunners and where they get vertibirds, and last but not least the underpants gnomes of the game the Institute;
Phase 1: build SYnths
Phase 2: ??
Phase 3: Profit

The Institude and the BoS both had one masterplan :

phase 1 : Find the Railroad.

phase 2 : f*** them all to death!

phase 3 : find the institude.

phase 4 : f*** them all to death!
 
LOL the Mercenary who follows that guy going to the Vault 81. You try and talk to him he like "Keep it movin, Keep keep it moving" Party animal i tell you ha ha ha.
 
From the perspective of someone who enjoyed the game more than a lot of people here? Quite a few. I'm going by the definition that memorable means that I won't forget them in the years to come like I did with every Fallout 3 character.

Well, let's see. Curie is definitely going to be memorable. Captain Ironsides aboard the Constitution. Nick Valentine, for his history. Kellogg wasn't nearly as interesting as everyone made him out to be. As dumb as it sounds, Mama Murphy and Daisy (at Goodneighbor) were pretty intriguing once you found out more about them from other sources. I liked how they both promoted the use of finding out about a particular character from other people and data rather than just talking to them about it, wish there was more of it in the game.

And that's about it. Captain Zhao, everyone at the Institute, everyone in the Brotherhood, everyone in the Railroad, and everyone in the Minutemen were all somewhat interesting, but mostly one dimensional and their pasts are never expanded on. All the unique settlements were full of predictable cliches. All the companions I didn't mention were fun for a while, but not memorable.

Overall, it's a motherload of wasted potential. Wide as an ocean, deep as a puddle. But this topic of potential is a horse beaten beyond death.
 
Well there was Piper that tells you about how she became a reporter and even talks a little about her family which was nice. That's the only character that is sort of memorable but when compared to other characters in actual good games they become forgettable. The characters in this game seem like cardboard cutouts with no emotion or much of anything, wasted potential.
 
From the perspective of someone who enjoyed the game more than a lot of people here? Quite a few. I'm going by the definition that memorable means that I won't forget them in the years to come like I did with every Fallout 3 character.

Well, let's see. Curie is definitely going to be memorable. Captain Ironsides aboard the Constitution. Nick Valentine, for his history. Kellogg wasn't nearly as interesting as everyone made him out to be. As dumb as it sounds, Mama Murphy and Daisy (at Goodneighbor) were pretty intriguing once you found out more about them from other sources. I liked how they both promoted the use of finding out about a particular character from other people and data rather than just talking to them about it, wish there was more of it in the game.

And that's about it. Captain Zhao, everyone at the Institute, everyone in the Brotherhood, everyone in the Railroad, and everyone in the Minutemen were all somewhat interesting, but mostly one dimensional and their pasts are never expanded on. All the unique settlements were full of predictable cliches. All the companions I didn't mention were fun for a while, but not memorable.

Overall, it's a motherload of wasted potential. Wide as an ocean, deep as a puddle. But this topic of potential is a horse beaten beyond death.


well the kellog memory quest was kinda interesting. Kinda made me understand WHY he is a cruel motherf***r , So part of me feels that at least someone at Bethesda was throwing out the right ideas. It's a shame that all of it becomes irrelevant afterwards, And btw..what was up with Nick after that quest? I thought we were going to have to deal with a Nick who's going to switch to Kellog from time to time but no, after that, nothing.
 
Well there was Piper that tells you about how she became a reporter and even talks a little about her family which was nice. That's the only character that is sort of memorable but when compared to other characters in actual good games they become forgettable. The characters in this game seem like cardboard cutouts with no emotion or much of anything, wasted potential.

I didn't count Piper because she didn't seem well-written enough for a companion. In fact, the standard should have been that every named NPC was as well-written as she was, and then take a companion like Piper one notch above that. Instead, Piper was written like a side quest character in a proper Fallout and basic named NPCs functioned like unnamed ones. Disappointing.

I counted Curie and Nick Valentine simply because they were the only unique companions that didn't have backstories ridden with cliches.
 
well the kellog memory quest was kinda interesting. Kinda made me understand WHY he is a cruel motherf***r , So part of me feels that at least someone at Bethesda was throwing out the right ideas. It's a shame that all of it becomes irrelevant afterwards, And btw..what was up with Nick after that quest? I thought we were going to have to deal with a Nick who's going to switch to Kellog from time to time but no, after that, nothing.

I'm guessing it might be used in one of the DLCs, which could lead to an interesting quest-line. But odds are it's nothing more than a dropped plot thread.
 
I counted Curie and Nick Valentine simply because they were the only unique companions that didn't have backstories ridden with cliches.
You find nothing cliche about a stereotypical 1950s detective wearing a Dick Tracy outfit and talking in that voice and acting like that?

In any case he wasn't that bad, I think his intro quest in that vault with all those cliche gangsters gave me a terrible impression.
 
I counted Curie and Nick Valentine simply because they were the only unique companions that didn't have backstories ridden with cliches.
You find nothing cliche about a stereotypical 1950s detective wearing a Dick Tracy outfit and talking in that voice and acting like that?

In any case he wasn't that bad, I think his intro quest in that vault with all those cliche gangsters gave me a terrible impression.

Yeah but i didn't really expect him to be a Synth. I recognized that voice from Skyrim so I thought maybe he's just going to be some kind of plot NPC.

Btw is there a mod to fully repair him? He looks like crap. As the general of the minutemen who just handed the institude their ass i find it sad that i can't repair this fellow to make him shinyand chrome...and put him on a display somewhere next to Fisto.
 
Wow. I know it was the response I was expecting, but wow. There's just...so few.

What's the point of making a game like Fallout 4 if you're not going to prioritise characters?
 
Wow. I know it was the response I was expecting, but wow. There's just...so few.

What's the point of making a game like Fallout 4 if you're not going to prioritise characters?
It's a Borderlands clone with worse characters and some settlement crafting and bad dialogue system. If that's your thing then good on you, mate. Otherwise, you'll be disappointed.

If you're the kind of person that saw Fallout and thought "this game should be more like Borderlands" then this is the game for you.
 
Wow. I know it was the response I was expecting, but wow. There's just...so few.

What's the point of making a game like Fallout 4 if you're not going to prioritise characters?
It's a Borderlands clone with worse characters and some settlement crafting and bad dialogue system. If that's your thing then good on you, mate. Otherwise, you'll be disappointed.

If you're the kind of person that saw Fallout and thought "this game should be more like Borderlands" then this is the game for you.

Hell, Borderlands has more memorable characters than Fallout 4. Sure, it's mostly thanks to a good balance of humour and cliches, but Fallout 4 does stereotypes in such a stale way there's no redeeming it.

I'm confident you can describe many more characters from the Borderland series than from Bethesda's Fallouts. Even the Borderlands 2 villain, Handsome Jack, cliche evil as he was, is memorable. Take a look at Telltale's Tales from the Borderlands - the setting has some pretty good potential in it.

And yes, Borderlands is a repetitive co-op loot shooter, but the thing is that's what it was from the start. You don't see anyone taking Borderlands and turning it into something else completely.
 
Back
Top