I get in general what you mean Toront. I don't know how I would classify it but I see how it differs from AD&D magic.
I sadly still do not have a clear vision for a game I would really like to make but when it comes to gameplay, regardless if it is a non statistics using action-adventure or a more traditional Western RPG I would like to take inspiration from games such as Deus Ex and Fallout regarding optional ways on how to play the game and how to solve questions/missions/puzzles, Especially if it is meant for the PC.
You just can not avoid a degree of streamlining in games meant for the consoles and I do feel that this streamlining has been to the detriment of certain genres.
I have no problem with consoles but I think the problem started when they became PC-lite's.
As for that space trader/mercenary/smuggler idea, the main competition I would see for it is Elite Dangerous as it already does a lot of the parts which I talked about and soon will also have an on-foot gameplay part in which the player can roam around planets (and perhaps spaceships and space station) in a sort of FPS like mode.
So it should perhaps be scaled down (as like with Star Smuggler) to be a game that people can play and finish in an hour, something that could almost pass of as a browser or mobile game though I am not really interested in that, or it should perhaps be a bit more RPG-ish which would make it a lot more like the Precursors (old Russian developed game) with maybe a linear main campaign in it.
Actually makes me wonder what we should expect from Starfield though I suspect that even if the idea or concept sounds good that the execution would be lacking.
I sadly still do not have a clear vision for a game I would really like to make but when it comes to gameplay, regardless if it is a non statistics using action-adventure or a more traditional Western RPG I would like to take inspiration from games such as Deus Ex and Fallout regarding optional ways on how to play the game and how to solve questions/missions/puzzles, Especially if it is meant for the PC.
You just can not avoid a degree of streamlining in games meant for the consoles and I do feel that this streamlining has been to the detriment of certain genres.
I have no problem with consoles but I think the problem started when they became PC-lite's.
As for that space trader/mercenary/smuggler idea, the main competition I would see for it is Elite Dangerous as it already does a lot of the parts which I talked about and soon will also have an on-foot gameplay part in which the player can roam around planets (and perhaps spaceships and space station) in a sort of FPS like mode.
So it should perhaps be scaled down (as like with Star Smuggler) to be a game that people can play and finish in an hour, something that could almost pass of as a browser or mobile game though I am not really interested in that, or it should perhaps be a bit more RPG-ish which would make it a lot more like the Precursors (old Russian developed game) with maybe a linear main campaign in it.
Actually makes me wonder what we should expect from Starfield though I suspect that even if the idea or concept sounds good that the execution would be lacking.