Irwin John Finster
Sonny, I Watched the Vault Bein' Built!
"not interested in discussing how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls"
My signature man, I got you."not interested in discussing how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls"
What a sad decade of gaming will it be. With idiots like Hines and Todd leading this trend I am afraid for the future of gaming.
Rpgs used to be deep, complex with multiple choices games for mature audience. Now though it means do whatever the hell you want and they allow you to.
Because to them the graphics and shooting are the most important. My younger brother is a perfect example of this culture. He watches let's plays because he is afraid to lose. His favourite games are saints row 4, battlefront and orcs must die. As long as the game doesn't require almost any thinking or consequences he will play it.
On the other hand there're modern games like the Dark Souls series, that have a huge audience and are advertised and appreciated for being hard. So there's a market for unforgiving games, there're people who want a challenging game experience. So I think, that we shouldn't generalize.In a world where everyone gets trophies just for participating, you can't expect people to deal with losing at a video game.
This isn't nearly as bad, but they did cut Combat Zone so they could sell it later in Wasteland Workshop.Well it could be worse, Bethesda could pull what the new Hitman is doing and release the game in tiny pieces. Like if they released sections of the map for more money while waiting months at a time to buy another section of the map.
On the other hand there're modern games like the Dark Souls series, that have a huge audience and are advertised and appreciated for being hard. So there's a market for unforgiving games, there're people who want a challenging game experience. So I think, that we shouldn't generalize.
Occasional exceptions to the rule don't disprove the general rule. Even with those few "hard" games you have a good portion of their community trying to make it easier with each installment.
The market for hard games is nowhere near the size of the market for easy peasy handholding railroady mmo-grindy nonsense, so you can expect that any company that wants to make money and sell record numbers of games is going to target the latter.
People are definitely out there who want to be challenged by a game, but they are not the target market most of the AAA developers are shooting for.
So I was looking through the internet today and I found this PC Gamer article:
http://www.pcgamer.com/fallout-4-bethesda-will-dial-back-graphics-in-favour-of-complex-systems/
It's a little old, back in June before Fallout 4 was released, but I just had to share it. Everything Hines said in the article was retarded, but theworstbest part was when (hence the thread title) Hines said this:
"If you want to pick flowers and make potions all day, then that's what you're role-playing. If you want to go shoot everybody in the head with a laser-musket, then that's what you're role-playing."
*Sigh* I guess that's what roleplaying means nowadays. Not, you know, creating a backstory for your character, or making choices based on who your character is. No, it means either picking flowers and making "potions", or shooting everything in the face. And if the latter is roleplaying...does that make COD an RPG? The other thing: the title of this article, "Bethesda will dial back graphics in favour of complex systems". Complex systems? Like radiant quests? Or procedural generation of new guns that Beth totally didn't just steal from Borderlands? I think it's probably "Bethesda will dial back graphics in favour of reusing the same 25 year old again" So what are your guys thoughts?
Dude, don't give them ideas.Well it could be worse, Bethesda could pull what the new Hitman is doing and release the game in tiny pieces.
Yup, that's true. But at least in today’s gaming market there's a certain variety. There're a lot of fresh ideas and diversity to be found in the indy/small studio section. The AAAs on the other hand are mostly heading towards repetition and monotony (with exceptions here and there of course).People are definitely out there who want to be challenged by a game, but they are not the target market most of the AAA developers are shooting for.
I don't think literature belongs in that boat, the market's oversaturated and the only modern well-known books are Young Adult novels. The only way literatures benefited from the modern world is through the internet and, the internets basically killed the print industry.
Good books still exist. But just like good video games you've got to look for them. And just like good video games they get very little publicity.