Pete Hines explains what Bethesda's idea of a RPG is

why would we discuss realism when we can roleplay giving a crap about a plastic baby while we try to sodomize every robot in a 30 mile radius?
 
What a sad decade of gaming will it be. With idiots like Hines and Todd leading this trend I am afraid for the future of gaming.

Rpgs used to be deep, complex with multiple choices games for mature audience. Now though it means do whatever the hell you want and they allow you to.

This trend will continue for the next couple of years until those idiots finally realize that games like Farcryout 4 are total and utter crap.

Because to them the graphics and shooting are the most important. My younger brother is a perfect example of this culture. He watches let's plays because he is afraid to lose. His favourite games are saints row 4, battlefront and orcs must die. As long as the game doesn't require almost any thinking or consequences he will play it.

Basically AAA games are made by idiots for idiots. And It is not going to change anytime soon.
 
In a world where everyone gets trophies just for participating, you can't expect people to deal with losing at a video game.

Just look at all the steam achievements for games, for doing nothing more than completing the tutorial or doing parts of the main quest that you were railroaded into doing.

Being good at things is slowly being devalued so all the people who aren't good at things can feel better about themselves.
 
What a sad decade of gaming will it be. With idiots like Hines and Todd leading this trend I am afraid for the future of gaming.

Rpgs used to be deep, complex with multiple choices games for mature audience. Now though it means do whatever the hell you want and they allow you to.

Because to them the graphics and shooting are the most important. My younger brother is a perfect example of this culture. He watches let's plays because he is afraid to lose. His favourite games are saints row 4, battlefront and orcs must die. As long as the game doesn't require almost any thinking or consequences he will play it.

This hits me hard because my older brother won't play New Vegas due to the fact he has to replay the game to get everything. He wants to 100% the game on one playthrough which is sad, because I play games to complete it more than once.
I just turned round to him and said that it's what people want. People want to play games games again and again to see how their choices affect the main game.
Now, I don't want to be too harsh on him, he only has so much time to put in and play games and sometimes he wants to relax and put in 4, fair enough.
But I like to replay games again and again. I feel like there aren't many games out there for me which is bs, there are plenty. Just last week I picked up Pillars of Et... so I look forward to that.
Hopefully people wake up to it, and I think people are.
Fallout 4, from what I can gather, is the most "Meh" response to a Bethesda game I've seen.
Hopefully this will usher in bigger and better games.

On a side note, can we just appreciate Obsidian and Chris Avellone for making RPGs worth a damn (and in that, throw CDProjekt and Inexille while we're at it).
 
I guess it's just because of that completionist vibe that some people have. They don't want to lose out on anything in a single playthrough which is obviously problematic when they play an RPG. They're fully aware they could start a new game to get the stuff they missed but they don't want to since their "main" save is the one they want the stuff on.
 
In a world where everyone gets trophies just for participating, you can't expect people to deal with losing at a video game.
On the other hand there're modern games like the Dark Souls series, that have a huge audience and are advertised and appreciated for being hard. So there's a market for unforgiving games, there're people who want a challenging game experience. So I think, that we shouldn't generalize.
 
Well it could be worse, Bethesda could pull what the new Hitman is doing and release the game in tiny pieces. Like if they released sections of the map for more money while waiting months at a time to buy another section of the map.
 
Well it could be worse, Bethesda could pull what the new Hitman is doing and release the game in tiny pieces. Like if they released sections of the map for more money while waiting months at a time to buy another section of the map.
This isn't nearly as bad, but they did cut Combat Zone so they could sell it later in Wasteland Workshop.
 
On the other hand there're modern games like the Dark Souls series, that have a huge audience and are advertised and appreciated for being hard. So there's a market for unforgiving games, there're people who want a challenging game experience. So I think, that we shouldn't generalize.

Occasional exceptions to the rule don't disprove the general rule. Even with those few "hard" games you have a good portion of their community trying to make it easier with each installment.

The market for hard games is nowhere near the size of the market for easy peasy handholding railroady mmo-grindy nonsense, so you can expect that any company that wants to make money and sell record numbers of games is going to target the latter.

People are definitely out there who want to be challenged by a game, but they are not the target market most of the AAA developers are shooting for.
 
Occasional exceptions to the rule don't disprove the general rule. Even with those few "hard" games you have a good portion of their community trying to make it easier with each installment.

