Any memorable characters?

mmh. i'm surprised nobody said Hancock. I mean,he could be such a good character but he doesn't have a side quest and not even a good explanation about the radioactive drug that turned him in a ghoul. That could be interesting.
I also like nick valentine,the sketchy diamond city's mayor and... i dunno,i'm waiting to meet the lock picking,drig addict girl that can be your companion,I heard she's quite good
 
i'm waiting to meet the lock picking,drig addict girl that can be your companion,I heard she's quite good
She's a completely stereotypical cliche IMHO. Nothing creative about it they just took a stereotype of a drunk woman with an Irish accent.

IIRC she falls in love with you for doing lots of drugs like Psycho.

Also if you ask her "Relationship" (that's literally all the choice says IIRC) then she says "I'm still trying to figure out of you care about me, or (something something)." This is after you have just met her without actually having said anything to her. This lack of effort pretty much destroys any possibility of me finding these robots interesting.
 
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i'm waiting to meet the lock picking,drig addict girl that can be your companion,I heard she's quite good
She's a completely stereotypical cliche IMHO. Nothing creative about it they just took a stereotype of a drunk woman with an Irish accent.

IIRC she falls in love with you for doing lots of drugs like Psycho.

Also if you ask her "Relationship" (that's literally all the choice says IIRC) then she says "I'm still trying to figure out of you care about me, or (something something)." This is after you have just met her without actually having said anything to her. This lack of effort pretty much destroys any possibility of me finding these robots interesting.

Again, Cait actually makes a comment about her annoyed by people seeing her as a "tough Irish gal" stereotype. Just like there was a terminal in Hubris Comics about someone in charge of the Silver Shroud radio series annoyed that they weren't keeping loyal to the old episodes and as a result not respecting the true fans.

They know exactly what they're doing wrong.
 
i'm waiting to meet the lock picking,drig addict girl that can be your companion,I heard she's quite good
She's a completely stereotypical cliche IMHO. Nothing creative about it they just took a stereotype of a drunk woman with an Irish accent.

IIRC she falls in love with you for doing lots of drugs like Psycho.

Also if you ask her "Relationship" (that's literally all the choice says IIRC) then she says "I'm still trying to figure out of you care about me, or (something something)." This is after you have just met her without actually having said anything to her. This lack of effort pretty much destroys any possibility of me finding these robots interesting.

Again, Cait actually makes a comment about her annoyed by people seeing her as a "tough Irish gal" stereotype. Just like there was a terminal in Hubris Comics about someone in charge of the Silver Shroud radio series annoyed that they weren't keeping loyal to the old episodes and as a result not respecting the true fans.

They know exactly what they're doing wrong.
Yea I actually made a thread about the Hubris Comics terminals: http://www.nma-fallout.com/showthread.php?204559-Hubris-Comics-Fallout-4-is-self-aware

They actually break the fourth wall in the game by having those terminals say they are dumbing everything down and alienating the loyal fans of Silver Shroud in the same way they did with Fallout 4.

Cait is a tremendous stereotype and cliche, and even Nick Valentine is nothing more than a stereotype of a 1950s detective.

I hate to be a buzzkill but when your major interaction with companions is Press X for "Relationship," and when these companions are such cliched stereotypes, I simply don't find these robots memorable. I find Claptrap from Borderlands more memorable.
 
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I will say this for Cait, her combat dialogue has excellent timing. We were fighting a radscorpion I targeted with vats and fired just as it went underground missing it completely, Cait then yells "that was some bullshit." That line put a smile on my face because I was saying that to myself at the same time.
 
I will say this for Cait, her combat dialogue has excellent timing. We were fighting a radscorpion I targeted with vats and fired just as it went underground missing it completely, Cait then yells "that was some bullshit." That line put a smile on my face because I was saying that to myself at the same time.
I don't think that should be considered a tremendous feat of game design though.
 
I will say this for Cait, her combat dialogue has excellent timing. We were fighting a radscorpion I targeted with vats and fired just as it went underground missing it completely, Cait then yells "that was some bullshit." That line put a smile on my face because I was saying that to myself at the same time.
I don't think that should be considered a tremendous feat of game design though.

