A minor point but Kenji's assassination attempt is supposed to fail. Changing his weapon to something with higher average damage could potentially upset the outcome. Normally Kenji only succeeds with help, either active, (attacking Killian) or passive, (planting a better weapon on Kenji, using...
From memory the original ECCO trade formula started at 15% which meant the traders charged you 6.666 X the price for an item and offered you 1/6.666 of the value for your item. If you offered a merchant 44 guns for 1 identical gun the merchant would decline because the trading price was 44.444 -...
Technically the original formula should be:
SkillBonus = IF (HighestBarter + INVERSE DiffCoef) -1 > DudeBarter THEN INTEGER [(HighestBarter + INVERSE DiffCoef - DudeBarter) -1] * DiffCoef ELSE 0
This is so you still get a 1 point bonus if Barter is 1 point lower than that of the highest NPC...
I seem to remember that if you already have the key from the yellow dog you won't get the dialogue to get the key from Slim. I normally stash the dog's key in the container nearest Slim. I can then get both keys. Technically neither key is needed since the lock can be picked as normal and the...
It's been several years since I used this mod so take the following with a pinch of salt. My, (very limited), experience with crafting was negative. Given the economy is much harder at the start of the game it required almost all my resources to pay for the 'create a leather jacket perk'. Having...
You understood correctly. The question is which skills, (if any), should boost Chosen One's abilities and to what extent. Should having a party member with higher Small guns, Throwing, Gambling, or Sneaking give you a bonus? I think most people would say no to weapons skills but yes to Gambling...
I would love to see a rebalanced economy mod that does the job. Please do not take this as an insult. I'm a huge fan of what you tried to do with the earlier version and of what you actually achieved. Your script for adjusting both buying and selling price was excellent although I would use...
If the hit value is 20 then the metal armour DR is going to reduce that to 14 and the DT will further reduce it to 10. If the hit % is 90 then on 10 attacks you'll take 10 points of damage 9 times with 1 miss. The same attack against leather mk2 will reduce the 20 hit points to 15 and the DT...
As a modding illiterate I can only suggest trying F2 in its default state and then trying again with a different mod to determine that the fault is within RPU.v26. I recently loaded F2 from an old CD then added RPU.v26 and the only crash error I had wasn't related to the RPU mod. Good luck...
I don't know the history, and I never get this far in F2, but Cat Jules maybe a reference to Cat from the Red Dwarf tv series portrayed by Danny John-Jules.
This doesn't directly answer the op's question but it is related and it's worth thinking about. In both Fallout 1 & 2 detection is dependant on a line of sight basis. Manoeuvre an NPC between the line of sight detector and the object and you can steal everything with 100% success and 0% risk...
I had a similar issue when I recently loaded Fallout 2 from a CD with the new RPU mod on Windows 10. I have a desktop connected to a wide-screen tv. What worked for me was temporarily altering the computer's display resolution setting, (PC: start - settings - system -display), from 1366 X 768...
C'mon man! Just lock the doors again after you've finished!
Seriously though as entertaining as it is to take everything from the back it's not really worth the effort. You can steal everything from the 3 tables in Killian's store with 0 Steal skill at zero risk and there's more value there...