8th generation of consoles

it is in no way "reasonable" in todays age to plan to release a console in 2013 that cannot even do a 720 resolution natively at 30 fps.
 
Serge 13 said:
Didn't your 5870 die on you? How much did you pay for that? :smug:
It was a 5850. And so what if it died? See, when your PC's GPU dies, that's actually a good thing, because it's an excuse to replace it with a newer, better GPU (in my case, a GTX 570). However, if your PS3 were to die, your only option would be to replace it with another puny PS3. :smug:

Brother None said:
Aren't we too old for console wars here?
No. You know what is old, though? The consoles! :smug:
 
Senna M said:
No. You know what is old, though? The consoles! :smug:
Hahah
Here's a Tuc Tuc for you.
6599468507_414fd93be6_o.jpg
 
Serifan said:
um so yeah you are comparing a PS3 GPU against a GFX card released close to 5 years after the PS3 came out? I'm confused as to what you are trying to prove?
That today's games use only a fraction of the computing power available on the PC today, and that it's all due to severe limitations of console hardware.

I could also compare RSX to 7900 GTX, a GPU that was already out when PS3 came out, and show how consoles were outclassed even then, but that's not the point I wanted to make.
 
Senna M said:
Serge 13 said:
Didn't your 5870 die on you? How much did you pay for that? :smug:
It was a 5850. And so what if it died? See, when your PC's GPU dies, that's actually a good thing, because it's an excuse to replace it with a newer, better GPU (in my case, a GTX 570). However, if your PS3 were to die, your only option would be to replace it with another puny PS3. :smug:

Brother None said:
Aren't we too old for console wars here?
No. You know what is old, though? The consoles! :smug:

:rofl: Awesome ratty! Keep 'em coming!

Also:

:hatersgonnahate:
 
Senna M said:
That today's games use only a fraction of the computing power available on the PC today, and that it's all due to severe limitations of console hardware.

not true for PC games. for consoles sure, but even then the PS3 has the cell CPU which has nicely done multi-core CPU with lots of room to spare.

the problem is games are STILL written in 32 bit and without adequate multi-threading.

we are at a standstill game development wise where they cannot get more complex because of those 2 factors.

32 bit applications/games cannot get full use out of 64 bit hardware.

32 bit applications/games cannot multi-thread and make the full use out of modern hardware


there is zero point in making a new console and making it 32 bit. you cannot make full use out of the hardware.

32 bit software running on a 64 bit platform is a huge waste of potential.

32 bit software running on a 64 bit platform with multi-core CPUs that does not multi-thread very well is pointless.
 
Crni Vuk said:
BN beeing so reasonable

Don't fall for it, man. Don't fall for it.

He's good at it though, that I won't deny. You never see it coming. It feels... natural. Flowing. Comfortable, even.
Yet it's still happening. The clawy appendages of Kharn's dogma are digging into your skull as we speak. Oh yes, it seems reasonable. Oh yes, I can follow that train of thought. Oh, he seems so knowledgeable. I could learn from him...

... That's how it starts. That's how I started on that road. You just go with the flow. If it seems reasonable, why not? I'm sure Kharn thought things through. After all, he has a history degree - if Kharn doesn't have a gigantic amount of free, unproductive time, then who does? He's on top of things.

But then things evolve. Whenever he says something, it seems reasonable. It appears to be the 'kind of thing Kharn would say!". The process seems the same. The cadence of his speech. The syntax. The vocabulary.
But the message is changing. You won't notice it, because it all seems to reasonable. So wise. So gentle. You can't feel the nudges. The ever increasing nudges pushing you closer to where he wants you. Where he intends to put you. And keep you.

What happened to me is still a haze in my memory, but time is increasingly lifting the fog that settled onto my mind, probably out of self-defence. Slowly but surely, the memories are coming back. Crawling out of the depths. Descending from the fog. At times when I least expect it: when cooking dinner, when playing hide-and-seek with my nephews, when walking up to a podium to give a speech. Suddenly the memory floods back. Like a rabid animal that has caught its claws into your brain. The things he made me say. The things he made me do. The memories of what I saw, then, still framed with the bitter tears of agony that where then blurring my vision.

My body, though, has always born the scars. You can't hide those. They don't re-appear with time - instead, time dimishes them. My hair has grown back. The burn-marks have stopped scabbing, however "Kharn's bitch" is still clearly legible in my flesh. My sphincter can almost close itself again. The sperm has almost been purged from my bowels.

But the memories do not fade. Oh no, they grow stronger. As does my sense of dread.
I am damaged goods, Crni, I can no longer be saved. Healed? Maybe. I'm not a religious man, so I can't hope for a miracle - the only thing that would allow that. I will have to live the rest of my life as a shell of my former self, filled with the dreaded memories, the painfull recollections and - especially - the immense mountains of humiliation that come with them.

