Damn. Level scaling is also enough of a reason for me not to want to buy this game.
It removes a lot of the game feeling of progression, "tension" and exploration. Not to mention it also removes the feeling of achievement when we manage to take out a high-level enemy/encounter with a low level character, or when we manage to go into some area with enemies that can kill us easily but we pick our brains thinking of ways to avoid dying and still explore it and reap the "rewards" that hide in that area.
It really shatters the enjoyment and sense of fulfilling of planning a character and see it grow. And makes no sense in terms of game world consistency, because it literally makes the world revolve around the main character (which in a game like this would be the opposite of what the game should do):
"Oh, all the rats seem to have gotten "super strong" in a month, for no reason except that the player's character got "super strong" too".
Perk trees are also not what a game like this should aim at. It should aim at character customization, and perk trees are restrictive. The old Fallout games were the first games to have perks and they still did it better. It is a letdown for sure.
I don't really care about the stronghold as long as it is not forced on the player. If it is optional (you only get it if you talk to that specific character on your own free will and accept it), then I have no problem with it. I might even like it, depending on how it is implemented and it's effects in the game.
These news really made me sad...
It removes a lot of the game feeling of progression, "tension" and exploration. Not to mention it also removes the feeling of achievement when we manage to take out a high-level enemy/encounter with a low level character, or when we manage to go into some area with enemies that can kill us easily but we pick our brains thinking of ways to avoid dying and still explore it and reap the "rewards" that hide in that area.
It really shatters the enjoyment and sense of fulfilling of planning a character and see it grow. And makes no sense in terms of game world consistency, because it literally makes the world revolve around the main character (which in a game like this would be the opposite of what the game should do):
"Oh, all the rats seem to have gotten "super strong" in a month, for no reason except that the player's character got "super strong" too".
Perk trees are also not what a game like this should aim at. It should aim at character customization, and perk trees are restrictive. The old Fallout games were the first games to have perks and they still did it better. It is a letdown for sure.
I don't really care about the stronghold as long as it is not forced on the player. If it is optional (you only get it if you talk to that specific character on your own free will and accept it), then I have no problem with it. I might even like it, depending on how it is implemented and it's effects in the game.
These news really made me sad...