Actually, I don't think that Brian Fargo had THAT much to do with Fallout. 'Brian Fargo presents' and that's it.
That's not true, he made sure that everything put into Fallout was philosophically and psychologically appropriate to the Fallout theme. Fallout came from an idea to do a sequel to Wasteland, which Fargo helped create. Do you really think his name would be on both Fallout 1 and Fallout 2 if he didn't have THAT much to do with them?
Because we have minds of our own and Brian Fargo is not "the man himself" in a Fallout context by any stretch of the mongoose?
So who then exerted creative control over the games? Who determined if a feature or idea was appropriate for Fallout? Brian Fargo perhaps?
Hah, found Brother None's post
Quote:
No, no, and no, Seraphim. Tim Cain had an idea, Leonard Boyarsky added to it, all Fargo did was not cancel it at any point. He is responsible for the fact that the game exists, but he was not involved in the process of making it.
Well, that's just not true actually. Read Brian's own words here. He admits he wasn't too involved with Fallout 2, but after Fallout he really only had to make sure the Fallout vision was blurred or sidetracked.
Game Informer: Both of those first two Fallout games had your name prominently attached to them. Was that a conscious decision of how you wanted to orient the games – with a specific name behind them?
Brian Fargo: That really had more to do with the fact that I had more involvement with this than I did with some of the other series. Typically, when it came to the role-playing games I was most involved in those sort of things. It really goes back to Wasteland. That was my product also that I produced in 1988, and I had always wanted to do a sequel to Wasteland, but we didn’t own the trademark – Electronic Arts did. And I tried to get them to let us use it, but they said, hey, you’re a competitor now. Sorry. And so, I eventually I said, let’s just do our own version of a post-apocalyptic world. Mad Max was my absolute favorite movie at the time. And I had read everything from Stephen King’s The Stand to book called Swansong, which I recommend to anyone who likes post nuclear stuff. One of my favorites. In fact, there’s a scene in Swansong that’s straight out of Wasteland.
So I had always wanted to do something in the category again. So how we started with Fallout was I did something called a vision document. The vision document was, "give me ten reasons why I’m going to want to play this game." "What are the things I’m going to do, and give me an example." So somebody might say in a vision document: “It’s going to be funny!” So I’ll say: “Give me an example of the humor." And if they can’t give an example, I know the game’s not going to be funny. So I was very heavily involved in creating this ten point vision document. So I worked with Tim and Feargus to create that, so that whether it’s mood, combat, flexibility in gameplay – I was really heavily involved in that. Basically, the way that I was involved after that was that I would come in and out of the project. So, I wasn’t literally there, saying, "I think we should have more gold here," or this hooker should say that. It was that I was trying to make sure we stayed true to what we were supposed to be creating, especially from my experience with Wasteland, there were some critical philosophical and psychological points that needed to come across and happen in Fallout. Then I became much more involved towards the back end, which was I had a game to play, so I could start giving pages and pages of comments. So that was very much my involvement with Fallout 1.
Fallout 2 I was much less involved in, to be honest. I was certainly involved in the vision document, and the team, but not nearly so much as with the first one.
Why should we? There's enough information out there and it isn't looking too good.
Hell, it's looking crappy as hell for Fallout game. For another-generic-fps-with-skills-and-inventory it may be cool but we're talking about Fallout here.
You do know that a thrid-person view will most likely be available right? It was announced as being an option for those who may not like first-person.