Your Dream Video Game

I get in general what you mean Toront. I don't know how I would classify it but I see how it differs from AD&D magic.

I sadly still do not have a clear vision for a game I would really like to make but when it comes to gameplay, regardless if it is a non statistics using action-adventure or a more traditional Western RPG I would like to take inspiration from games such as Deus Ex and Fallout regarding optional ways on how to play the game and how to solve questions/missions/puzzles, Especially if it is meant for the PC.
You just can not avoid a degree of streamlining in games meant for the consoles and I do feel that this streamlining has been to the detriment of certain genres.
I have no problem with consoles but I think the problem started when they became PC-lite's.

As for that space trader/mercenary/smuggler idea, the main competition I would see for it is Elite Dangerous as it already does a lot of the parts which I talked about and soon will also have an on-foot gameplay part in which the player can roam around planets (and perhaps spaceships and space station) in a sort of FPS like mode.
So it should perhaps be scaled down (as like with Star Smuggler) to be a game that people can play and finish in an hour, something that could almost pass of as a browser or mobile game though I am not really interested in that, or it should perhaps be a bit more RPG-ish which would make it a lot more like the Precursors (old Russian developed game) with maybe a linear main campaign in it.
Actually makes me wonder what we should expect from Starfield though I suspect that even if the idea or concept sounds good that the execution would be lacking.
 
I have notes for a RPG much like the original Fallout but you would hop between a post apocalyptic world, a Dystopian world controlled by Nephilim, and a Diablo inspired world where the humans possess magic based technology which they use to fight off hordes of Lovecraftian Demons. The Deity of the multiverse (much like Giygas in form and nature) is slowly going insane due to existing forever so it has decided to merge all existence into one to make it's job easier. Of course it's your job to stop it, so you must collect pieces of a special artifact (composed of particles of the original creation) while hunting down the other Chosen that have the skills to stop the Merging of the Multiverse. There is more to the story than that but that is the gist of it. If it was a real game I am sure one of the worlds would need to be a DLC for the size to be done justice. Each world would get a map just like in Fallout 1. On the map there would be Rifts that could connect to other worlds. It goes without saying that there would be other worlds than the three but they would not be fully featured.
It would depend on the character. Some would use magic infused weapons, some would use the astrological based ritual magic which would need to be cast before battles, others would use nature based magic which might entail herb based potions or nature spirits summoned vie various totems. Magic practitioners would also be able to see various spirits while the average person could not. There would probably be scripted portions where you could astral project inside peoples dreams to solve various quests. I think the talking to ghosts mechanic in Arcanum was great.

So you have a calendar that has various planets and days. Each day and planet would have a certain Deity of sorts over it which would have it's own attributes. That spell would be available on any day in which those attributes are in power. So you might have a spell that is only usable for a week in a month. Naturally the other planets would need to be accounted for as they go overhead. Hermetic Correspondence charts could be ripped off wholesale so not much design work would be needed in that regard.

Special one off spells would be available that would be very powerful but only useable once a year on certain holidays. Creating your own spells would be possible. Shrines would help you to attune to certain Deities to learn their magic. Another unique thing is the magic users would not necessarily wield a wizard staff. The ritual magician for instance would use a gun in battle while using the ceremonial tools only for spells.

Also the magic users would benefit from praying when the sun rises and when it sets as a Loyalty bonus towards their Deity or Deities. Might use candles, salt, and incense in those cases as a consumable item. Those would be in many of the rituals minus the Shaman character which would need drugs and dreams to do his work. Animal bones and various other totems would be used in that work.

Okay this is batshit insane but I still want to see this become a thing and not with shitty artstyle or limited graphical presentation either. (More like, I'd rather it look like Fallout than it look like Wasteland. I like Wasteland but there's a certain amount of presentation that's enough for games, having animations and people wearing clothes that aren't bright green shirts and bright pink pants is nice.)
 
