Irwin John Finster
Sonny, I Watched the Vault Bein' Built!

So I just played through Automatron. This post contains spoilers but frankly, it's hard to spoil something that is itself spoiled.
While the length was very short and the whole questline was brief and dumb, it was still somewhat reasonable given that I have really low expectations now that Fallout 4 is now Borderlands without the humour.
Then I got to the end, chose the stupid colored option on the stupid dialogue wheel for a speech check, and the Mechanist just goes "Oh, my mistake. Here, have the password to my secrete lair, and you're now the Mechanist so have my armor...and also have some repeating procedurally generated kill quests where you track down my rogue robots." That's literally the extent of the dialogue. Sh*t like this is why I feel more immersed as a role-player in XCOM 2 than Fallout 4. The character development in Fallout 4 is abysmal.
It might as well have been Preston Gravey under that Mechanist costume waiting to give me more procedurally generated quests, because the story ends so abruptly that this Isabel Cruz is pretty much meaningless like the majority of characters in the game. It's like Bethesda has given up writing quests and is just filling the game with procedurally generated repeating quests at this point.
While the length was very short and the whole questline was brief and dumb, it was still somewhat reasonable given that I have really low expectations now that Fallout 4 is now Borderlands without the humour.
Then I got to the end, chose the stupid colored option on the stupid dialogue wheel for a speech check, and the Mechanist just goes "Oh, my mistake. Here, have the password to my secrete lair, and you're now the Mechanist so have my armor...and also have some repeating procedurally generated kill quests where you track down my rogue robots." That's literally the extent of the dialogue. Sh*t like this is why I feel more immersed as a role-player in XCOM 2 than Fallout 4. The character development in Fallout 4 is abysmal.
It might as well have been Preston Gravey under that Mechanist costume waiting to give me more procedurally generated quests, because the story ends so abruptly that this Isabel Cruz is pretty much meaningless like the majority of characters in the game. It's like Bethesda has given up writing quests and is just filling the game with procedurally generated repeating quests at this point.
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