traits

  1. Sn1p3r187

    V.A.T.S. is (almost) useless

    Im doing another cowboy build this playthrough and i think im gonna forgo any VATS related perks. Instead ill put strength into the area cowboy weapons need- Mainly Agility with ehanced critical chance. I acknowledge cowboys weapons are cheap in VATS cost. But theyre damn nearly always missing...
  2. I

    Need Help with Trait Modding in Fallout 2

    The TRAIT.MSG file references a file called "trait.c", which I assume is where the actual trait values are. The only problem is: I have no idea how to access the trait.c file... Any help on this would be greatly appreciated!
  3. Cathedral Psyker

    Taking the Unity with a God-tier Build

    I may be preaching to the choir, but I have made a fairly comprehensive guide on Fallout’s gameplay and how to make the Vault Dweller the most powerful force in the wasteland. This video reflects that fast shot and bonus hth stack in Fallout (while they do not in Fallout 2); you can attack with...
  4. AlbinoGiraffe

    Racial Perk List *NEW PERKS*

    The purpose of these perks is to add new play-styles to seemingly linear races. Before, if you were to pick any other race besides human; you would be shoehorned into playing a combat-oriented character. These perks are intended to be implemented in tandem with my Racial TRAIT list...
  5. AlbinoGiraffe

    Racial Trait List *ORIGINAL* (Nightkin, Glowing Ones, Cyber-dogs)

    Reworked traits and "enhancements." Enhancements function as a game mechanic to allow robots and dogs to use conventional weaponry. New race traits function as a way to help differentiate builds of the same race with sub-species. Traits are no longer basic; "here is an upside, here is a...
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