Is Fallout 4 more goofy and zany than Fallout 3?

Sn1p3r187

Carolinian Shaolin Monk
Seriously? Lamplight cavern was basically the whole reason I stopped playing Fallout 3. That place has absolutely no logic to it or behind it. It literally makes no sense how a place like that is inhabited by children 200 years after the war. Now that we got that out of the way. Tell me, did Fallout 4 have something in game that was just as completely out of wack and had no purpose there except to show that Bethesda has shitty writers and they don't take their own products seriously?
 
Yes, several things, but none that I recall so vividly as Lamplight. There's crap like Kid in a Fridge and Cabot House, but they're at least optional side quests, not things you must deal with to progress the main plot.

The Institute and just about everything that comes after it is stupid, but not on the level of a settlement populated entirely by annoying children.
 
Yes like the Glowing Sea and the children of the atom living in the rads filled Glowing Sea without any protection.
 
You know having true AI running around in the Massachusetts when literacy levels for the state are presumably very low is pretty darn wacky.
Also Kid in a fridge, super mutant cure, Cabot house, sentient Mr. Handys, the return of liberty prime, pre-war jet, ghoul settlements giving quests to protect them from feral ghouls and just so, so much more.
 
On the whole, F4 felt like it was trying to be much "darker and edgier" than F3. Not that it didn't have its share of goofy moments, as well as poor writing in general, but details like the lack of humor, the flawed factions, and the nihilistic fate of the Capital Wasteland being revealed really stood out to me.
 
On the whole, F4 felt like it was trying to be much "darker and edgier" than F3. Not that it didn't have its share of goofy moments, as well as poor writing in general, but details like the lack of humor, the flawed factions, and the nihilistic fate of the Capital Wasteland being revealed really stood out to me.
Nihilistic fate? Spoil this for me man
 
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Atom Cats, everyone? I mean, ok, sure, you give Power Armor to the main protagonist that early - chosen whatever, gameplay mechanic... fine. But really?! Some greasy punks running around in pimped out Hot Rod Power Armors?! What is this? The Tunnel Snakes finding a piece of Power Armor in the Capital Wasteland and a storeroom of Jet, bent on conquering the Commonwealth with their pimped and pumped up Hot Rods?!
 
Seriously? Lamplight cavern was basically the whole reason I stopped playing Fallout 3. That place has absolutely no logic to it or behind it. It literally makes no sense how a place like that is inhabited by children 200 years after the war. Now that we got that out of the way. Tell me, did Fallout 4 have something in game that was just as completely out of wack and had no purpose there except to show that Bethesda has shitty writers and they don't take their own products seriously?
If you couldn't handle Lamplight or Little Bigtown then you're not going to be able to handle Fallout 4.

I take it you have not yet read about Kid in the Fridge?
 
With the logic Beth comes up here - the father figure to the Lone Wanderer from F3 would have had to turn into a ghoul then and not die. But hey, fuck that - we have a "No Kill Children" policy going on, makes sense the freaking kid turns into a ghoul.
 
I've heard a lot about it. What is it?
Ghoul kid supposedly trapped in a fridge since the bombs fell. You shoot the door off, he asks you to take him to his old house. Turn around and some guy appears out of thin air asking to buy the kid off you, since he wants a child slave and ghouls don't need to eat or sleep (
canttakeit.gif
). Take kid to house about fifty feet up the road, parents are there, both ghouls, waiting for fucking kid. Brain melts. Hate newspapers.
 
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Atom Cats, everyone? I mean, ok, sure, you give Power Armor to the main protagonist that early - chosen whatever, gameplay mechanic... fine. But really?! Some greasy punks running around in pimped out Hot Rod Power Armors?! What is this? The Tunnel Snakes finding a piece of Power Armor in the Capital Wasteland and a storeroom of Jet, bent on conquering the Commonwealth with their pimped and pumped up Hot Rods?!
I kinda liked the Atom Cats in principle. Power armour seems to quite common, so I guess it makes sense to have some greasers pimping them up.
It would have worked a lot better if there were other power armour gangs, and more power armours in daily use. There's that one proctor at the BoS who uses a frame for walking around as she lost her legs, but really, those things would probably also be good for farming and construction work.
That whole "you get power armour early" could have worked that way, too. But no, as with every single nice idea in Fallout 4 it's half-assed.
 
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