Doolan said:
For some, explained or not, this change is gamebreaking. For me, it just strengthens the idea that I'm in a different part of the Wasteland where people are obviously different as well and have different goals. Bombs don't kill diversity I guess, and I would have been slightly annoyed if I had been presented with exactly the same background as in the opposite coast without a hint of an explanation for it. I simply wouldn't have bought that the Brotherhood, the Mutants or even the Raiders were so extremely well organized and centralized that they operated nation-wide as a single, coherent entity with the sole purpose of populating to the last corner of God's clean Earth just so you, the player, feel like you're playing the same game all over again.
Most of 'us' never wanted to see the exact same elements without any explanation in another part of the world.
The point is, that Bethesda added all of these elements with little respect for the original material, and little added benefit as well. Why is there a need for the Enclave or the BoS to be there in the first place? And when you do use them, why do you change them to such a degree that you might as well have created your own organisations and avoided the entire problem altogether?
Also, did you really feel that scribes looking like they jumped out of Gothic and everyone in the BoS suddenly speaking like they had been created by an unimaginative fantasy writer ('Steel be with you' and 'Hail' everywhere) really fit the setting?
Also, I'm confused, what part of the gameplay did you find was preserved in Fallout 3?
Bloody William said:
Meanwhile, on the Fallout 3 list, the "Wasteland Survival Guide" is listed as a single quest, though it has nine different, fairly complex parts with multiple ways to accomplish them and/or go the extra mile for a bit of bonus. Step-by-step based on the lists, it's no exaggeration to say that Fallout 3 has as many or more things to do than Fallout or Fallout 2.
You misunderstand, this goes both ways.
Many Fallout quests are relatively intricate as well (Find The Water Chip, Destroy the Mutant Threat are single quests that are very, very involved and expansive), while many Fallout 3 quests are also very simple.
3 of Fallout 3's quests are supersimple quests in the first tutorial. The Main Quest is split up into 12 quests, all of which are very straightforward and simple. These 12 Fallout 3 quests are roughly equivalent to the 2 Fallout 1 Main Quest items, and are furthermore much more railroaded and straightforward.
Outside of those quests, there are a grand total of 17 more quests, excluding the 12 minor quests that are small (some of which are simply repeatable loot-trading).
Those 17 quests are indeed more intricate than Fallout's quests, but these 17 quests are all very local, and leave a large number of locations unmeddled.
Moreover, when you compare the number of locations in Fallout 3 and Fallout, Fallout has a much higher quest:location ratio.
Which was the entire point: Fallout 3 may have many more location, most of them are nothing but empty shells or dungeon crawls.