Okay this is batshit insane but I still want to see this become a thing and not with shitty artstyle or limited graphical presentation either. (More like, I'd rather it look like Fallout than it look like Wasteland. I like Wasteland but there's a certain amount of presentation that's enough for games, having animations and people wearing clothes that aren't bright green shirts and bright pink pants is nice.)

The best part is you get to play as Toront. I would probably give him a different name.
 
One silly idea I had thought I would not call it my "dream game" was this game that visually seemed to resemble a side scrolling shooter but was in reality a strategy game that would be sort of a "reverse" or deconstruction of the shmup genre (think it is called that).

The background plot is that the future human civilization has run into some oppressive expansionist empire that is busy colonizing the galaxy and conquering and enslaving or exterminating (or experimenting) other intelligent species and civilization.
With most of the human's space fleet wiped out the desperate human space command launches an experimental superfighter piloted that can upgraded with new weaponry and tech, some of it taken from the alien empire, and it is piloted by the best pilot in the human fighter corps.

Now the twist is that the player actually runs the alien empire and its fleets and various weapons, and as this human superfighter is slaughtering its way through your forces you have to have your factories turn out new war material such as fighters, mechs, tanks, and so on to send against the fighter (hopefully slowing it down or perhaps even damaging it) while your engineers, technicians, and scientists are working on all kinds of super weapons such those mid level and end of the level type bosses such as superships, fortresses, giant mutants, weird anomalies, as well as cook up all kinds of hazards to put in the fighter's path.

Selecting which environment you use as bases (for the sake of easy description I am also going to include your own super ships/space stations the human fighter can enter), you get access to unique conventional forces and boss type units.
You have your standard urban/factory world (with perhaps some forests, mountains, and seas) which feature more regular fighters, mech, tanks, AA turrets.
An Egyptian themed world in which the units and buildings also have a more Egyptian theme (mummies, faraos, beetles, Egyptian god statues)
This biological laboratory type world in which the units and structures are all kinds of horrible mutations.
A Giger-esque world in which everything looks like it came from one of Giger's art books.
A graveyard world full with skeleton and supernatural type units.
A crystal world and all that comes with it.
An asteroid belt and so on.
Hopefully you get what I mean.

The controls would be a mix of direct and indirect. The player can for example directly control boss type enemies and structures but the player can only place the stationary units or send mobile units such as the fighters and watch if these have any effect on the human fighter.

I guess it would be a sort of Tower Defense game but with one main enemy instead of a whole squad, platoon, or horde.
Trick would be how well the human fighter can be programmed because the idea would be that it would be controlled by an AI who is as good as the best real life shmup player.

I think it could make an interesting two player or three player game. (one or two players flying the human fighters and the third player being the alien commander)
 
My dream games:

  • A proper super hero cRPG.
  • Isometric, turn based combat.
  • Tons of powers and abilities to choose from, so many choices that we could "make" or simulate any known super hero in this game if we wanted to.
  • Original Universe. No DC, Marvel, etc.
  • Ability to join and create a super team.
  • Ability to play as a hero or a villain.
  • Ability to create a base.
  • Ability to choose character backgrounds, powers origin (alien interference, radioactive animal bite, alien origin, mutant, governmental experiment, etc).
  • Ability to play as a character with a secret or public identity.
  • Ability to have and develop archenemy relationships.
  • Proper character stats, skills, abilities, etc that influence how to deal with any situation.
  • A living world that doesn't wait for the player. Things happen even if the player doesn't do anything about it, like hostages being killed by the villains or rescued by law enforcement or other heroes for example.
  • Ability to play as a small time, local neighborhood hero/villain all the way to major galactic issues super hero/villain. But with the option to stay in any tier the player wants to. If the player wants to always stay a small time hero/villain, it can.
  • Good modding support and tools.

