A few more Fallout: New Vegas previews

I noticed a common theme of complaints. "X feature sux and shuldnt be in the game". Ignoring the fact that it's OPTIONAL. For example I've seen people complain about Fast Travel when it's OPTIONAL if you can't not use it due to low willpower, then it's useful and should be in the game. Now it's the dynamic kill cam or w/e WHICH IS OPTIONAL.
 
cogar66 said:
I noticed a common theme of complaints. "X feature sux and shuldnt be in the game". Ignoring the fact that it's OPTIONAL. For example I've seen people complain about Fast Travel when it's OPTIONAL if you can't not use it due to low willpower, then it's useful and should be in the game. Now it's the dynamic kill cam or w/e WHICH IS OPTIONAL.

The problem with fast travel is that it teleports you to your destiny, instead of emulating your travel through the map. But your are probably right about people bitching.... and I wish more games would allow to turn on/off as many design decisions as they could.
 
Tagaziel said:
In terms of NPCs, I hope we'll see Joshua Graham.

I hope for World Peace.

I thought i was overly optimistic about New Vegas but this is just too much. A follower that's actually bad for you and you have to get rid of him? heads will implode on the idea.

At best we'll see some Mormons.
 
cogar66 said:
I noticed a common theme of complaints. "X feature sux and shuldnt be in the game". Ignoring the fact that it's OPTIONAL. For example I've seen people complain about Fast Travel when it's OPTIONAL if you can't not use it due to low willpower, then it's useful and should be in the game. Now it's the dynamic kill cam or w/e WHICH IS OPTIONAL.

Due to bad quest design, which sends you all the time from point x to y on the map, avoiding the fast travel function is a masochistic idea.

This "dynamic kill cam" in Fallout 3 was not optional and it was annoying as hell. So far, we know that it is possible to activate the same feature in the New Vegas real time mode. I didn't found any information yet, if it's possible to totally deactivate it, even in VATS-mode.
 
Lexx said:
cogar66 said:
I noticed a common theme of complaints. "X feature sux and shuldnt be in the game". Ignoring the fact that it's OPTIONAL. For example I've seen people complain about Fast Travel when it's OPTIONAL if you can't not use it due to low willpower, then it's useful and should be in the game. Now it's the dynamic kill cam or w/e WHICH IS OPTIONAL.

Due to bad quest design, which sends you all the time from point x to y on the map, avoiding the fast travel function is a masochistic idea.

This "dynamic kill cam" in Fallout 3 was not optional and it was annoying as hell. So far, we know that it is possible to activate the same feature in the New Vegas real time mode. I didn't found any information yet, if it's possible to totally deactivate it, even in VATS-mode.
"Due to bad quest design, which sends you all the time from point x to y on the map, avoiding the fast travel function is a masochistic idea." Meaning it's useful and should be in the game. Also VATS was optional although you were forced into it by shitty RT combat, so I understand here. Although if combat is improved in NV then VATS won't be needed and people can stop bitching.
 
Well, sometimes you want to use VATS because of whatever reason. But this doesn't mean that you want to see always the same slow motion death scenes or the slow motion stuff at all. I personally downloaded a modification that highered the speed of the slow motion scenes... and even with this, it's still annoying after a while.

And yes, fast travel in Fallout 3 is useful, because it's annoying to run from x to y all the time. Still, teleporter-fast travel like this is gay.
 
UnidentifiedFlyingTard said:
Fast Travel needed Random Encounters in Fallout 3.

Meh, it's kind of pointless. Random encounters were throughout the game if you walked from X to Y giving you incentive to go from X to Y by foot. I'm kind of in the middle, while sometimes I think "Yeah, fast travel should have random encounters" other times I think "It would be too annoying".
 
Random encounters were terribly implemented in the first games, I've decided. With a little thought they could have been a lot of fun, but plopping you down in the middle of the map in the middle of a group of baddies is just stupid.

If only you started out on one side of the map and had to fight/sneak your way to the other. Maybe if you have really crappy outdoorsman skills you would be more vulnerable to "ambush" encounters where you would be surrounded.

Anyway, that's neither here nor there. How to handle it now? I agree there needs to be something to add a little danger to fast travel. But plopping you right down in the middle of a bunch of baddies wouldn't work. Maybe fast travel can only be used when you get some kind of transportation.
 
Herr Mike said:
Random encounters were terribly implemented in the first games, I've decided. With a little thought they could have been a lot of fun, but plopping you down in the middle of the map in the middle of a group of baddies is just stupid.

If only you started out on one side of the map and had to fight/sneak your way to the other. Maybe if you have really crappy outdoorsman skills you would be more vulnerable to "ambush" encounters where you would be surrounded.

You do realize your character's placement in random encounters is directly tied to your perception and outdoorsman skills, right?
 
well not eveyone pays that much attention to it and just feels anoyed by it as he doesnt know eventualy the mechanics and ideas behind.

