Ulysses didn't want to destroy the Mojave

Nightstalker

The original Vault Dweller
If you look deeply into Lonesome Road's plot, Ulysses called the sixth courier (so, our Courier) to confront him there (expecting the Divide to kill him). You will say he wanted ED-E to launch the missiles. But, if he really wanted to destroy the Mojave Wasteland, he would have done it. I say, he has a 10 in Intelligence, so its stupid to say it. Also, he has walked the Divide for almost 3 times. If he wanted ED-E, he would have found it in the Silo. He wanted to confront the Courier in his temple, in the Divide's end. I think the nuclear missiles were an excuse to fight the Courier at its best.

Opinions, boys?
 
I made a whole thread about Ulysses and my (perhaps a bit harsh) assessment that he is a bit of a douchebag, without any clear goals for what he intends to nuke a whole country for

In all honesty, I think he was a bit clumsily written. He was meant to be some sort of deeply intelligent, disturbed villain, ready to "destroy everything to save everything", or some such, but that if you begin to pick him apart a bit, he stops making much sense.

You can then apply this to the character "he actually didn't make a lot of seans, cus of reasons" or you can apply it to the actual developers, writers, of the game "they didn't make a lot of sense, maybe time constraints, maybe they were sleepy" :D

http://www.nma-fallout.com/threads/ulysses-is-kind-of-a-moron.204063/
 
Lonesome Road was the weakest DLC storywise, probably not helped by the fact that there is only 1 character with dialogue to interact with while the other DLCs had sizable (for being DLCs) casts.

He sufferes mostly from being generically antagonistic regardless of your actions, and for his motive being entirely dependant on an action we never partake in on screen or in game that we are even told we didn't actually have that much of a role in to begin with so he just comes off as crazy regardless of anythin he says. Some interesting stuff about him leaks through in conversation and his holotapes, but all of them are Pre Divide. I think him being a companion like originally intended would've worked better for his character rather than forcing him into being the big bad of the DLCs, even if you manage to talk him down.
 
I understand. I don't think Ulysses was a villian, he saved Christine i don't know when. He wasn't a bad person. If you look back to his history, it was very hard. His tribe was wiped out by Caesar's Legion, and after surviving that massacre, he did tons of missions for Caesar. Then, when he tried to start again in a prospere place like the Divide, it's nuked by an awesome dispositive. But he survived, and returned to the Mojave. I think Ulysses was a deep character (maybe a little bit forced in its personallity) but he wasn't a bad person. He only wanted his revenge against the man who had taken all his new life with him (apparently unconsciousness).

But of course, that's my opinion.
 
Lonesome Road was the weakest DLC storywise, probably not helped by the fact that there is only 1 character with dialogue to interact with while the other DLCs had sizable (for being DLCs) casts.
That is because Obsidian had a 10.000 lines of dialogue limit to be shared by all the DLCs and they had to use shortcuts and limit the dialogue to not go over that limit (for example making Christine a mute, or using ED-E beeps instead of actual dialogue).
Here is a nice interview about it:
http://www.polygon.com/2012/10/9/34...e-fallout-new-vegas-universe-with-10000-lines
 
Yeah I knew about that, it's stupid and it sucks that Bethesda put that limit (altho with how expensive voice work is is kind of understandable and the ywere obviously trying to be frugal with the Budget for the DLC project) and it ended up hurting the Big finale of the DLCs. Altho it still is better than the ending of Fallout 4.
 
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