A cRPG that happens in an alternate retro-futuristic Earth.
But not like Fallout, it wouldn't be a post apocalyptic world and it wouldn't be based on what people of the 50's thought the future would be. It would instead be like people in the 1800's though it would be. Where gadgets have tons of levers and knobs.
Something like this:
https://publicdomainreview.org/collection/a-19th-century-vision-of-the-year-2000/
I have no idea what the plot would be, I just want a nice cRPG in a world like that.


A cRPG that is more of a cRPG system, that allows people to build their own "Modules" and "Adventures", items, maps,characters, etc. for it. And be able to play them all with the same characters or with new ones. This would be like a typical P&P RPG system. There would be official adventures too, but players could make their own easily.
 
A Witcher 3-sized gangster game where you have hundreds of side-quests related to heists, gangster activity, and buying housing as well as cars but set in the 1930s or 1940s.

Saints Row 2 combined with the Godfather except much much bigger.
 
Less a dream game and more a randomr idea rattling around in my head:

A soft-reboot/remake of the MSX Metal Gear games done in the Episodic style of the recent Hitman games. In effect it'd be taking the TV like elements of MGSV and bringing them to full fruition.

Each "episode" would be a Ground Series/Tanker level style that's not very broad, but depthful/layered in scope and approach.

Gameplay wise it'd probably play like a harsher version of MGSV (wider lines of sight, no reflex mode) with a more intricate CQC system ala Snake Eater and a focus on OSP operations.

Presentation would be imitating a prestige TV show of the modern era.

"Season 1" would follow Solid Snake working for Foxhound under the command of Big Boss. The episodes would be largely an anthology of Mission Impossible style operations across the globe with Big Boss, Campbell, Grey Fox and Holly as supporting cast. Stopping a dirty bomb going off in France, shutting down a biological weapons trade in Bolivia et cetera. Many of these missions would probably be more "spy-thriller" rather than purely millitary as in the vein of Mission Impossible.

There'd be an overarching story, an international conspiracy involving the "rogue nation" of Outer Heaven and it's mercenaries that seem to be one step ahead of Foxhound and clearly seen to be eliminating competitors and rounding up resources.

This plot would thread throughout the episodes, eventually reaching crescendo in the Season 1 two part finale that depicts the infiltration of Outer Heaven.

"Season 2" would be set 6 years later and entirely within the borders of the wartorn Zanzibarland. Snake and Campbell's Foxhound as well as Holly having recently joined the CIA are working to destabilise and topple the millitary regime of Big Boss and so each "Episode" would be part of this larger campaign and much more millitary. Bringing down mountain forts, supplying weapons to rebels, sabotaging supply lines et cetera.

Snake would have the overarching goal of assassinating Big Boss himself, giving the season a very Apocalypse Now vibe with Snake wandering through the horrors of war in this jungle with a single man on his mind, making him look inward to himself and his similarities as well as facing his former comrade, Grey Fox, as a rival on the battlefield.

This would pretty hard retcon the original MSX games but the intention would be that it could still fit within the rest of the series and new players introduced to Metal Gear through this starting point would be able to go from the Season 2 finale to MGS1 and not feel confused.
 
Not necessarily "dream game", but on the Discord there was a bit of a brainstorm just now.
With retroshooters being all around these days and me absolutely loving Heretic and Hexen, what about a Heretic/Hexen-style Battle Royale game? Now I'm fully out of the loop with BR games and I was never interested in them, but I think this could be fun.
Map would be an expansive abandoned/ruined medieval city with a huge cathedral at the center. Magic miasma closes in around it over time, or something like demonic incursions making sections of the city extremely deadly from time to time.
Players start in the outskirts of the city and by the end of the round only the cathedral would be viable. Standard BR stuff.
Weaponry would be lots of melee stuff and some ranged stuff, as well as magic in form of scrolls and tomes and potions that can be crafted.
A city has a lot of places to hide and is harder to move in, so the players should be pretty acrobatic. I think staff-acrobatics like in Heretic II would play out nice along with some parcour abilities. Additionally, hiding is made harder by lower end NPC demons that are annoying and loud and can alert other players.
Magic would be the usual offensive and defensive stuff as well as some very common spell or potion to detect enemies, because otherwise it would end up being way too sneaky.

