Black said:
The OP is just stating his opinion.
And his opinion is uneducated and wrong.
Just like "I think Earth's square" opinion.
Sorry, but no. I respect your opinion UNTIL you arbitrarily claim that somebody is not entitled to one.
I played Wasteland. I played Fallout 1 since the demo was released. I played Fallout 2 and Tactics. Except for Tactics, which I didn't enjoy that much, I have gone through all "canon" titles several times, recommended both Fallouts to everyone I know and even purchased copies for them, feeling that I was doing them a favor for letting them know what a grade-A game was.
Fallout 1 and 2 are two of my three favorite games ever, the other one being Jagged Alliance 2. I have played pen and paper RP games extensively and, as a board wargamer, I am more than familiar with the advantages offered by turn-based mechanics.
And I like Fallout 3, a lot, and agree with all points made by the OP. Does that make my opinion "uneducated"? You make me laugh. It's this kind "holier than thou" attitude from a minority that gives NMA a bad image. Thankfully, I know that most people in this forum are very educated and reasonable, so I can only laugh at your remark and take it as an isolated example of bitterness..
I think the story DOES have a different tint, and I love every bit of it. After playing through the whole main quest and as many side quests as I could, I noticed a drastic change of tone, which I welcomed. First off, because I didn't really want to play the same game all over again. Second off, because the change in tone between Fallout 1 and 2 was just as noticeable.
Side quests and references in Fallout 3 are often gritty and pessimism-heavy:
[spoiler:4df4b246df]A cage littered with the skeletons of children with tiny bloody hand prints on the walls. A note recorded by a dying father in the last few seconds of his life. A gang of ghouls slaughtering an entire tower full of residents showing that, no matter how hard we try, some things were never meant to happen. The town you rescue from super mutants slowly dying away because, even with your help, they don't really stand a chance. I could go on.[/spoiler:4df4b246df]
Your actions are actually presented as relatively meaningless, and deliberately so, in a dying world full of violence.
Then the main quest takes exactly the opposite approach.
[spoiler:4df4b246df]The main quest is meant to be "main", it's big and expansive, it's the thing that will change the world. It's not just a meaningless "I killed the bad guys, we are free now", but rather a "brave new world" approach that proves the player wrong. Some actions DO matter, and through dedication and sacrifice you can actually change things for the better, like your father did, even at the cost of your own life. Humanity will always have hope, because even though "war never changes", some people will always go beyond mere survival[/spoiler:4df4b246df]
The change of tone is that you go from a purely personal quest of self-preservation and violence littered with some "I help this town" instances to a more epic-scale journey of moral discovery that I really didn't find in either "original" title.
Fallout 1 was more linear, and Fallout 2 was so full of dark humor and irony that I rarely took anything seriously. It didn't feel like I was actually doing something horrible, since most evil actions felt more like sticking a firecracker in a turd and watching it splatter (there actually was a case of exactly this in FO2, by the way). I was evil "for laughs" in a psychotic way. In Fallout 3, I actually felt like a self-serving prick many times and even felt compelled to reload to a previous save to shape things differently.
The mechanics have changed drastically, and have a number of flaws that I won't deny. There were flaws in the previous titles as well, and worry not, I won't just make a comparison between two games ten years apart, I know better than that. All I mean is that the flaws in the game mechanics didn't bother me back then, and they don't bother me now, because for me Fallout is a lot more than that.
Changes, like in the Brotherhood and their behavior, are explained if you bother to play enough, and thinking they changed it because "they are evil and wanted to destroy canon" is pretty naif. It was actually easier for them to make it a carbon copy. Instead, they changed it AND added an explanation, because the "core" Brotherhood didn't fit the new setting. Even they, after so many years of following their own path, are trying to actually do something for everyone, and you are to follow their example, trying to redeem the wasteland instead of just living in it.
Not only I consider Fallout 3 to be a worthy sequel, I consider it to be an absolutely brilliant game in many aspects. I understand and respect all the complaints here and agree that no game can make everyone happy, but as a pretty hardcore fan of the series I am pleased beyond my wildest expectations. And I don't take kindly to certain people dismissing my opinion as moronic just because they didn't get the point, or got it differently.
And before anyone asks, no, I didn't like Oblivion.