Recent content by arroyoman

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    Companion Mod for Fallout of Nevada

    Unfortunately, the modified scripts were lost when I was re-installing Fo1.5...
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    Companion Mod for Fallout of Nevada

    What's the Developer Bunker version? Did Pyran make an update to FO1.5? I'm a bit out of the loop here haha I actually did this for Gabriel and Lystra years ago. It was one of my first mods for the classic Fallout games. It's actually quite easy to do, even though it's a bit tedious. Might...
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    Companion Mod for Fallout of Nevada

    Sorry to disappoint you, but regarding the Fo1.5 Vodka mod, I actually hadn't have a lot of progress, since I've been occupied with school stuff... So far I have written some of Vodka's dialogue, but I think I'll have to wait till the holidays to work with the rest of it... However, I did look...
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    Fallout 2 mod Better Miria mod as RPU patch

    Regarding the Cassidy's Talking head issue, does the mod uses Cassidy's (decompiled and recompiled) .int file? (Referring to vccassidy.int) If so, did you acquire the .int file from vanilla FO2, or from RPU? If you had gotten the file from vanilla, then it is likely that is causing the missing...
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    Companion Mod for Fallout of Nevada

    @gustarballs1983 Thanks for pointing out the bugs, and making the NPC Armor patches! I intended for Jasmine to be able to wear leather jackets, metal armor, combat armor and power armor only, and I also kinda tried to disable the combat control panels by switching the sprite of the 'red button'...
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    Companion Mod for Fallout of Nevada

    Raster's base proto is 00000495.pro (pid = 16777711) . 00000496.pro, 00000497.pro, 00000498.pro are used as he levels up. Jasmine uses the loser (female) proto as her base proto - 00000055.pro (pid = 16777271). This is the original proto used in Fallout of Nevada. On leveling up, she uses...
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    Companion Mod for Fallout of Nevada

    Here is the updated patch000.dat file, I used the latest FoN fixed mod. Link to Google Drive:
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    Companion Mod for Fallout of Nevada

    Thank you so much! I figured that there should be some easy fix to this! I'll try to do this rn EDIT: Done and updated the mod, thanks, Pixote!
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    Companion Mod for Fallout of Nevada

    Oof. I still haven't found a way to fix the one at Raiders base, though. I anyone else got any suggestions on that I'd love to hear it.
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    Companion Mod for Fallout of Nevada

    Sorry for the late reply... haven't checked on this thread for a long time because I was occupied with school stuff. My memory isn't very good, since it's been a long time I've touched this mod, but if I remember correctly, the only reason that patch000.dat is needed is because of the base...
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    Companion Mod for Fallout of Nevada

    try clicking top right corner of the window. There's a white symbol there that is hidden by the white background.
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    Compiling Fallout 2 scripts.

    Took a quick look at the RP source codes, and I had the same errors too. Turns out its from conditions.H, a typo on line 107 (i think) Try opening condition.H, go to line 107, and add a backslash --> \ to the end of the line.
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    Companion Mod for Fallout of Nevada

    Sure, I love the idea to add Vodka as a companion NPC, too. But it'll take some time for me to break down the quest design in Corath (Uncle and Nestor) and get an idea of how to implement this in FoR... It'll definitely take some time. (Right now I have school to attend to, so I'll try to do...
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    A modding question regarding recharging of Stealth Boys, Geiger Counters and Motion Sensors

    Thanks, Lexx! I've been reading up on the sfall documentation on hook scripts and global scripts. So far, I have a question regarding global scripts creation: When creating a global script, all that is needed is to name the file in the format gl_xxx and place it in the data/scripts folder...
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    A modding question regarding recharging of Stealth Boys, Geiger Counters and Motion Sensors

    Thanks for the tip, NovaRain! Something strange is going on. I've written a simple script to test out the idea, but i cannot get it to work. Here's what I did: I added a new row in scripts.lst. Then, I've assigned the script to the stealth boy item proto using a proto manager. Then, I wrote a...
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