25 years of Fallout

Discussion in 'NMA News and Information' started by Dragula, Oct 4, 2022.

  1. Gizmojunk

    Gizmojunk Carbon Dated and Proud

    Nov 26, 2007
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  2. TorontoReign

    TorontoReign ⛧卐⛧ Staff Member Moderator [REDACTED]

    Apr 1, 2005
    Good for Todd.
     
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  3. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    I have no idea why Bethesda don't have 2 teams, one for Elder Scrolls and the other for Fallout. Saves a lot of bullshit, and speeds up production. Let me guess, Tod is a fucking micromanaging idiot...
     
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  4. TorontoReign

    TorontoReign ⛧卐⛧ Staff Member Moderator [REDACTED]

    Apr 1, 2005


    Or maybe just maybe they know more about their finances than nerds on the internet?
     
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  5. JoacoN

    JoacoN First time out of the vault

    25
    Oct 27, 2022
    Probably cause they now have around 500+ people working in their modern games, and having another team of the same size would be both a financial and managment nightmare.
     
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  6. Kohno

    Kohno Water Chip? Been There, Done That

    885
    Jul 30, 2009
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  7. SquidWard

    SquidWard Pirate and Bankrobber oTO Orderite

    Jun 1, 2018
    Pretty sure I heard that the multiplayer aspect of 76 was meant to be a Fallout 4 mod but logistically was too problematic to implement into Fallout 4 so when they acquired that other studio they gave them Fallout 4 code and assets and were assigned to make 76 probably with plenty of guidelines though. Wikipedia says that the Austin branch provided "additional work" on 76 though so I may just have heard an exaggerated rumor. But it's not like they can't credit things out how they want anyway. Poking around there a bit shows that there's no page for the Quebec studio and that Dallas had nothing to do with 76. I'm starting to think that maybe they just umbrella their games into "Bethesda Game Studios" and credit the other studios for assistance with the projects. I don't know I don't work there but it sounds plausible.
     
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