A genuine, worthy sequel

Not sure about a genuine worthy sequel, though I'm only in the begining. I feel the vault atmosphere was spot on though. Can't comment on anything else for now, too early.

But I agree with you OP on several points you mentioned.
 
Oh my god I never thought I would see so much stubborn people in such a small place :p

Like I said in another thread, I enjoyed Fallout1, I enjoyed Fallout2, and I enjoy now Fallout3 and I don't think this makes me stupid or not worth enough.

Ten years have elapsed between FO2 and FO3 ... do you really think that they were going to build the game in the same way ?

Even in movies and books, there are always lots of changes in the same serie. Would you say that recent james bond movies are not worthy of being called "james bond" since this is not Sean Connery (or timothy dalton, or any other you prefer) ?

Or you can look at the final fantasy games, I don't see a lot of people complaining that those games aren't actually sequels to each other. They even allow themselves to have different combat systems or mechanics on each version, oh my god what a blasphemy !!

The Lord of the rings movies (like someone mentioned it before) have a lot of different things compared to the books, (and I know some stubborn people that never even dared to try to watch them because of this) ... should those have been titled with another title, like maybe "some long ass movie somehow inspired by the lord of the ring" ?

Or look at stephen king's "the dark tower". Each of his books is quite different in feel and mood than the precedent, but those books are still "the dark tower" in a whole, and I don't think that people should have stopped reading when they thought that it was a bit different than the precedent book ... (and there are a lot of inconsistencies in the dark tower, but whatever, those are really great books)

I'm not saying that you can do whatever you want with a franchise, but there is no rule saying that you have to use the same exact color for a dent on a barrel, the same exact walking speed for an enemy, or the same exact size for a vault door as in the original games ...

Of course Fallout3 has flaws, like FO1 anf FO2 had their flaws too. FO3 has some of the same flaws as Oblivion, and I hope that mods will fix this. But I don't see the first person view or the fps mechanics as flaws, just different game features, that are very good and works quite well, like the combat system in FO1 and FO2 worked quite well too. I would really like to see more choice in VATS, like full burst or aimed shot, or things like that, (and I think that this is a flaw in FO3) but even as it is right now, the combat systems is hugely enjoyable, and I am enjoying it more than the turn based combat system (And no I am not a Halo or GOW fanboy, even if I enjoyed playing through GoW, but I am not at all a FPS fanatic).
What FO3 loose in term of dialogue quality and NPC diversity (even if this a huge step in the right direction for Bethesda, considering their previous games) , it gains in visual and sound immersion. Even with the greatest game systems (Arcanum for example) I've always had issues to feel immersion in a third person view or isometric view, I really love to be able to travel those wasteland in first person, and I think they they did an awesome job in crafting all those little details scattered everywhere. This was one of the huge problem in oblivion, there was not a lot of carefully hand placed concent, and everything feeled generic. In FO3 you really have nice distincs feelings in the houses you visit, you are really feeling the world (well I am).

I also think that the heal / sleep / radiation / food / stimpack system in general in FO3 is very bad, too much toned down and easy. But they resisted the trend to have your health auto regen, this could have been worse :)
But mods are already fixing this, and will do it even better very soon.

Of course everyone is entitled to his opinion, but bashing peoples that think that fallout3 is a legitimate fallout game (and a great one) is very childish and quite ill mannered I guess.


and just to add a troll sentence : you know, real life is in first person, that's why RPGs should be in first person :)

(I feel like it's cheating when you can see what's behind you at the same time that what's in front of you, and even what is around the corner you shouldn't be able to see, and I really like what Bethesda did with perception in FO3 with the red dots on your compass, if you never use third person and stay in first, this is a very good roleplay feature to me, those red dots showing you directions of sounds you are hearing from mobs))

In the same vein I've seen people wanting to see a combat log telling you how much damages your grenade did to an enemy, or things like that ... i've never really liked this in RPGs. What I would like is to have maybe more explanations of the game mechanics in a documentation outside the game. But in the game I don't think that my character should know if his grenade did 60damages or 90damages ... the only thing that my character should know is that his grenade killed the enemy , or if the enemy is still alive crippled, or alive and still in good shape (and that's good, that is exactly what FO3 tells me, I'm a lucky guy :p). There is no rolaplay whatshoever in knowing precise numbers.



PS : sorry for my english mistakes, this is not my primary language :)
 
I enjoyed Fallout 1, Fallout 2 and Fallout:Tactics, but it doesn't mean Fallout:Tactics should be a sequal.
 
