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And here comes the struggle again: At the end of the day, I feel like I’m an adult and I’m conscious of my buying decisions. I’m not making a game for an eight-year-old; I’m making a game for a 38-year-old like me, so I’m okay with the content. It’s really tough for me because I am an adult who likes to play M-rated games, and so are many of the people reading this article, as well as many of those who’ve been following the development of Fallout 3 since day one.
Maybe it’s arrogant to think this way, but damn it, it’s my god-given right to blow guys’ heads off if I want to in my videogames!
Nevertheless, I still think there is a certain social responsibility to not make things too violent. Fallout 3 is very violent, but the violence is cartoony. Sometimes you’ll shoot a guy in the head and it won’t explode; it takes the whole head off. Is it realistic? No, it’s funny, and it becomes cool because of that.
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We’re grown-ups, we can make and play something like this. We think it’s funny, we think it’s fun and people have been agreeing with that. We don’t want to cross lines like killing kids (we actually never got as far as even putting kill-able kids in any builds of the game). For us, that was a line we certainly didn’t want to cross, and we think that was the right decision. It wouldn’t have been socially responsible, at least in the case of Fallout 3.