Fallout using principles of PnP mechanics was meant to somewhat emulate and show them on the PC. Hence why you had randoom encounters for example to give such skills like outdoorsman a meaning. I think it did it in a good way. Remember dumb dialogues ? Its not only for the lulz (probably for that as well) but also to show that you CAN roleplay a person with the intellect of a rock, if you wanted.

Fast travel is not a new thing. Fallout 1 and 2 had it. But it was done in a way where it feels believable as you could not teleport from every direction you had to get to the exit of the map (not realistic! But plausible, its a difference). Where the way its done in Oblivion and Fallout 3 it was a instant teleport button.
 
UnidentifiedFlyingTard said:
Fast Travel needed Random Encounters in Fallout 3.

Fallout 3 got a similar thing to random encounters. If you teleport yourself from point x to y, there was always some percant chance to meet some dudes after you arrived. As far as I remember, it has been stuff like the slaves with their explosive collar or some BoS dudes fighting against whatever, etc.
 
Fast Travel was miserably done in Fallout 3. Any person with half a brain can see that they should have implemented a map and travel trail as in Fallout. It wouldn't have been THAT hard to do either...

But NOOO! They has to earns their moneys by doing as little as possible and showing as little skill as they possibly can.
 
Tagaziel said:
Herr Mike said:
Random encounters were terribly implemented in the first games, I've decided. With a little thought they could have been a lot of fun, but plopping you down in the middle of the map in the middle of a group of baddies is just stupid.

If only you started out on one side of the map and had to fight/sneak your way to the other. Maybe if you have really crappy outdoorsman skills you would be more vulnerable to "ambush" encounters where you would be surrounded.

You do realize your character's placement in random encounters is directly tied to your perception and outdoorsman skills, right?

No, I guess I never noticed a significant difference no matter what my skills or stats were.
 
Lexx said:
UnidentifiedFlyingTard said:
Fast Travel needed Random Encounters in Fallout 3.

Fallout 3 got a similar thing to random encounters. If you teleport yourself from point x to y, there was always some percant chance to meet some dudes after you arrived. As far as I remember, it has been stuff like the slaves with their explosive collar or some BoS dudes fighting against whatever, etc.

Also a terrible implementation.
 
Lexx said:
Fallout 3 got a similar thing to random encounters. If you teleport yourself from point x to y, there was always some percant chance to meet some dudes after you arrived. As far as I remember, it has been stuff like the slaves with their explosive collar or some BoS dudes fighting against whatever, etc.

Actually they aren't spawned by fast travelling, they are just spawned when you get near the "random encounter" spawn area. A lot of these areas are where you fast travel to but if you walk there you'll see the encounters wandering around.
 
Indeed. If you quicksave before you arrive at one of those areas, you can quickload to get a different encounter (or no encounter at all).
 
Herr Mike said:
Tagaziel said:
Herr Mike said:
Random encounters were terribly implemented in the first games, I've decided. With a little thought they could have been a lot of fun, but plopping you down in the middle of the map in the middle of a group of baddies is just stupid.

If only you started out on one side of the map and had to fight/sneak your way to the other. Maybe if you have really crappy outdoorsman skills you would be more vulnerable to "ambush" encounters where you would be surrounded.

You do realize your character's placement in random encounters is directly tied to your perception and outdoorsman skills, right?

No, I guess I never noticed a significant difference no matter what my skills or stats were.

So since you didn't notice anything, that means it's a crap system?
 
cogar66 said:
UnidentifiedFlyingTard said:
Fast Travel needed Random Encounters in Fallout 3.

Meh, it's kind of pointless. Random encounters were throughout the game if you walked from X to Y giving you incentive to go from X to Y by foot. I'm kind of in the middle, while sometimes I think "Yeah, fast travel should have random encounters" other times I think "It would be too annoying".

In FO3 you don't have "random" encounters, you have "scripted" encounters :P
 
Professor Danger! said:
Herr Mike said:
Tagaziel said:
Herr Mike said:
Random encounters were terribly implemented in the first games, I've decided. With a little thought they could have been a lot of fun, but plopping you down in the middle of the map in the middle of a group of baddies is just stupid.

If only you started out on one side of the map and had to fight/sneak your way to the other. Maybe if you have really crappy outdoorsman skills you would be more vulnerable to "ambush" encounters where you would be surrounded.

You do realize your character's placement in random encounters is directly tied to your perception and outdoorsman skills, right?

No, I guess I never noticed a significant difference no matter what my skills or stats were.

So since you didn't notice anything, that means it's a crap system?

It means I think it's a crap system.

Being dropped 5 squares to the left of a mob of raiders is not a great deal more enjoyable than being dropped right in the middle of them.

Not sure why it matters. The point is, the random encounter system could greatly benefit from some additional work. If you are going to randomly dump the player into fights, at least make them more interesting than "stand still and swap lead" jamborees.

Granted, there is little that can be done with the limited FO combat system, but still.
 
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