Why are people still making mods for this game?

Ediros

Water Chip? Been There, Done That
The title as it says. As we all know, Fallout 4 is a terrible game in general. However, modding community has been fixing both 3 and NV for many years. I can understand why people created mods for 3 and NV. Many people enjoyed those games, despite their flaws and some mods just give those games a second life.

For Fallout 4 though, with recent mod theft, a Bethesda.net, and terrible limitations it makes it hard to believe that there are people who would willingly mod this game. It seems though it is a bit harder than I expected to completly destroy fan support with everything bethesda has done so far. There are still many mods coming out, that turn this game into an enjoyable experience even if it is still awful game. However, there is some fun in running around as a buzz lightyear and killing raiders with laser swords or something.

But my question is, how long is going to take and/or what to make all the good modders jump the ship?
 
Modding is mostly hobby based, it has no reason other than for the hell of it. FO4 sold a lot of copies, has an easy to use mod kit and modding is heavily promoted, I don't even get how could anyone ask this question, even as someone who hates FO4...
 
Well, the game saw a lot of popularity and many people bought it, so it's just natural that you will see a lot of mods. However, if I am not completely mistaken, it has much less mods than NV and definetly a lot less than Skyrim. Even if you fcator in that both NV and Skyrim hare much older, they still had a ton more mods 1 year after release. At this point it's obvious that Beth cares very little about modders and just how much money they can squeze out of the modd community.
 
Modding is mostly hobby based, it has no reason other than for the hell of it. FO4 sold a lot of copies, has an easy to use mod kit and modding is heavily promoted, I don't even get how could anyone ask this question, even as someone who hates FO4...

I ask, because I wouldn't want to mod, knowing that someone can just steal my mod and then I have to send a lawsuit each time. Also, most of these either add weapons, armour, better textures, some goofy stuff, nothing major.

Well, I suppose with it heavily promoted and tons of people jumping into modding it seems like it would work. I mean another generation of modders could start this way. There is also the fact that if you don't convert your mods into ps4 and xbox one versions you will get a ton of hate as a PC elitist.

It just strikes me as a little reason to mod in general, knowing what to expect. Maybe that's why. Until people experience it for their own, they won't know it and so they will mod just for the fun of it. I guess that answers my question.
 
I have to agree with Crni, The initial mod input for this game is timidly small compared to the others when they were still new. The thing is most of the modders have jumped ship already. The large majority of the mods floating around for the game are either ones made before they realized how bad it would be or by those who either don't care or don't know any better.

You should also take note of the quality of the mods for this comparison as I have yet to see a FO4 mod of any real worth. As compared to New Vegas Bounties, or coito ergo sum. (I could continue the list but whats the point?)

Give it some time and the only mods you will see will be slap dash efforts by fng's and kids who shouldn't be playing the game in the first place.
 
Yeah, funny how that happens when you start adding more and more work to what is supposed to be a distraction like that.

I've made a couple good mods but like hell am I going to share them on the Nexus. It's not exactly productive or rewarding when I spend more time providing tech support for everyone that's ever bought a copy of Fo4 including on systems I don't even own than actually getting dirty in the creation kit. And if I make my mods PC only I'll get stolen from / death-threats / shamed for not knowing my role.

Fun!

Fun! Fun! Fun!
 
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Take a look at Sugarbombed and the Bethesda forums and the other fanboy sites, and try to count all the people there who are eager and willing to shell out 60 bucks for a warmed over version of Skyrim that they can mod on their consoles. Hell, even a bunch of PC players are lining up to download it (the fact that their version is free certainly helps), even though it's almost certainly going to break most of the mods they've already been using, certainly the ones that use the script extender.

As long as there are people like this out there, people will be willing to make mods for them.
 
You should also take note of the quality of the mods for this comparison as I have yet to see a FO4 mod of any real worth. As compared to New Vegas Bounties, or coito ergo sum. (I could continue the list but whats the point?)
I mostly blame the voiced PC for the lack of good quest/new adventure mods for FO4. Now, as a mod maker, you have to write your PC dialog with a voiced character in mind, and you're going to have to find male and female voice actors to read and record it. Because if your mod is going to revert to a silent PC, everyone will bitch about it and no one will use it. Failing that, attempting to splice together dialog out of existing voice files will end up being a ridiculous fiasco. Which leads to, since you're not likely going to be able to afford to hire the original voice actors to come in and read your script, your character voices won't match the ones in the base game, and everyone will bitch about it and no one will use it.

