TheWesDude
Sonny, I Watched the Vault Bein' Built!

it is in no way "reasonable" in todays age to plan to release a console in 2013 that cannot even do a 720 resolution natively at 30 fps.
It was a 5850. And so what if it died? See, when your PC's GPU dies, that's actually a good thing, because it's an excuse to replace it with a newer, better GPU (in my case, a GTX 570). However, if your PS3 were to die, your only option would be to replace it with another puny PS3.Serge 13 said:Didn't your 5870 die on you? How much did you pay for that?![]()
No. You know what is old, though? The consoles!Brother None said:Aren't we too old for console wars here?
HahahSenna M said:No. You know what is old, though? The consoles!![]()
Brother None said:Albeit only for Team Ico games, Souls games and God Hand.
That today's games use only a fraction of the computing power available on the PC today, and that it's all due to severe limitations of console hardware.Serifan said:um so yeah you are comparing a PS3 GPU against a GFX card released close to 5 years after the PS3 came out? I'm confused as to what you are trying to prove?
Senna M said:It was a 5850. And so what if it died? See, when your PC's GPU dies, that's actually a good thing, because it's an excuse to replace it with a newer, better GPU (in my case, a GTX 570). However, if your PS3 were to die, your only option would be to replace it with another puny PS3.Serge 13 said:Didn't your 5870 die on you? How much did you pay for that?![]()
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No. You know what is old, though? The consoles!Brother None said:Aren't we too old for console wars here?![]()
Senna M said:That today's games use only a fraction of the computing power available on the PC today, and that it's all due to severe limitations of console hardware.
Crni Vuk said:BN beeing so reasonable
That may have been true a few years ago, but things aren't that bad on the CPU front anymore. The understanding and use of multithreading is much better today than five years ago, when multicore CPUs only started to become prevalent. Almost all modern game engines are multithreaded, and most widely used software libraries are at least thread-safe. I can't think of a recent game that bottlenecks on the CPU because it makes use of only one core.TheWesDude said:not true for PC games. for consoles sure, but even then the PS3 has the cell CPU which has nicely done multi-core CPU with lots of room to spare.
the problem is games are STILL written in 32 bit and without adequate multi-threading.
we are at a standstill game development wise where they cannot get more complex because of those 2 factors.
32 bit applications/games cannot get full use out of 64 bit hardware.
32 bit applications/games cannot multi-thread and make the full use out of modern hardware
there is zero point in making a new console and making it 32 bit. you cannot make full use out of the hardware.
32 bit software running on a 64 bit platform is a huge waste of potential.
32 bit software running on a 64 bit platform with multi-core CPUs that does not multi-thread very well is pointless.
Brother None said:Stay on topic though, people.
Deviltakeme said:It's so half-assed. What the hell was I thinking when I did this?