Now, since I have zero knowledge about BR games, is there something in this style already?
 
is there something in this style already?
Not quite. Especially nothing in that style of FPS. There is Spellbreak which uses spells but that's about it. I don't know how liked it would be. Fans of old FPS games with multiplayer probably wouldn't like battle royale. Hell, I only play them because there's a few I don't mind and they're only game I have in common at the moment with friends. I just don't like how much agency is ripped out of the FPS. You can't control the flow of the map or pick ups obviously. Things I loved in Arena Shooters are in the complete opposite swing in Battle Royales.
 
Found a neat template on /v/

Stars-Without-Number.jpg
 
Found a neat template on /v/

Stars-Without-Number.jpg

These last couple of days I have been reading the Han Solo Adventures by Brian Daley again, some of my most favorite Star Wars books that focus on swashbuckling adventure without dragging the Jedi or the Empire vs the Rebellion into it.


Not using the Star Wars IP of course I think a backdrop involving a similar corporate superpower like the Corporate Sector Authority as well as the nearby Tion Hegemony would make a good setting for an action-adventure/adventure-RPG.

Something like the Outer Worlds but with more planets and systems and the mega corporations being less cartoon villainous but still pretty despicable. They are however more cunning and subtle
Close to it is a sector that used to be the center of a prominent galactic power in the past but which has fallen into decline and has become the backwater of a new galactic power.
Remnants of the past including potential riches are still laying around.

The player is an independent spacer, a freelance captain that is trying to pursue their own interests in this area of space.
The player doesn't need to save the world or worlds as people can leave if such a threat was around but the player still gets the chance to do some good and make a difference.

Other than corporations, planetary and system governments, there are mercenaries, pirates, slavers, cults, and organizations fighting for freedom and justice around.

Next to various types of humans there are also a number of intelligent space faring alien species, some which might also be used as a template for the character.

Classes and abilities include mechanics, gunslingers, hackers, scientists/scholars, but also psionics, and missionaries.

Both the ground section but also the space section have their own gameplay and modifying and improving your spaceship or buying a better one is as important as improving your own character and companions.

Rather than going for the 20s/30s retro look in the Outer Worlds the aesthetics would be more like the pulp science fiction from the 70s and 80s.
 
I would make a remastered expanded version of Fallout: New Vegas

Honestly pound for pound this would be my dream too. A vastly expanded Vegas, a glittering Strip and an intricate ghetto for Freeside. Settlements on the Arizona side of the Colorado River. Incorporation of mod ideas like The Living Desert, New Vegas Interiors project et cetera.
 
Honestly pound for pound this would be my dream too. A vastly expanded Vegas, a glittering Strip and an intricate ghetto for Freeside. Settlements on the Arizona side of the Colorado River. Incorporation of mod ideas like The Living Desert, New Vegas Interiors project et cetera.
you truly know me
 
Arcanum 2 fully 3D with any camera one can desire, from iso to 1st/3rd person and optional TB in former mode.
 
Another sandbox 1920s mob boss simulator like Gangsters: Organized Crime. All the mob games this decade are TPS or, if you do get to play a boss, are linear with story driven missions.
G:OC had an atrocious interface but was an incredibly deep sandbox. You could bribe officials or murder them, bribe the newspaper or burn it down, frame your opponents, build soup kitchens or donate to churches to win public favor, put cops on your payroll, murder or bribe jurors or the DA on your case...
The list of shit to do is more extensive but you get the point. Nothing like it AFAIK made as well since it came out in 97. The sequel sucked.
 
It’s 5 bucks on GOG but apparently doesn’t work on anything post vista. I saw a fix for the newer OSs somewhere but idk if it works.
 
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