You know, when I played some of the really good RPGs, for the first time some 15 years ago, I always asked myself, with those great games, what holds the future for us? I always expected that RPGs would evolve the role playing part just how shooters improved on visuals and gameplay. It is sad to see that almost nothing has really changed here, even the kick starter games, it seems, havn't improved to much here. Well not as much as I hoped. Of course, things always sound better in your head anyway.Whenever someone mentioned RPG in the past, I thought I knew what it was, but apparently you could have a shitting simulator RPG. What I was missing is that the RPG that I am looking for has a focus on dynamic and over complicated player agency. It's just a lot faster to say RPG. So let's give it a name. DPA-RPG, that's what I want.
But I always thought we would have completely, non scripted and dynamic dialogues, with complex NPC AI, something that's similar to those chat-bots, just more sophisticated, where a story is used like a frame, and the game works as a canvas with the player filling the details in, trough the choices and answers. I remember Fallout 1 had this option for the player to directly type something with his keyboard, and if the NPC knew about it, they would give you some answer. Imgine if you could REALLY have a conversation with the AI and it would react accordingly to your answers, based on some scripts, it's personality and traits. Up to the point where you could not say if the AI was human or not. That would be pretty awesome.
It is sad that we most probably will never see anything of that, since I can't see this work with this big focus on cinematics and voice acting these days. But who knows? Maybe one day ...