It's not too late for you, though, son. You can still save yourself. You can still tear the claws of his dogma out of your brain, if you act quick enough!
Leave. Send a PM to an administrator, ask him to scrap your account. Put NMA on the block list of your browser. Dissalow any e-mails from members of this forum. Defriend all NMA-ites from facebook, MSN or whatever - spunge any reference to this forum from your life and conciousness. And above all, never return. Never even think about returning. Stay as far away from this place as you possibly can.

It's not too late, Crni. You can still save yourself. If you run.

RUN!

RUUUUUUUUUUUUUUUN!
 
If I were a girl, I would have totaly asked you to marry me Jeeb Jeeb. This was the best read during my 6 years at these boards. Thanks a lot! *gives Jeeb Jeeb a wet kiss*
 
we should not call BN "Kharn" on NMA though ... you know. Next you want to explain those disbelievers here the secret teachings of "Bntest". Epiphany should never be treated that recklessly.
 
TheWesDude said:
not true for PC games. for consoles sure, but even then the PS3 has the cell CPU which has nicely done multi-core CPU with lots of room to spare.

the problem is games are STILL written in 32 bit and without adequate multi-threading.

we are at a standstill game development wise where they cannot get more complex because of those 2 factors.

32 bit applications/games cannot get full use out of 64 bit hardware.

32 bit applications/games cannot multi-thread and make the full use out of modern hardware


there is zero point in making a new console and making it 32 bit. you cannot make full use out of the hardware.

32 bit software running on a 64 bit platform is a huge waste of potential.

32 bit software running on a 64 bit platform with multi-core CPUs that does not multi-thread very well is pointless.
That may have been true a few years ago, but things aren't that bad on the CPU front anymore. The understanding and use of multithreading is much better today than five years ago, when multicore CPUs only started to become prevalent. Almost all modern game engines are multithreaded, and most widely used software libraries are at least thread-safe. I can't think of a recent game that bottlenecks on the CPU because it makes use of only one core.

Furthermore, major game engines have made the transition to 64-bit architectures years ago, but most games still ship with only 32-bit executables. Which is perfectly reasonable. For most game computation, using 64-bit data types instead of 32-bit ones would yield a miniscule performance gain. The only real reason why you would want to compile your game as 64-bit is if you need to make use of more than 2 GB of memory (user space limit for processes on 32-bit Windows) - which few games do because, again, most are ported from shitty consoles which have pitifully low amounts of system memory.

Most of the untapped potential of PC hardware is on the GPU front. The numbers I cited above tell only one part of the story. The other part are capabilities specific to the last two generations of graphics hardware (DX10 and DX11), such as GPGPU and hardware tesselation, capabilities which could revolutionalize game visuals, but see little use outside of tech demos. Again, this is because the current generation of game engines is still built with DX9-generation graphics hardware in mind, which is what consoles use.
 
Going from DX9 Shogun to DX11 was a nice difference. Not huge, but nice.
If you ask me though, for a new console, I'd rather have nice long view distances with no texture pop up first and foremost. That shit needs to end.
 
I had one of those early AMD dual-cores...

I also remember trying to paint the case myself...

Picture031.jpg


Don't let the numbers fool you, I put this together in 2004.

It's so half-assed. What the hell was I thinking when I did this?
 
Brother None said:
Stay on topic though, people.

And thus the censorship of the regime rears its ugly head.

Deviltakeme said:
It's so half-assed. What the hell was I thinking when I did this?

Don't worry, you score points because the intention was cool.
You should be lynched for that tablecloth, though.
 
Ratty

basic multi-threading is here, and not very polished. or very effective.

i still have "modern" games that will do like 75% of their work on 1 cpu and do the other 25% on another core and that 75% is pegging the cpu causing speed issues while my other cores sit at an idle as it rotates the cpu usage.

increased memory allocation by going to 64 bit is nice, but not the big issue. 64 bit OS running a 32 bit program has to run it in a compatibility shell.

the big issue with going 64 bit is being able to make full use out of the hardware, and being able to address large numbers without using a cumbersome array to do so.

going 64 bit would solve a lot of work-arounds people use to bypass limits of 32 bit.

of course there are times they would still have to, but it would be less.
 
the benefits of 64 are not THAT huge though. The places where it really matters are with graphic design
 
I was actually surprised when I saw the framerates for 3DMark11. That thing is monster in making you think 'Oh, my 7970 isn't really that good...'

<iframe width="560" height="315" src="http://www.youtube.com/embed/sEFfrXJWBRY" frameborder="0"></iframe>

Just look. 30-40 FPS! This benchmarking software just shows consoles are puny models, and anyone boasting about good graphics on their X-box or its Sony counterpart should get hit with a hammer.
 
I think we're definitely going to see a new Xbox this e3. Kotaku has been posting some interesting rumors in the past few weeks. One of them said that the next Xbox won't read any used/second hand game discs. So yeah, console gaming becomes even more expensive, one more reason for you PC gamers out there to stick with Steam and it's awesome sales.
 
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