Pete Hines explains what Bethesda's idea of a RPG is

Whenever someone mentioned RPG in the past, I thought I knew what it was, but apparently you could have a shitting simulator RPG. What I was missing is that the RPG that I am looking for has a focus on dynamic and over complicated player agency. It's just a lot faster to say RPG. So let's give it a name. DPA-RPG, that's what I want.
You know, when I played some of the really good RPGs, for the first time some 15 years ago, I always asked myself, with those great games, what holds the future for us? I always expected that RPGs would evolve the role playing part just how shooters improved on visuals and gameplay. It is sad to see that almost nothing has really changed here, even the kick starter games, it seems, havn't improved to much here. Well not as much as I hoped. Of course, things always sound better in your head anyway.

But I always thought we would have completely, non scripted and dynamic dialogues, with complex NPC AI, something that's similar to those chat-bots, just more sophisticated, where a story is used like a frame, and the game works as a canvas with the player filling the details in, trough the choices and answers. I remember Fallout 1 had this option for the player to directly type something with his keyboard, and if the NPC knew about it, they would give you some answer. Imgine if you could REALLY have a conversation with the AI and it would react accordingly to your answers, based on some scripts, it's personality and traits. Up to the point where you could not say if the AI was human or not. That would be pretty awesome.

It is sad that we most probably will never see anything of that, since I can't see this work with this big focus on cinematics and voice acting these days. But who knows? Maybe one day ...
 
You know, when I played some of the really good RPGs, for the first time some 15 years ago, I always asked myself, with those great games, what holds the future for us? I always expected that RPGs would evolve the role playing part just how shooters improved on visuals and gameplay. It is sad to see that almost nothing has really changed here, even the kick starter games, it seems, haven't improved to much here. Well not as much as I hoped. Of course, things always sound better in your head anyway.

But I always thought we would have completely, non scripted and dynamic dialogues, with complex NPC AI, something that's similar to those chat-bots, just more sophisticated, where a story is used like a frame, and the game works as a canvas with the player filling the details in, trough the choices and answers. I remember Fallout 1 had this option for the player to directly type something with his keyboard, and if the NPC knew about it, they would give you some answer. Imagine if you could REALLY have a conversation with the AI and it would react accordingly to your answers, based on some scripts, it's personality and traits. Up to the point where you could not say if the AI was human or not. That would be pretty awesome.

It is sad that we most probably will never see anything of that, since I can't see this work with this big focus on cinematics and voice acting these days. But who knows? Maybe one day ...
I agree with this. I guess I forgot as it has been so long, but I had thoughts like that too. It's unfortunate that some of the folks of NMA don't make a "wastes" game. In the spirit of what we all want. We seem to all want something similar here and would tolerate certain deviations so long as some criteria was met. That would make me happy, and of course I would be willing to join the creation.
 

Well I'd say Obsidian and InXile are doing a fine job of slowly reviving the RPG genre. Maybe not quite into the magnum opus you're anticipating but hey, they're definitely bringing back the isometric genre. I'd throw CD Projekt Red in there but I've only played the Witcher 1 so far and honestly that game isn't much of an RPG. I'm assuming the series picks up more RPG elements as it goes along.
 
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