FO4 is a shooting game so more variety in things to shoot would improve FO4 on its own merits I suppose.
Still, it is practically just ripping off mods.
This DLC looks like it adds a lot; more robot AI with no explanation why, lots of enemy bullet sponges, blatant stealing of a mod authors idea, and more rehashing of FO3. Worth every penny.
Yeah I'd be worried if they started to show any creativity.No explanation for lore, bullet sponges, stealing from mods and rehashing Fallout 3 does seem to be keeping in with the theme Fallout 4 started with. I mean, settlement building. There's no way Bethesda came up with that on their own, they couldn't have been more blatant with that.
They likely have plans to revisit paid mods and 2 of these "DLC" are in fact things that modders do for free.
There's some articles already claiming Pete Hines has stated that they plan to "revisit paid mods in the future."They've already said they have no plans for paid mods.
They're definetly considering it and will probably do it to consume more money from their fans.
There are more dialogue choices and player decisions in that Fallout 3 side-quest than the entirety of Fallout 4.Funny that original Fallout 3 quest featuring Mechanist has more variety than most quests in Fallout 4. And probably than this DLC will have.
Even though I really don't like that quest.
Where's the MrMattyPlays video on this? There should be an hour-long analysis from him by now.
There's some articles already claiming Pete Hines has stated that they plan to "revisit paid mods in the future."
Even this one contains language that definitely implies they will be implementing it in the future: http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/
There are more dialogue choices and player decisions in that Fallout 3 side-quest than the entirety of Fallout 4.