Recent content by guzer

  1. guzer

    flamer, crits, jinxed questions

    while fiddling around with my mod i came across some issues id like you to ask. 1. the bigflamer and flamepistol get this annoying "has been hit for 0 damage" 2nd notification all the time. when turning "has projectile" to off, the message is gone but then the flamer looks shitty without its...
  2. guzer

    Fallout Tactics mod Turnbased Mod (2.2)

    Hey thx for your interest. 1. yea all maps got the "start combat" set to always. except for the maps "el paso", "bad religion" and "Tartarus" where the players get 60-90 seconds before turnbased combat starts. that extra time is used to deploy the squad. It increases the replayability of those...
  3. guzer

    How to extend level (floor) range

    you can select the parts you want to be above 61 or below -18 by using the bounding box tool and then when you got em selected move them by holding shift and page up/down. you cant select them with the bounding box no more then though. make sure its all good cause you will have to manually...
  4. guzer

    https://www.moddb.com/mods/turnbased-mod-2-1-for-fallout-tactics playing Turnbased Mod2.1

    https://www.moddb.com/mods/turnbased-mod-2-1-for-fallout-tactics playing Turnbased Mod2.1
  5. guzer

    Fallout Tactics mod Turnbased Mod (2.2)

    TURNBASEDMOD 2.1 This Mod balances the game for better Multiplayer Deathmatches (Human Vs Human) in Turn-Based Mode. Although it looks like this mode didn't get the same attention from the Devs like real-time, there are some things like the interrupt system and the way cars are used that are...
  6. guzer

    Fallout Tactics mod Turnbased Mod (2.2)

    thanks. aprechiated.
  7. guzer

    scripting issue

    using variables rulez ;)
  8. guzer

    FT Awaken patch 1.41

    looks promising - i will give it the try it deserves
  9. guzer

    FoT Mulitplayer

    Fallout Tactics runs quite well under linux wine. It seems to have helped us getting rid of that annoying Out-Of-Sync Bug finally ! we played like 50+ games without it appearing !
  10. guzer

    A video of my MOD, please give some advices,guys!!

    impressive ! those flying entities look great !
  11. guzer

    Minimap ?

    we set a jammer in the tempelhof map of our mod check it out later - works fine - just destroy the jamming-tower and the minimap is disabled you can also disable it permanetly by setting up a trigger but blowing something up is more fun i guess...
  12. guzer

    Destoryable Doors

    when i set door to breakable they tend to be etheric even when they are closed - i tried some doors - they all had the same problem. you can walkthrough em even though they are closed
  13. guzer

    Fallout Tactics mod Turnbased Mod (2.2)

    Squad-level Turnbased Multiplayer Deathmatches get it here: Turnbased Mod 2.2 for Fallout Tactics
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