So I suppose you're not a big fan of playing games without dying?
Many modern games offer little to no punishment for dying, because you can simply load the game at any time. I hate that.
For sucking, I want to be punished, for preparing and using the proper amount of caution, I want to be rewarded.
And especially since games like bioshock are only pseudo-memorizable, so much of it is dynamic and off-the-cuff, so it really rewards players who are appropriately cautionary, and that level of focus really sucks a player into his game world. immershun
I suppose though that my gripe isn't with bioshock, but with the direction of mainstream
forgivable gaming.
Consequences, I want poor choices and poor skills to allow for consequences, that is all, really.
I'm tired of games without a way to lose.
I WANT TO BE ABLE TO FAIL.