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Fallout 1 has been reverse-engineered already: https://github.com/alexbatalov/fallout1-re
Hacking on fallout2-ce
clone repository https://github.com/alexbatalov/fallout2-ce.git in Visual Studio 2019 click on menu File → Open → CMake... select CMakeLists.txt...
Yes! From what Alexander wrote he wants to take a similar approach as the Devilution project which is a reverse-engineered engine of Diablo 1....
I archived my fork of the Dims Mapper and I will keep it in my repositories in case Mr. Stalin takes the original down. I did not merge the fixes...
Great catch! I would have never figured it out. I remember noticing these commented-out lines but unfortunately, my brain will never understand...
I submitted a patch for the Epax and Easter maps to @Mr.Stalin on Github. Hopefully, loading some FO1 maps should be fixed as well, but I haven't...
Not really. The Easter and Epax maps now load fine but there are so many issues with the Epamain maps that I doubt I will figure them all out. At...
You aren't talking about the tile issue, are you? Because tile IDs directly correspond to line indexes in tiles.lst and there is no other logic...
I am working on a new map editor and I am using Dims Mapper's source code as a reference. The issue with easter.map was in how critters.lst is...
I agree. If I had the skills and if Alexey would approve my pull requests then it would be an ideal solution. Unfortunately, Falltergeist is not...
Hi, for the past few months I have been working on a new map editor for Fallout 2 (and potentially Fallout 1). At the current stage, it is only a...
I take my hat off to you for making this in 2013. I am also working on a Fallout 2 map editor but nowadays it is a completely different story when...
Hey NovaRain, I would like to implement the barter formula into the Falltergeist engine based on your research. I already figured out the script...