A closer look at Gamebryo

DirtyDreamDesigner said:
What I remembered most about games built on Gamebryo that I've played (Oblivion, Civ4, Gothic 3, Empire Earth 2) is that they were all absolute system hogs from the moment you clicked on their icon and that they performed poorly on all but the lowest settings and they looked sucky on them.

DDD, Gothic 3 is based on the Genome Gaming Engine, not Gamebryo.
 
Heh, the Gamebryo page on Wikipedia says it's Gamebryo and the Gothic 3 page says it's Genome...

You're probably right. But still, it's an engine as crappy as Gamebryo.
 
DirtyDreamDesigner said:
Heh, the Gamebryo page on Wikipedia says it's Gamebryo and the Gothic 3 page says it's Genome...

You're probably right. But still, it's an engine as crappy as Gamebryo.
Go bubble 2.0, go!
</Kharn>

Anyway, nope, it's not Gamebryo.
 
It's unpolished, but I believe has more potential and, well... is more beautiful. Plus, when Piranhas do optimize it, it will be better.

Off-topic, I love how Gothic 3 has ten times better AI scripts than the overhyped RAI ;)
 
Isometric games usually require more models on screen so they use lower res textures and lower poly count models then FP games in wich the amount of data displayed at one time on the screen is easier to manage , FP is more on higher poly count higher res textures because the FOV is usually smaller and such the system can render just as fast.

Iso games render the entire FOV at the same detail while Fp/3d Person games can get advantage of LOD and other nifty tricks to reduce poly count and load on the rendering (fog for example). An Isometric game that uses models/textures of the quality that would make it look decent in FP i am not sure if it would be verry fluid, the closest i have seen in to this is the Relic Engine they used for Warhammer and Company of Heroes but this one was also obviouslly weak in close zoom.
 
You're probably right. But still, it's an engine as crappy as Gamebryo.
The Genome Engine is extremely powerful (being able to load the whole big world at once!, very long ranged sight, damn cool physics like clothes liquids and so on) (but also extremely slow on nowadays pcs)The problem concerning G3 was that many features couldn't be used due to lack of time.
The most of the game development was building the engine, so they programed over 2 years the genome engine and then started to build G3 and had less than 1 year left.
so i say genome>gamebryo for rpg games
interesting that german development teams are building some of the best 3Dengines today (Cryengines,Genome), but they get sold rather poorly somehow.
 
Bunkermensch said:
interesting that german development teams are building some of the best 3Dengines today (Cryengines,Genome), but they get sold rather poorly somehow.
Marketing. Half of a products success.*



*Or something like that
 
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