Regardless a HUGE amount of new work will be involved, and it will all be for nothing. So why even bother? Besides, most of their new fans couldn't give a shit about new quests anyway - all they want is titties and lightsabers and more useless settlement crap and MOAR PHAT LOOTZ!!
 
Fallout 4 is a $100 paid mod collection with a crappy story and poor writing tacked on.

So why would modders want to mod a game that destroyed their favorite franchise? In order to have a large Fallout modding scene, you actually have to make a game Fallout fans actually want.
 
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I see Fallout 4 having less mods than 3/NV/Skyrim dude to the voiced player character being more difficult to work around but It'll still get a healthy amount of mods for it. I mean hell Fallout 3 was a piece of shit (not as big of a piece of shit but still) and the mod community for that game still thrived. Todd "Don't Believe His Lies" Howard pretty much conceded that the voiced player character was a dumb choice and the next game they make will probably remove it. I see Fallout 4 being a little hiccup with the modding scene but it will by no means stop it, certainly not in the future.
 
The reason Fallout 4 has such a big modding community is mainly because of the Creation Engine. It's got a fairly easy to learn system with possibilities for customization as long as you don't try to change the game into a racing sim.

The Fallout 3 and New Vegas modding community is still somewhat active, so it may take a few extra Fallout games to put this community at rest.
 
The Fallout 3 and New Vegas modding community is still somewhat active, so it may take a few extra Fallout games to put this community at rest.
I wouldn't bet my money on modders abandoning 3/NV, from what I've seen modders like to stick to the games they know regardless of whether there's a shiny new toy to play with.
 
Take a look at Sugarbombed and the Bethesda forums and the other fanboy sites, and try to count all the people there who are eager and willing to shell out 60 bucks for a warmed over version of Skyrim that they can mod on their consoles. Hell, even a bunch of PC players are lining up to download it (the fact that their version is free certainly helps), even though it's almost certainly going to break most of the mods they've already been using, certainly the ones that use the script extender.

As long as there are people like this out there, people will be willing to make mods for them.
What I am curious though, what do Skyrim modders think about it? I mean you could see Fallout 4 as some kind of warning. Correct me as I don't know it., but as far as I know you can not modd on the console, you need a PC for that right? Who's going to stop the entitled brats to throw the same garbage at Skyrimodders as they did to some of the Fallout 4 ones? Heh I really was glad to see console users geting some of the modds, but I never expected THAT kind of entitlement ... and that Beth would pretty much do nothing about it.
 
Voiced protagonist is one of the lesser problems. Voiced JC Denton never bothered Deus Ex modding community. DX modding community still deliver some of the greatest mods ever. The bigger problem is that bethesda contradicts themselves. They said modding is big business yet Creation Kit 64 isn't much of a reliable tool which is a puzzle to even run and as far as I know there's some problems with animations. They said modding is big business yet the game itself is more restricted than ever. They said modding is big business yet more of parameters are hardcoded so no stuff like Skyrim ULG. :twitch: They said modding is big business yet they couldn't implement functionality of script extenders in console versions. :smug:

Why do mods still exists? Maybe... cash from donations, eh? F4 grew massive audience. Not as big as Skyrim's but still.

We need more @Risewild in this thread.
 
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Take a look at Sugarbombed and the Bethesda forums and the other fanboy sites.
Lol no thanks. I'd rather reinstall Fallout 4 and listen to the male voice actor stupidly shouting "WHAR SHAUN WHAR WHARRGARBL!" over and over again, or play Kid in the Fridge 50 times, than read another essay about how "Fallout 4 is a perfect videogame and better RPG than Planescape Torment or the original Fallout." Or how "amazing" the minecraft DLC is.
 
I wonder how people will circumvent the limitations on animation modding; apparently, the Fallout 4 animation format requires expensive proprietary software to work with, so right now all the mods recycle existing animations. Which is hella annoying, because the first thing I'd want is someone to fix the side-swapped weapons and the resulting weird-ass animations.
The generally terrible dialogue system and the voiced protagonist of course also fuck up the possibilities of doing quest and story based mods.
So I guess modding in Fallout 4 is much more limited compared to NV or even Skyrim, and even though many people genuinely think that Fallout 4 is a great game, I don't really see it becoming as big in modding as the previous titles.
 
Most of it was pretty much known since the begining, and Beth shure took their time with the release of their mod kit, even though I see no real reason for dalying it so much. And yet, some still think Beth is so supportive of modding and their communtity. From what I have seen so far, the modding community has build their own network, little programms and community without much help/support from Beth, and now Beth is doing everything to squeze it under their own little network. Maybe even with the idea of payed modds in the future? Who knows ...
 
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