Gaming magazine 360 Gamer had some hands-on time with Fallout 3. Stubs provides us with some tidbits from the preview.<blockquote>Much of the scenery is pretty grim. Destroyed petrol stations are one thing, but the half-remains of children's swings and play parks are a nasty reminder of the post-nuclear setting. It's all so... depressing;depressing and brown. At one point we saw the remains of fellow human beings, strung up by chains in an abandoned house. After shamefully discovering there were seemingly no physics applied to our surroundings and the hanging human remains would not swing when pushed.
(...)
First things first; the FPS combat in Fallout 3 isn't its strong point. Our character felt rigid in his movement, and aiming accurately on the fly proved incredibly difficult in first- and third-person. This isn't Halo 3 after all, and it's not trying to be. VATS is the future here, and if you're going to get anywhere in combat you're going to have to get used to it's time-freezing, menu-producing ways. Luckily it's quick and simple enough to get the hang of. A quick press of the right shoulder button and we'd frozen time. [they sum the bit about VATS up with - Stubs] Satisfying? Yes. Repetivive ? Absolutely.
(...)
Gazing round room, spying the twenty-odd 360's all running the same game, for the same amount of time, from the same point, it was clear none of us were having the same experience. One guy was underground, battling through a hospital or school of some sort, armed only with a knife and taking down rabid survivors one-by-one like some sort of urban Rambo. Another had wandered straight through the city gates of Megaton, greeted the sheriff with a swift shotgun shell to the face, and made off with his hat and badge - just because he liked the look of them. We even saw one dude drinking from a toilet, to replenish his vitals. All of a sudden we were never even going to get close. We'd walked fore literally miles and miles - we'd even swum a lake!. We'd battled countless fire ants [shooting off their antenna to disorientate the buggers] and helped a small child find his way home - all the time spying our main pointy attraction [the Washington Monument - Stubs] comfortably off in the distance. A smaller world it may be, but a smaller game it is not. We even cheated. We ducked around the patrolling PR reps and spent more time with the game than anyone else on the day, desperately trying to reach our goal. And yet we 'still' failed.
Saying Fallout 3 is massive is a cop-out, it's all encompassing.Character customization, weapon choice, special skills, routes and destinations all feel endless and that's before you even think about any missions, side-quests or the overall narrative. We didn't have enough time this issue, and we won't have enough time next issue.
(...)
Fallout 3 continues to blow us away with its sheer scale and opportunity. Sure it's a little brown and depressing to look at, and perhaps less 'console-y' than we've become accustomed to , but there's more to see and do here than we ever imagined... and we always imagined there would be loads.
The good, the bad and the ugly.
We liked: Incredible draw distance, Variety in play, Extreme dismemberment.
We disliked: Fiddly aiming in first-person, Depressing to look at, no world physics. </blockquote>
(...)
First things first; the FPS combat in Fallout 3 isn't its strong point. Our character felt rigid in his movement, and aiming accurately on the fly proved incredibly difficult in first- and third-person. This isn't Halo 3 after all, and it's not trying to be. VATS is the future here, and if you're going to get anywhere in combat you're going to have to get used to it's time-freezing, menu-producing ways. Luckily it's quick and simple enough to get the hang of. A quick press of the right shoulder button and we'd frozen time. [they sum the bit about VATS up with - Stubs] Satisfying? Yes. Repetivive ? Absolutely.
(...)
Gazing round room, spying the twenty-odd 360's all running the same game, for the same amount of time, from the same point, it was clear none of us were having the same experience. One guy was underground, battling through a hospital or school of some sort, armed only with a knife and taking down rabid survivors one-by-one like some sort of urban Rambo. Another had wandered straight through the city gates of Megaton, greeted the sheriff with a swift shotgun shell to the face, and made off with his hat and badge - just because he liked the look of them. We even saw one dude drinking from a toilet, to replenish his vitals. All of a sudden we were never even going to get close. We'd walked fore literally miles and miles - we'd even swum a lake!. We'd battled countless fire ants [shooting off their antenna to disorientate the buggers] and helped a small child find his way home - all the time spying our main pointy attraction [the Washington Monument - Stubs] comfortably off in the distance. A smaller world it may be, but a smaller game it is not. We even cheated. We ducked around the patrolling PR reps and spent more time with the game than anyone else on the day, desperately trying to reach our goal. And yet we 'still' failed.
Saying Fallout 3 is massive is a cop-out, it's all encompassing.Character customization, weapon choice, special skills, routes and destinations all feel endless and that's before you even think about any missions, side-quests or the overall narrative. We didn't have enough time this issue, and we won't have enough time next issue.
(...)
Fallout 3 continues to blow us away with its sheer scale and opportunity. Sure it's a little brown and depressing to look at, and perhaps less 'console-y' than we've become accustomed to , but there's more to see and do here than we ever imagined... and we always imagined there would be loads.
The good, the bad and the ugly.
We liked: Incredible draw distance, Variety in play, Extreme dismemberment.
We disliked: Fiddly aiming in first-person, Depressing to look at, no world physics. </blockquote>