The Automatron DLC "story"

Irwin John Finster

Sonny, I Watched the Vault Bein' Built!
So I just played through Automatron. This post contains spoilers but frankly, it's hard to spoil something that is itself spoiled.

While the length was very short and the whole questline was brief and dumb, it was still somewhat reasonable given that I have really low expectations now that Fallout 4 is now Borderlands without the humour.

Then I got to the end, chose the stupid colored option on the stupid dialogue wheel for a speech check, and the Mechanist just goes "Oh, my mistake. Here, have the password to my secrete lair, and you're now the Mechanist so have my armor...and also have some repeating procedurally generated kill quests where you track down my rogue robots." That's literally the extent of the dialogue. Sh*t like this is why I feel more immersed as a role-player in XCOM 2 than Fallout 4. The character development in Fallout 4 is abysmal.

It might as well have been Preston Gravey under that Mechanist costume waiting to give me more procedurally generated quests, because the story ends so abruptly that this Isabel Cruz is pretty much meaningless like the majority of characters in the game. It's like Bethesda has given up writing quests and is just filling the game with procedurally generated repeating quests at this point.
 
Last edited:
Thanks for the warning and confirmation, I knew in my heart it was true. The user reviews on Metacritic helped too.
 
Wonder if Far Harbor is going to be like this but on a bigger scale with more fuck puppets.
If I would've purchased this I would've felt ripped off, hell even if this was given to me I'd still feel ripped off as well as bad for someone spending their hard earned cash on this cow turd.
 
Wonder if Far Harbor is going to be like this but on a bigger scale with more fuck puppets.
If I would've purchased this I would've felt ripped off, hell even if this was given to me I'd still feel ripped off as well as bad for someone spending their hard earned cash on this cow turd.
Today someone told me Far Harbour is 2.6 GB in size (I asked how he knew that but got no answer so I am sceptic at best about it) and then I noticed Bethesda says in it's site that Automatron is 1.1 - 1.6GB.

I got thinking, if Automatron which is a tiny DLC is 1.6GB and Far Harbour is only 1GB more than that... We can't expect much from the largest DLC ever (although Automatron has a lot of new assets, if Bethesda makes Far Harbour using most FO4 assets then the size wouldn't be that big I guess).
 
Today someone told me Far Harbour is 2.6 GB in size (I asked how he knew that but got no answer so I am sceptic at best about it) and then I noticed Bethesda says in it's site that Automatron is 1.1 - 1.6GB.

I got thinking, if Automatron which is a tiny DLC is 1.6GB and Far Harbour is only 1GB more than that... We can't expect much from the largest DLC ever (although Automatron has a lot of new assets, if Bethesda makes Far Harbour using most FO4 assets then the size wouldn't be that big I guess).
How are they going to fit rapture that underwater city in there?
 
Anyone else think they're going to try and shoehorn underwater alien cities in? Why just under the Mohave when you can have them under the sea, too!
image.gif
 
While Automatron's story was somewhat poor, you've got to admit, it made far more sense, and was far more immersive than actual Fallout 4.
 
On a side note, the Arkham Knight season pass which gives you 6 months of content is on sale for 25% off and it has the EXACT same price as Automatron which gives you a 3 hour story, a few new items and a couple interiors. Should tell you something about Bethesda's way of pricing things.
 
On a side note, the Arkham Knight season pass which gives you 6 months of content is on sale for 25% off and it has the EXACT same price as Automatron which gives you a 3 hour story, a few new items and a couple interiors. Should tell you something about Bethesda's way of pricing things.
Still a ripoff for Arkham Knight. I don't care how good that game is, the whole thing is worth pennies given how it was the biggest clusterf*ck of a release ever. It still has a 2.2 metacritic score on PC and for good reason. I ignore all Batman games at this point because it's a given they are intended to be console exclusive. Which is sad because on console they're pretty good.

But yes Fallout 4 Season Pass and the DLC so far is overpriced.
While Automatron's story was somewhat poor, you've got to admit, it made far more sense, and was far more immersive than actual Fallout 4.
Well yea. The less writing/story Bethesda does the better.
 
Apparently the forum software doesn't accept timeframes in youtube links, ffff. Skip to just after 37 minutes
I've noticed this as well, somebody should yell at @Korin to see if it can be fixed, otherwise just hyperlink some text with the url, that works.
 
Gods I just watched the Kottabos Games play through of this glorified mod. I don't see the need to waste money one this piece of crap. Hell, his commentary made the play through better than just playing it by itself.
 
Gods I just watched the Kottabos Games play through of this glorified mod. I don't see the need to waste money one this piece of crap. Hell, his commentary made the play through better than just playing it by itself.

Don't bother, I have played this "mod" myself and It is not worth your time and money. Short, adds very little, no choice and consequence, terribly written in general.

I wish MATN would open his eyes and see that Fallout 4 is crap.
 
Fallout 5: Kill everyone.
That will be tough for them when 80% of the population is essential. Just for fun, go to Sanctuary, Bunker Hill, Diamond City and Good Neighbor. You will start to taste vomit at how few people are actually killable. You might be on to something though. Fallout 5 will probably only have enemies and quests will be replaced with the kill-o-meter.
 
I haven't played it yet, I don't want to return to the game until Survival Mode is released for fear of falling asleep from boredom on the keyboard.

I feel obligated to remind everyone that we're working off the standards of console gaming when it comes to Fallout 4, where Call of Duty and Skyrim are the most complex games the majority plays. With that kind of standard, what I've seen of the DLC so far doesn't seem to be that bad. Gameplay adds more of the Borderlandsy shoot-and-loot, fine if that's your thing.

But! In a different world where games are actually given enough respect to be put under fair entertainment standards, and honestly critiqued? It's badly written, does nothing new, adds more to the boring grind, robot building is a gimmick and a hassle, overpriced, and a drop in standards from Bethesda's usual post-launch content. Overall, I would recommend it only on sale to those people who really really really enjoy the Destiny-Division-Borderlands kind of shoot-loot-repeat games.
 
Back
Top