Bethesda fans like when game events happen dynamically, without intention. This is fact. Something like running a squad of hostile BoS Paladins into a Deathclaw and letting them fight would be very hard to implement in an isometric turn-based game. Especially with the old travel system.

It's the positive nature of having an implemented physics system - things you don't expect can and will happen. But also things like combat and miscellaneous dialogue. They appear sometimes at inappropriate times, or very appropriate times, and it gives a natural yet unlikely feeling to it all.

I'm not saying Bethesda has fantastic game design, I'm just saying that from my experience with Half-Life games, people enjoy it when the game world does something it isn't supposed to.
 
Except the old travel system literary had those types of random encounters of Factions fighting each other...
 
I will say this for Cait, her combat dialogue has excellent timing. We were fighting a radscorpion I targeted with vats and fired just as it went underground missing it completely, Cait then yells "that was some bullshit." That line put a smile on my face because I was saying that to myself at the same time.
I don't think that should be considered a tremendous feat of game design though.

Bethesda fans like when game events happen dynamically, without intention. This is fact. Something like running a squad of hostile BoS Paladins into a Deathclaw and letting them fight would be very hard to implement in an isometric turn-based game. Especially with the old travel system.

It's the positive nature of having an implemented physics system - things you don't expect can and will happen. But also things like combat and miscellaneous dialogue. They appear sometimes at inappropriate times, or very appropriate times, and it gives a natural yet unlikely feeling to it all.

I'm not saying Bethesda has fantastic game design, I'm just saying that from my experience with Half-Life games, people enjoy it when the game world does something it isn't supposed to.
I like organic gameplay too, but I think the issue here is we are discussing "memorable characters" and the only good thing that can be said about Cait is she said something funny randomly one time during a fight.

Putting a stereotypical drunk Irish woman that Fights people for entertainment and does lots of drugs isn't good writing, it's throwing literally every stereotype and cliche in the book at the game.
 
Except the old travel system literary had those types of random encounters of Factions fighting each other...

Running among two factions already in combat is in no way equal to abusing the AI to allow you to run two completely separated group of people hostile to each other, into each other.

In Skyrim, for example, running into a Stormcloak vs Imperial fight that was scripted to happen at a number of open fields you can run across in the game, isn't what I'm talking about.
Letting a bandit group attempting to kill you chase you all the way back to the front of Whiterun, where they fight with the guards instead, is what I'm talking about.

Or even better, a high-level NPC happens to be walking along the path, is attacked by bandits, and the NPC himself runs in a random direction (because of his script to flee after taking too much damage), which happens to be in the direction of Whiterun. The bandits are lured right into the guards, and you just watch it all unfold. Not a scripted event where you are supposed to find a mercenary being beaten down by bandits, programmed to run towards Whiterun as you get close.
 
An Irish accent? How is that possible? almost 400 since since her family arrived in america lol
OT,do 3rd generation irish americans still have a distinct accent in real life? I've got some kin in the east coast but seems unlikely that they still talk like the sopranos
 
An Irish accent? How is that possible? almost 400 since since her family arrived in america lol
OT,do 3rd generation irish americans still have a distinct accent in real life? I've got some kin in the east coast but seems unlikely that they still talk like the sopranos
It's possible in the same way Kid in the Fridge and Cabot House are possible: the writers didn't give two sh*ts about making a coherent world or decent story. They don't care about lore or internal consistency whatsoever.

I'm personally fine with NPCs having accents, i mean even Lou Tenant in Fallout 1 had a nice British accent. But the fact that Cait is such a f***ing stereotype is just dumb. There is nothing interesting about it.
 
An Irish accent? How is that possible? almost 400 since since her family arrived in america lol
OT,do 3rd generation irish americans still have a distinct accent in real life? I've got some kin in the east coast but seems unlikely that they still talk like the sopranos
It's possible in the same way Kid in the Fridge and Cabot House are possible: the writers didn't give two sh*ts about making a coherent world or decent story. They don't care about lore or internal consistency whatsoever.

I'm personally fine with NPCs having accents, i mean even Lou Tenant in Fallout 1 had a nice British accent. But the fact that Cait is such a f***ing stereotype is just dumb. There is nothing interesting about it.