The market for hard games is nowhere near the size of the market for easy peasy handholding railroady mmo-grindy nonsense, so you can expect that any company that wants to make money and sell record numbers of games is going to target the latter.

People are definitely out there who want to be challenged by a game, but they are not the target market most of the AAA developers are shooting for.

I don't know, games are getting better.
I look at the dark age of 2012-2014 as being over as of 2015, where more interesting games were coming out from the AAA market.
While it's not an amazingly set of games getting released, we are still getting amazing games. I enjoy a majority of games I'm getting now, last year alone I felt Witcher 3 was pretty decent (I've only put in 6 hours of the game, so forgive me for being a bit short on it), Bloodborne has been pretty enjoyable so far and rewarding when you get passed those challenges, Phantom Pain was an amazing game and I wish we got more in terms of story, at least half my time on Fallout 4 was somewhat enjoyable, Pillars is pretty good so far (even if I have played less than an hour) and Rocket League is one of the best physics based sports games I've played.

So yeah, I will say there are at least some good games out there, even if it's not a great deal.
(Just so you are aware, I'm not saying F4 is a good game at all, I think it's shallow shit, I just find some parts enjoyable).
 
Yeah, Pete Hines doesn't know how to make video games, honestly.

He just controls whatever Bethesda Game Studios says.
 
So I was looking through the internet today and I found this PC Gamer article:
http://www.pcgamer.com/fallout-4-bethesda-will-dial-back-graphics-in-favour-of-complex-systems/
It's a little old, back in June before Fallout 4 was released, but I just had to share it. Everything Hines said in the article was retarded, but the worst best part was when (hence the thread title) Hines said this:

"If you want to pick flowers and make potions all day, then that's what you're role-playing. If you want to go shoot everybody in the head with a laser-musket, then that's what you're role-playing."

And here's where we come to understand why anyone who says something of this caliber is objectively more ignorant than a gamer who has little interest beyond passing in role-playing games: What he just described is little more than a pair of base actions independent from playing a role. Swinging a sword at inanimate objects as though they were training dummies, and setting up glass bottles on posts to shoot at with your new sniper rifle, are also examples of this.

Then again, this is the guy who likes to pull the "Argument of Authority" card when he's losing the argument.

:eyebrow: *Sigh* I guess that's what roleplaying means nowadays. Not, you know, creating a backstory for your character, or making choices based on who your character is. No, it means either picking flowers and making "potions", or shooting everything in the face. And if the latter is roleplaying...does that make COD an RPG? The other thing: the title of this article, "Bethesda will dial back graphics in favour of complex systems". Complex systems? Like radiant quests? Or procedural generation of new guns that Beth totally didn't just steal from Borderlands? I think it's probably "Bethesda will dial back graphics in favour of reusing the same 25 year old again" So what are your guys thoughts?

As we've seen, they'll dial back much more than that, and continue to reap praise from a complacent gaming press and fanbase.
 
Meh, gaming's looking much better than it did eight years ago.

Yeah the gaming press needs a serious slap in the face, but there's a much better variety of games now than there was, plus, older games are much easier to access thanks to GOG and emulators etc.

Films, music and literature are all in the same boat.
 
I don't think literature belongs in that boat, the market's oversaturated and the only modern well-known books are Young Adult novels. The only way literatures benefited from the modern world is through the internet and, the internets basically killed the print industry.
 
Well it could be worse, Bethesda could pull what the new Hitman is doing and release the game in tiny pieces.
Dude, don't give them ideas. >_>

People are definitely out there who want to be challenged by a game, but they are not the target market most of the AAA developers are shooting for.
Yup, that's true. But at least in today’s gaming market there's a certain variety. There're a lot of fresh ideas and diversity to be found in the indy/small studio section. The AAAs on the other hand are mostly heading towards repetition and monotony (with exceptions here and there of course).
 
I don't think literature belongs in that boat, the market's oversaturated and the only modern well-known books are Young Adult novels. The only way literatures benefited from the modern world is through the internet and, the internets basically killed the print industry.

Good books still exist. But just like good video games you've got to look for them. And just like good video games they get very little publicity.
 
Good books still exist. But just like good video games you've got to look for them. And just like good video games they get very little publicity.

I think at all points in human history the creative works that are looked back in retrospect as the best of its kind in its era were generally not the ones that were also most popular in their times. Most people are just interested in something pleasant and diverting, and sometimes the really good stuff is challenging in a way that is only widely understood from perspective granted by distance.

So I don't think this is a new phenomenon.
 
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