-People reacting negatively if you look at owned and/or locked objects, even if you do so for only a split second when turning around.
Fucking hell I haven't played Fallout 3 for so long I completely forgot all about
that.
-capital wasteland has no history; we have a game where the bombs dropped and then nothing happened for 200 years.
What, you expected them to
rebuild or something? That's not how humanity works!
-The game's main plot is a huge rehash of the previous games plots but this time with potholes so huge you can see right through them into an alternate universe where van buren was released instead.
Pot would probably make the game a bit better. Probably.
Gimme some.
They eat Pre-War meals that are 200 years out of date instead. Oh and squirrel kebab.
I'm not sure what to feel about ferals. I think if they were truly pathetic beings that weren't able to run at you they might work. Maybe?
I don't have issue with the Vault itself, the whole authority test is fine. The Garys and cloning, that's a different story.
I'm not going to defend Bethesda's storytelling choices in general, which tend to be on the haphazard side but isn't the whole purpose of the opening Vault mission to instill in the player a sense of betrayal and confusion? You're living a safe and secure life one day when suddenly Amata is telling you that you're going to be killed and you need to get out. It's all about throwing you out of your comfort zone and removing the support system you've lived with all your life.
You can even bring it up with James that the Overseer tried to have you killed.
It's not exactly emotional if they calmly tell you that James is gone but it's okay, we still love you.
I would have preferred if Vault 101 was actually a place that's safe but heavily authoritarian. Cameras watch all areas of the Vault, citizens have no freedom to speak out and they're taught the world above is completely barren and dead. No one has left since the door closed and as is established in Fallout 3 the population cannot sustain itself much longer before resorting to inbreeding.
You were never born in the wasteland, you were actually born in the Vault like the intro says (it's like Bethesda tried to have both "you're a wastelander but a vault dweller too!") Instead of James being your father he's one of the Vault's researchers (or something like that) and realizes the Vault is essentially fucked. So he escapes and the Overseer has various people questioned, including you, because you've been working with him. As part of the GOAT results, you can be merely a janitor who was assigned to clean in his work area, or you could actually be his assistant.
After some initial questioning you're meant to be led back to your quarters to be held for the time being (the Overseer wants to keep things quiet so he doesn't end up with a rebellion). However your friend Amata, who's a security officer, decides to help you escape as well by letting you out your quarters and to the Overseer's office. On the way Amata pretends she's escorting you somewhere and you're challenged at one point. Either you fight or talk your way out of it (something like that). You get to the empty office, use the secret tunnel and escape while Amata stays behind, possibly dying in the process or at the very least ending up in serious trouble helping you.
That's just off the top of my head, I'm sure others could come up with something much better.