Pete Hines explains what Bethesda's idea of a RPG is

Brahmin Noodles

Still Mildly Glowing
So I was looking through the internet today and I found this PC Gamer article:
http://www.pcgamer.com/fallout-4-bethesda-will-dial-back-graphics-in-favour-of-complex-systems/
It's a little old, back in June before Fallout 4 was released, but I just had to share it. Everything Hines said in the article was retarded, but the worst best part was when (hence the thread title) Hines said this:
Pete Hines said:
If you want to pick flowers and make potions all day, then that's what you're role-playing. If you want to go shoot everybody in the head with a laser-musket, then that's what you're role-playing.
:eyebrow: *Sigh* I guess that's what roleplaying means nowadays. Not, you know, creating a backstory for your character, or making choices based on who your character is. No, it means either picking flowers and making "potions", or shooting everything in the face. And if the latter is roleplaying...does that make COD an RPG? The other thing: the title of this article, "Bethesda will dial back graphics in favour of complex systems". Complex systems? Like radiant quests? Or procedural generation of new guns that Beth totally didn't just steal from Borderlands? I think it's probably "Bethesda will dial back graphics in favour of reusing the same 25 year old again" So what are your guys thoughts?
 
JO'Geran said:
Still easier to Roleplay in COD than it is to Roleplay in Fallout 4.
Yeah, there was actually a COD with more choices and endings than Fallout 4. That's right, a COD with more different endings than a Fallout game. I...I just don't know any more... :cry:
 
Whenever someone mentioned RPG in the past, I thought I knew what it was, but apparently you could have a shitting simulator RPG. What I was missing is that the RPG that I am looking for has a focus on dynamic and over complicated player agency. It's just a lot faster to say RPG. So let's give it a name. DPA-RPG, that's what I want.
 
DirtyOldShoe said:
Whenever someone mentioned RPG in the past, I thought I knew what it was, but apparently you could have a shitting simulator RPG. What I was missing is that the RPG that I am looking for has a focus on dynamic and over complicated player agency. It's just a lot faster to say RPG. So let's give it a name. DPA-RPG, that's what I want.
Problem is, those aren't the kind of games that rake in millions of dollars. And that's what gaming is about to most large budget devs nowadays, making as much money as you can. Quality doesn't matter. Listening to your community doesn't matter. Bethesda wasn't trying to make an RPG. They were making a mass marketed open-world shoot and loot. And if they were trying to make an RPG, that's even more pathetic. At least Borderlands is willing to admit that's all it is, but Bethesda had to market FO4 like it was some kind of deep RPG, which to me was an extra kick in the balls.
 
I like how you get to roleplay as an unstoppable, jack of all trades god in Bethesda games. Not many RPGs have that feature.
 
FlashBash64 said:
I like how you get to roleplay as an unstoppable, jack of all trades god in Bethesda games. Not many RPGs have that feature.
Not sure why they call it the SPECIAL system anymore. If anything it should be called PERFECT.
 
When you play FO4, you get to "roleplay" as:
  • (A) A generic helpful good guy
  • (B) A generic helpful good guy who's a little rude but still will do what people want
  • (X) A generic helpful good guy who likes to make cringe worthy jokes
  • (Y) A generic helpful good guy who has a quick question about what people want him to do
 
When you play FO4, you get to "roleplay" as:
  • (A) A generic helpful good guy
  • (B) A generic helpful good guy who's a little rude but still will do what people want
  • (X) A generic helpful good guy who likes to make cringe worthy jokes
  • (Y) A generic helpful good guy who has a quick question about what people want him to do
You forgot biggest POS ever considering his family is decimated but he still finds time to sleep with everything in the wasteland and dress like an asshat to play the silver shroud, oh wait maybe you can play an evil character in FO4.
 
Spacemunkey said:
You forgot biggest POS ever considering his family is decimated but he still finds time to sleep with everything in the wasteland and dress like an asshat to play the silver shroud, oh wait maybe you can play an evil character in FO4.
Huh...never thought of it that way.
 
Bethesda had to market FO4 like it was some kind of deep RPG, which to me was an extra kick in the balls.
I agree, but I'm not surprised or at least wasn't before purchasing it. I knew without doubt that I would hate it, but wanted to give it a fair shot. I also wanted to have an informed opinion. I see that that was an error on my part.
I am/was a modder for Skyrim. My reason for being a modder wasn't because I loved the game. It was because there was enough of a foundation for me to make corrections to some of the issues I saw, or at least that is what I thought for approximately the last 5 years. Times change, companies change and so do game, gamers and modders. Over the years I have developed a disdain for Skyrim, where it once was a 50/50 love/hate battle it is now closer to 5/95 love/hate. Same goes for their fans, where I never really loved them, now I am starting to hate the lot of them. Why should I put time in to making their games more playable when they literally cheat everyone?

Fallout 4 was not a kick in the balls for me, it is the fans that love it, the company's agenda that made it and the blatant buying out of reviewers who give false info just to appeal to some potential new fan.
 

True. That matches my observations, because that's now "hardcore" Skyrim "roleplayers" understand roleplaying - you chop wood for the whole day in order to pay for stuff, you make tonnes of potions to raise Alchemy skill, etc. Basically any grinding considered in Bethesda community - not just by Bethesda themselves - to be "roleplaying". I liked Requiem, but I never could figure out why just changing game mechanics and adding huge amounts of grinding constitutes as "The Roleplaying Overhaul". As opposed to "The Metagaming Overhaul".
 
I agree, but I'm not surprised or at least wasn't before purchasing it. I knew without doubt that I would hate it, but wanted to give it a fair shot. I also wanted to have an informed opinion. I see that that was an error on my part.
I am/was a modder for Skyrim. My reason for being a modder wasn't because I loved the game. It was because there was enough of a foundation for me to make corrections to some of the issues I saw, or at least that is what I thought for approximately the last 5 years. Times change, companies change and so do game, gamers and modders. Over the years I have developed a disdain for Skyrim, where it once was a 50/50 love/hate battle it is now closer to 5/95 love/hate. Same goes for their fans, where I never really loved them, now I am starting to hate the lot of them. Why should I put time in to making their games more playable when they literally cheat everyone?

Fallout 4 was not a kick in the balls for me, it is the fans that love it, the company's agenda that made it and the blatant buying out of reviewers who give false info just to appeal to some potential new fan.
Yeah, I guess by expecting anything more from Bethesda I was setting myself up for disappointment.
 
This really is no surprise as the entire game industry are abusing-misusing acronyms.
This goes for games like World of Tanks being called an MMO, which by their new standard would make Counter Strike or Call of Duty MMOs.
We went from games used to label themself with parts of what they were, two examples comes to mind instantly.
Action oriented/hack and slash/shoot'em up game with RPG elements became ARPG.
RTS/TBS with RPG elements to RTS/TBSRPG.

in any Sandbox game you can role play to your heart's content, doesn't make it an RPG, it has RPG elements but by it's base definition it is a Sandbox game.
 
Back
Top