PhoenixUltima said:Actually, according to Game Informer magazine Megaton is named because there's a big-ass nuke sitting in the center of town.
Jesus Christ!PhoenixUltima said:I don't think the isometric view is actually important at all. It worked well enough back then, sure, but these days we have the power to make massive fully 3D worlds, and in HD no less. One uses the best tools one has, after all.
The switch from true turn-based to psuedo-realtime is more dramatic, I must admit, but I'm not going to declare it the death of Fallout unless it finally proves to suck when we all get to play it.
You know, it's really cool to have your own opinion but FO1 devs decided that isometric view is important.I don't think the isometric view is actually important at all.
PhoenixUltima said:The switch from true turn-based to psuedo-realtime is more dramatic, I must admit, but I'm not going to declare it the death of Fallout unless it finally proves to suck when we all get to play it.
Yes, because the isometric view cannot work in 3D. No sirree.PhoenixUltima said:I don't think the isometric view is actually important at all. It worked well enough back then, sure, but these days we have the power to make massive fully 3D worlds, and in HD no less. One uses the best tools one has, after all.
Vault 69er said:It does affect the old features. It's also unecesarry.
And don't give me the "car explosions are fun!" argument. That's entirely relative. I for one don't consider it fun or cool. I got my fill of cars going up in nuclear fireballs back when I played Die Hard Trilogy in 1996.
Exploding cars violating continuity on the other hand is a bonafide fact and not relative at all.
As for "new features" yes, Bethesda has the right to be creative.
Too bad they're not. Look, it's the BoS yet again. Oh hey, the Super Mutants are antagonists again! OH LOOK TEH ENCLAVE'S BACK LULZ!
Where's the originality here?
Actually, I've seen FPS games with deeper combat (Operation Flashpoint for example). I have a distinct impression that Fallout's combat system lost some (or rather a lot of) depth during the fast switch from GURPS advanced combat to SPECIAL.P-Funk said:But iso... Fallout had a pretty deep combat system. It's not perfect, but I have first person shooters for when I'm in the mood. Way too many of them, in fact. How deep can FPS combat be?
The main problem with FPS games isn't the lack of depth, but that the field of view is painfully limited and the controls suck, so until some kind of neural link is created they will have less control potential than TB iso games.P-Funk said:Better AI makes it harder, but not deep.
xdarkyrex said:emmm, straw man like whoa?
In any case, I'm not arguing whether your opinion is right or wrong, it's an opinion, I'm only arguing whether it is absolutely tantamount for the continuity of the fallout universe that cars do not explode.
If you can agree that it is purely opinion based and nothing more, we can leave it at that. It was the point of my original argument. The claims made against nuclear exploding cars are numerous and assumptive. You just have a different creative opinion than bethsoft, Nothing more, nothing less. If you or anyone else say one more time that exploding cars have anything to do with the continuity of Fallout, and it is anything more than just a creative difference, than you need to-
A) read up on what continuity means in context of a narrative and/or game
B) read up what canon means in context of a narrative and/or game
C) get back to me
(I strongly suggest reading about comics for the best example, because many comic books have had canon retconned by new writers on accident)
Oh, and just for kicks, how exactly does this effect the other two games?
Black said:You know, it's really cool to have your own opinion but FO1 devs decided that isometric view is important.
Per said:Not the death of Fallout-the-name-on-the-box, obviously. Some care about things beyond that.
PhoenixUltima said:Isometric games can't be fully 3D simply because it's a fixed viewpoint. If the camera is rotatable, it ceases to be isometric because you can switch to a non-isometric angle. Get it?
Yes, the FO1 devs decided to go for an isometric viewpoint... 10 years ago. That's like an entire era in computer years. The best decision for the game 10 years ago isn't necesarily the best decision now.
Isometric games can't be fully 3D simply because it's a fixed viewpoint.
If the camera is rotatable, it ceases to be isometric because you can switch to a non-isometric angle.
PhoenixUltima said:Seraphim: I honestly don't give two wet shits about how town prefixes and suffixes work. All I know is that Megaton is a cool name for a town sitting on a nuke.
Vault 69er said:How so?
Vault 69er said:It is very much part of it.
Vault 69er said:I don't care what comic books do or don't do. As far as I'm aware they have shitty continuity. Fallout however doesn't. It has good continuity, and I don't like it being twisted by Bethesda.
Vault 69er said:Junktown would be a crater, for one.
Considering that F:T and PoS aren't canon... 2/2 = 100%xdarkyrex said:No, Fallout is TWO games. T W O. A pattern is not defined by TWO things.
Tsk, tsk, even in 200x they decided to go with rotable iso in Van Buren, not with FPP... What a dorks, eh? They can't go with the times, man...Yes, the FO1 devs decided to go for an isometric viewpoint... 10 years ago. That's like an entire era in computer years. The best decision for the game 10 years ago isn't necesarily the best decision now.
But I was so close to breaking your will!Don't insult my intelligence
Black said:Considering that F:T and PoS aren't canon... 2/2 = 100%
100% isn't enough for a pattern?
Wrong. It's about what the game and the interface is designed around. You can have a free-floating camera, and we wouldn't mind, as long as the interface is designed to work well with an isometric(-like) perspective. Go play the Van Buren demo, you'll see what we mean.PhoenixUltima said:Isometric games can't be fully 3D simply because it's a fixed viewpoint. If the camera is rotatable, it ceases to be isometric because you can switch to a non-isometric angle. Get it?
I think 'who says HD is useless' pretty much sums it up. Who, indeed?PhoenixUltima said:And who says HD is useless? You might not have a TV capable of HD, but I do, and I damn well want to get the most out of it.
You do realise that the first-person view existed long before the isometric viewpoint did, don't you?PhoenixUltima said:Yes, the FO1 devs decided to go for an isometric viewpoint... 10 years ago. That's like an entire era in computer years. The best decision for the game 10 years ago isn't necesarily the best decision now.
Right, so you've played games you love to death, yet don't want to say their elements again even though those elements have not been used for *years* on end now? What the fuck?PhoenixUltima said:I care about more than the name on the box too, damnit. I've played Fallout Tactics before, and hated it, because (1) it didn't feel like fallout, and (2) it sucked harder than a hoover prostitute. And you know why that game didn't feel like Fallout? It wasn't because it lacked isometric perspective (it had that, to the best of my recall - I'm working from memory here). It wasn't because it wasn't turn-based (I seem to recall there was a toggle). No, it was because your ability to explore the wasteland was greatly reduced (I don't think you even got access to the world map until the first mission was completed) and because the game was much less about making choices both with your character and your actions and more about balls-out shooting action. Even if the game had been good (which it wasn't), it wouldn't have been (and wasn't) a good fallout game.
At this point you might be thinking "Hey dipshit, that's what we're saying about Fallout 3!", but I don't think that's the case. They'll definitely get the exploration right - it's been Bethesda's stock and trade for about as long as they've been making games, after all - and although the V.A.T.S. system has yet to be tested by anyone other than the developers and a few gaming rags, I for one have faith that they can make it work. It may not be an exact replica of everything Fallout, and to be perfectly honest I don't want one. I've already played the everloving shit out of 1, 2, and Planescape (which was basically the same system but in a different setting). A departure from the Fallout norm honestly sounds a lot better to me than "Fallout Part 3: This time it takes place on the east coast!"