Yes! From what Alexander wrote he wants to take a similar approach as the Devilution project which is a reverse-engineered engine of Diablo 1. They also recreated the original engine with all its bugs and limitations. When that was done a new spin-off project called DevilutionX was created which added multiplatform support, widescreen, tons of bug fixes, etc. I haven't been this excited since I found out about Falltergeist. Unfortunately, much like the Falltergeist project, this is a one-man show so if Alexander gets bored we are screwed.Sorry for my ignorance but would this mean that you could create a new engine?
The official mapper and the mac version has readable debug stuff.as far as I can tell there is nothing like that for Fallout 1/2.
How to compile sources?
I felt bad because this was what I was gonna say but you are top modder that posts on Discord so it is ok. Don't waste your time.Waste of time ... nobody is going to release the code. First, simply because that's not what Bethsoft does, and second, because it was tried before, even with Interplay. It's just not going to happen. There is also the issue of licensed software in it (sound shit etc), which they can't strip out, so that alone will give you a big no.
tl;dr - just don't.
Or you risk drawing more attention to fo2-ce and then Bethsoft decides to write a c&d letter.Can't hurt to try again. It's not like sending a letter is to much of work.
sigh...Waste of time
When? Who? How? and Where?(link pls)it was tried before, even with Interplay.