Is there anything canon to take from Fallout 4?

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Charwo

Look, Ma! Two Heads!
Mind you, this is all headcannon. but for you, is there anything, anything at all you liked enough from Fallout 4 that it adds value to your vision of Fallout.

For me, yes. The characters of the Railroad, Vault 81, the Cabot Family (minus the city in the Mojave) and the companions, and maybe the characters of the Brotherhood of Steel. Everything else can suck my dick, ut I can't speak to the DLC.
 
And I disagree with you on every single one, especially Cabot house.

The only think that shitout 4 does remotely good is in my opinion feel of power armour.

The rest can go to the dumpster. And vault 81 is just vault 101 but with some not important experiment. It is retarded plus all those people still being able to live in it? Not buying that.
 
No. Not really. Piper has made for some great NSFW fan art but beyond that... No nothing. I mean its got some nice characters but ultimately there are no story arcs or plot points that both make enough sense in the continuity and are interesting enough to actively factor into my fanon.
 
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And vault 81 is just vault 101 but with some not important experiment. It is retarded plus all those people still being able to live in it? Not buying that.

Well it did open to trade with the outside and to be fair Vault 3 managed to stay isolated for two hundred and four years so I don't see why Vault 81 couldn't manage a bit longer.

The Vault itself though wasn't all that interesting.

Mind you, this is all headcannon. but for you, is there anything, anything at all you liked enough from Fallout 4 that it adds value to your vision of Fallout.

It may be because I'm tired right now but...no. I cannot think of anything right now aside from cats are still around and that it rains every so often (which was done in Honest Hearts first though).
 
The way power armors work (minus the batteries and simplistic mechanics of one-chassis-fits-all). Other than that... Nothing that doesn't require massive modifications to be not stupid.
 
The way power armors work (minus the batteries and simplistic mechanics of one-chassis-fits-all). Other than that... Nothing that doesn't require massive modifications to be not stupid.

Frankly the way power armour is 'put on' is still a mystery, I am not going to bother including 4's 'Iron man suit' attempt.

I try to think on how a durable armour system would work, how you would put it on, and frankly such a complex system like 4's depiction is not suited for the rugged and simplistic design of the power armour in the series.

More logically, the armour would be fitted onto the soldier before combat in a slow method, considering the damned thing can keep you alive for ages by making your piss and shit drinkable.
 
Frankly the way power armour is 'put on' is still a mystery, I am not going to bother including 4's 'Iron man suit' attempt.

I try to think on how a durable armour system would work, how you would put it on, and frankly such a complex system like 4's depiction is not suited for the rugged and simplistic design of the power armour in the series.

More logically, the armour would be fitted onto the soldier before combat in a slow method, considering the damned thing can keep you alive for ages by making your piss and shit drinkable.
I think Operation Anchorage showed some pictures of a soldier putting the armor on using a hoist or something like that, in a loading screen I think. Works as well, but I like the sorta small mecha approach of Fallout 4. Certainly makes putting on a power armor in the middle of nowhere more plausible.
 
I think Operation Anchorage showed some pictures of a soldier putting the armor on using a hoist or something like that, in a loading screen I think. Works as well, but I like the sorta small mecha approach of Fallout 4. Certainly makes putting on a power armor in the middle of nowhere more plausible.

I think power armour was a much bigger deal in FO1-2 than it was in 3-4 (and even a bit in NV).

Power armour was like "Yeah bro, you've beaten most of the game, by now your character is a fucking pro, here's a giant robot suit to punch shit in".

A hoist makes sense, but 4's ripoff of Iron man was cringy to me, they literally ripped the damned suit off from Ironman 2.
 
Well it did open to trade with the outside and to be fair Vault 3 managed to stay isolated for two hundred and four years so I don't see why Vault 81 couldn't manage a bit longer.

The Vault itself though wasn't all that interesting.



It may be because I'm tired right now but...no. I cannot think of anything right now aside from cats are still around and that it rains every so often (which was done in Honest Hearts first though).

It's more about the fact that despite being surrounded by raiders, gunners, etc. Nobody tried to take it over, when all they have got 10mm pistols.
 
It's more about the fact that despite being surrounded by raiders, gunners, etc. Nobody tried to take it over, when all they have got 10mm pistols.

Well that's easy, the raiders are too busy attacking shitty little farms and dwelling in old car factories. Super Mutants are too busy Kill, Loot, Return-ing and the Gunners are too busy doing anything but mercenary work.
 
Fuck you guys for reminding me of the enemies in Fallout 4. DX

You have...

Bandits: Guys to shoot in the face.

Gunners: Guys to shoot in the face, who have better shit to sell when you loot them.

Mutants: Guys to shoot in the face, who are simply tankier, and are larger targets.
 
Fuck you guys for reminding me of the enemies in Fallout 4. DX

You have...

Bandits: Guys to shoot in the face.

Gunners: Guys to shoot in the face, who have better shit to sell when you loot them.

Mutants: Guys to shoot in the face, who are simply tankier, and are larger targets.

Well yeah, what do you want, actual conversation with them? Pfft get real m8.
 
The concept of the Minutemen. Seriously, does no one like their backstory? They're indig Commonwealth people who united and formed a confederation.

As they appeared in the game, they suck. But it's now my headcanon that, in Boston, a bunch of guys are getting high off of American history and DID form a new Commonwealth.

This is the most 'Fallout' thing of Fallout 4: People getting together, surviving, adapting, and evolving beyond the post-apoc wastes, building new nations and new polities in due time. And I hate how they appear in the game itself, there's so much that could had been done with them.
 
The concept of the Minutemen. Seriously, does no one like their backstory? They're indig Commonwealth people who united and formed a confederation.

As they appeared in the game, they suck. But it's now my headcanon that, in Boston, a bunch of guys are getting high off of American history and DID form a new Commonwealth.

This is the most 'Fallout' thing of Fallout 4: People getting together, surviving, adapting, and evolving beyond the post-apoc wastes, building new nations and new polities in due time. And I hate how they appear in the game itself, there's so much that could had been done with them.

That much could be said about every faction in the game, especcially the Institute.
 
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