Are we really just assuming that Bethesda is intentionally trying to disrespect the original games? And the in-depth lore? Intentionally? Really? Getting a little bit into conspiracy territory here.

About Cait - a well-written stereotype can be a good character. If someone like Cait popped up in an Obsidian Fallout game, as a "tough Irish gal" companion, but had a serious backstory and a well-defined personality, would she get criticised?

It's not about using stereotypes, it's about not knowing how to use stereotypes and cliches. In the end, anything in fiction can be broken down into a series of cliches and stereotypes and tropes, built up layer upon layer to form a proper coherent structure. And that's fine - that's normal.
 
Wow. I know it was the response I was expecting, but wow. There's just...so few.

What's the point of making a game like Fallout 4 if you're not going to prioritise characters?

Yep, it's extremely surprising that there are few if no interesting characters.
 
An Irish accent? How is that possible? almost 400 since since her family arrived in america lol
OT,do 3rd generation irish americans still have a distinct accent in real life? I've got some kin in the east coast but seems unlikely that they still talk like the sopranos
It's possible in the same way Kid in the Fridge and Cabot House are possible: the writers didn't give two sh*ts about making a coherent world or decent story. They don't care about lore or internal consistency whatsoever.

I'm personally fine with NPCs having accents, i mean even Lou Tenant in Fallout 1 had a nice British accent. But the fact that Cait is such a f***ing stereotype is just dumb. There is nothing interesting about it.

Are we really just assuming that Bethesda is intentionally trying to disrespect the original games? And the in-depth lore? Intentionally? Really? Getting a little bit into conspiracy territory here.

About Cait - a well-written stereotype can be a good character. If someone like Cait popped up in an Obsidian Fallout game, as a "tough Irish gal" companion, but had a serious backstory and a well-defined personality, would she get criticised?

It's not about using stereotypes, it's about not knowing how to use stereotypes and cliches. In the end, anything in fiction can be broken down into a series of cliches and stereotypes and tropes, built up layer upon layer to form a proper coherent structure. And that's fine - that's normal.
How is it a conspiracy theory for them not to give a sh*t about internal consistency? Did you already forget what their marketing person said about Kid in the Fridge? It just means they don't care and write whatever they feel like and that's what makes it into the game.

And Cait is not a "well-written stereotype" so I don't see why you're wasting energy with that idea either.
 
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An Irish accent? How is that possible? almost 400 since since her family arrived in america lol
OT,do 3rd generation irish americans still have a distinct accent in real life? I've got some kin in the east coast but seems unlikely that they still talk like the sopranos
It's possible in the same way Kid in the Fridge and Cabot House are possible: the writers didn't give two sh*ts about making a coherent world or decent story. They don't care about lore or internal consistency whatsoever.

I'm personally fine with NPCs having accents, i mean even Lou Tenant in Fallout 1 had a nice British accent. But the fact that Cait is such a f***ing stereotype is just dumb. There is nothing interesting about it.

Are we really just assuming that Bethesda is intentionally trying to disrespect the original games? And the in-depth lore? Intentionally? Really? Getting a little bit into conspiracy territory here.

They aren't intentionally trying to disrespect the older games. They just don't care about consistent lore.
 
Cait was a pathetic and flat Irish stereotype, with very little depth.
i guess i really dunno which is the irish stereotype. well,one of the stereotype about irish people I know is that they like drink,dunno if they like pyscho too though
 
Cait was a pathetic and flat Irish stereotype, with very little depth.
i guess i really dunno which is the irish stereotype. well,one of the stereotype about irish people I know is that they like drink,dunno if they like pyscho too though
OK, here are some of her lines that she says when you press Y to "Talk":

1) "Rather be off murderin' a pint, but this'll do."

2) "Only thing better'n gettin' pissed is pickin' a fight. Am I right?"

She just blurts these lines out, there's no dialogue. It's a generic button press and after you press that button she just spouts off these random lines. It's horrible. Ever see Gangs of New York? Remember Hell Cat Maggie? It's like a horribly cliched version of that.
 
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