Atomic Postman
Vault Archives Overseer
Stupid idea for a thread but fuck it let's do it. Say you were visited by the Magic Video Game Genie™ and were able to wish your dream video game into existence, what would you choose?
For me, my dream game would be an isometric RPG adaption of the OSR tabletop system Stars Without Number by Kevin Crawford.
In effect the basic premise of the setting is human civilization reaching an incredible height of technology and power under the guidance of AI overlords, to the point of dyson sphere type technology. Supernatural powers were commonplace in the setting, ranging from your more typical telepaths, telekinetics to Resident Evil style biopsionics and Minority Report style precognitives. Something unknown occured, called "The Scream" which effectively wiped out 99% of galactic civilization and hit the reset button. (There's a spin-off system called "Other Dust" which is post-apocalyptic and set on a singular planet during the two centuries after The Scream) and now the galaxy is segmented into thousands of isolated "Sectors" containing dozens of systems, cut-off from eachother. Campaigns in this system typically start about 500-600 years after the Scream, and technology levels vary wildly from solar system to solar system.
Skills work on a 2D6 + Modifier basis whereas the combat runs on your more typical D20+ modifier. Despite the existence of all the different psionic classes, there are also "Technical"/expert characters and martial combat characters are all equally as viable (In fact in the campaign I played my martial character was one of the stronger and was the only one not to die).
I digress. Anyway, I'd love to see this as an isometric, turn based game that marries the system of Stars with gameplay similar to that of Fallout. You'd effectively have a whole sector to explore as you form a crew of people and run your ship, forming a small faction. Ship management and combat would be similar to that of the game FTL.
The game would be quite lethal at earlier levels, for example in the actual system your health at the beginning is based on a 1d8 roll where standard ballistic rifles deal 1d12 damage.
Aesthetically I'd aim for a "Folk Sci-Fi" aesthetic, think of retro 70s sci-fi art. Lots of nice pre-rendered backgrounds and stylized sprites.
The kind of setting where star-pilots burn incense and wear beads because they believe in superstitions or myths about space goddesses that guide good travellers. The kind of setting where this music would be made:
Anyway, what would be your dream game?
For me, my dream game would be an isometric RPG adaption of the OSR tabletop system Stars Without Number by Kevin Crawford.
In effect the basic premise of the setting is human civilization reaching an incredible height of technology and power under the guidance of AI overlords, to the point of dyson sphere type technology. Supernatural powers were commonplace in the setting, ranging from your more typical telepaths, telekinetics to Resident Evil style biopsionics and Minority Report style precognitives. Something unknown occured, called "The Scream" which effectively wiped out 99% of galactic civilization and hit the reset button. (There's a spin-off system called "Other Dust" which is post-apocalyptic and set on a singular planet during the two centuries after The Scream) and now the galaxy is segmented into thousands of isolated "Sectors" containing dozens of systems, cut-off from eachother. Campaigns in this system typically start about 500-600 years after the Scream, and technology levels vary wildly from solar system to solar system.
Skills work on a 2D6 + Modifier basis whereas the combat runs on your more typical D20+ modifier. Despite the existence of all the different psionic classes, there are also "Technical"/expert characters and martial combat characters are all equally as viable (In fact in the campaign I played my martial character was one of the stronger and was the only one not to die).
I digress. Anyway, I'd love to see this as an isometric, turn based game that marries the system of Stars with gameplay similar to that of Fallout. You'd effectively have a whole sector to explore as you form a crew of people and run your ship, forming a small faction. Ship management and combat would be similar to that of the game FTL.
The game would be quite lethal at earlier levels, for example in the actual system your health at the beginning is based on a 1d8 roll where standard ballistic rifles deal 1d12 damage.
Aesthetically I'd aim for a "Folk Sci-Fi" aesthetic, think of retro 70s sci-fi art. Lots of nice pre-rendered backgrounds and stylized sprites.



The kind of setting where star-pilots burn incense and wear beads because they believe in superstitions or myths about space goddesses that guide good travellers. The kind of setting where this music would be made:
Anyway, what would be your dream game?