FeelTheRads
Vault Senior Citizen
![](https://www.nma-fallout.com/xencustomimages/nma/nma_8.gif)
I assume you know it was already said that combat is impossible in the third person view and that at most it would be usable for simply walking around, right?
Black said:No, I don't have any quotes. I think we'll have to roll with something called "common sense".G3m1n1 said:And? Did Bethesda ever say third-person will be playable in Morrowind or Oblivion? Can you cite these remarks? You asked the question yet failed to answer it.
What do you think they would say about Morrowind's and Oblivion's tpp? Playable or unplayable?
G3m1n1 said:So are you assuming that this is the last we will see of Fallout 3 until it's released? Are you certain that feature or ideas will or will not change during the time until the game is released?
Yes. You are wrong. He was something of a producer, that's it. Fallout's core gameplay came from Tim Cain, the setting came mostly from Boyarsky. You can go 'but he has his name on the box' all you want, that doesn't change anything about it.Gemini said:That's not true, he made sure that everything put into Fallout was philosophically and psychologically appropriate to the Fallout theme. Fallout came from an idea to do a sequel to Wasteland, which Fargo helped create. Do you really think his name would be on both Fallout 1 and Fallout 2 if he didn't have THAT much to do with them?
No, the core design trio. Specifically Tim Cain. Fargo did not decide whether or not a feature was appropriate, at most he defended some features in front of the board.Gemini said:So who then exerted creative control over the games? Who determined if a feature or idea was appropriate for Fallout? Brian Fargo perhaps?
Yeah, and he did a great job on Fallout 2, huh?Gemini said:Well, that's just not true actually. Read Brian's own words here. He admits he wasn't too involved with Fallout 2, but after Fallout he really only had to make sure the Fallout vision was blurred or sidetracked.
Vault 69er said:I know what a bloody strawman is. I asked how was I strawmanning you.
And don't give me the "car explosions are fun!" argument. That's entirely relative. I for one don't consider it fun or cool. I got my fill of cars going up in nuclear fireballs back when I played Die Hard Trilogy in 1996.
Vault 69er said:It *contradicts* Fallout 1 + 2 and Bethesda is contradicting them for no reason whatsoever.
I don't care if it's a series of 2 or 2 million. Many, many aspects of this universe have been established, and their cars not exploding when you sneeze on them is one of them.
Vault 69er said:That's a complete assumption. There's some evidence that this might be so, but to arbitrarily declare that every single car in Junktown wasn't fusion powered even though it was common is ridiculous.
Black said:How about unexploding Power Armor which also runs on fusion cells?
Oh right, the lack of unexplodig PA in Fallout 1 and 2 could have NOTHING to do with an intentional ommission of it.
>_>
Black said:No, because people would gladly see mini-nuclear explosions in their city because of some drunken driver who crashed his nuclear car.
Which is different than a gas tank exploding... how?
xdarkyrex said:And don't give me the "car explosions are fun!" argument. That's entirely relative. I for one don't consider it fun or cool. I got my fill of cars going up in nuclear fireballs back when I played Die Hard Trilogy in 1996.
change is not synonymous with contradiction. How many cars did you shoot in fallout?
And you are 100% sure that this was intentional?
Vault 69er said:You don't remember seeing gas stations in the fallout world?
Gas tanks don't explode when shot at.xdarkyrex said:Black said:No, because people would gladly see mini-nuclear explosions in their city because of some drunken driver who crashed his nuclear car.
Which is different than a gas tank exploding... how?
Black said:Did people in 50s believe that people in the future will be retarded?
Vault 69er said:Besides, why don't you toss a plasma grenade at the Highwayman in F2 and see what happens?
xdarkyrex said:Considering that i can set 20 plastic explosives in the trunk of the highwayman and detonate them and NOTHING HAPPENS TO THE CAR....
Should we also make cars indestructible?
Or maybe just car trunks?
I mean, that IS what they intended for the fallout universe, right?
If they thought cars should be destructible at all they would have put it in, RIGHT!?
Straw Man. The Highwayman was purely a transportation vehicle and never intended for anything else. Having it explode would've been a lot of work put in for no reason.xdarkyrex said:Considering that i can set 20 plastic explosives in the trunk of the highwayman and detonate them and NOTHING HAPPENS TO THE CAR....
Should we also make cars indestructible?
Or maybe just car trunks?
I mean, that IS what they intended for the fallout universe, right?
If they thought cars should be destructible at all they would have put it in, RIGHT!?
You couldn't hurt cars at all, so whether they're potentially explosive or not is a moot point, as they did not choose to include the gameplay mechanics that would have shown whether they are or not, simple as that.