Mimezu said:
Oh my god I never thought I would see so much stubborn people in such a small place :p

Like I said in another thread, I enjoyed Fallout1, I enjoyed Fallout2, and I enjoy now Fallout3 and I don't think this makes me stupid or not worth enough.

Ten years have elapsed between FO2 and FO3 ... do you really think that they were going to build the game in the same way ?

Yes, because that's the game's design.

Even in movies and books, there are always lots of changes in the same serie. Would you say that recent james bond movies are not worthy of being called "james bond" since this is not Sean Connery (or timothy dalton, or any other you prefer) ?

Wrong example. Despite the many changes, James Bond remains an agent in Her Majesty's Secret Service that faces extreme dangers and walks away unscathed. The core of the franchise is preserved, unlike in Fallout 3.

Or you can look at the final fantasy games, I don't see a lot of people complaining that those games aren't actually sequels to each other. They even allow themselves to have different combat systems or mechanics on each version, oh my god what a blasphemy !!

And? Fallout isn't Final Fantasy.

The Lord of the rings movies (like someone mentioned it before) have a lot of different things compared to the books, (and I know some stubborn people that never even dared to try to watch them because of this) ... should those have been titled with another title, like maybe "some long ass movie somehow inspired by the lord of the ring" ?

Two entirely different mediums. Stop with the strawmen.

Or look at stephen king's "the dark tower". Each of his books is quite different in feel and mood than the precedent, but those books are still "the dark tower" in a whole, and I don't think that people should have stopped reading when they thought that it was a bit different than the precedent book ... (and there are a lot of inconsistencies in the dark tower, but whatever, those are really great books)

We're talking about games, not books. What happens in other series is irrelevant.

I'm not saying that you can do whatever you want with a franchise, but there is no rule saying that you have to use the same exact color for a dent on a barrel, the same exact walking speed for an enemy, or the same exact size for a vault door as in the original games ...

Another strawman. We don't care about that, we care about Fallout's core design being preserved, not raped and mutilated.

Of course Fallout3 has flaws, like FO1 anf FO2 had their flaws too. FO3 has some of the same flaws as Oblivion, and I hope that mods will fix this. But I don't see the first person view or the fps mechanics as flaws, just different game features, that are very good and works quite well, like the combat system in FO1 and FO2 worked quite well too. I would really like to see more choice in VATS, like full burst or aimed shot, or things like that, (and I think that this is a flaw in FO3) but even as it is right now, the combat systems is hugely enjoyable, and I am enjoying it more than the turn based combat system (And no I am not a Halo or GOW fanboy, even if I enjoyed playing through GoW, but I am not at all a FPS fanatic).

Just because previous titles had flaws and bugs doesn't mean the next can have them too.

What FO3 loose in term of dialogue quality and NPC diversity (even if this a huge step in the right direction for Bethesda, considering their previous games) , it gains in visual and sound immersion. Even with the greatest game systems (Arcanum for example) I've always had issues to feel immersion in a third person view or isometric view, I really love to be able to travel those wasteland in first person, and I think they they did an awesome job in crafting all those little details scattered everywhere. This was one of the huge problem in oblivion, there was not a lot of carefully hand placed concent, and everything feeled generic. In FO3 you really have nice distincs feelings in the houses you visit, you are really feeling the world (well I am).

If you can't immerse yourself in Fallout, I assume you must have real difficulties reading a book or comprehending anything else requiring a bit of an open mind.

Fallout 3 for me is an empty husk, devoid of really immersive content. It never immersed me like Fallout did.

Of course everyone is entitled to his opinion, but bashing peoples that think that fallout3 is a legitimate fallout game (and a great one) is very childish and quite ill mannered I guess.

If they can't substantiate their point, it's their fault.

and just to add a troll sentence : you know, real life is in first person, that's why RPGs should be in first person :)

Next post like this and you get a strike.

In the same vein I've seen people wanting to see a combat log telling you how much damages your grenade did to an enemy, or things like that ... i've never really liked this in RPGs. What I would like is to have maybe more explanations of the game mechanics in a documentation outside the game. But in the game I don't think that my character should know if his grenade did 60damages or 90damages ... the only thing that my character should know is that his grenade killed the enemy , or if the enemy is still alive crippled, or alive and still in good shape (and that's good, that is exactly what FO3 tells me, I'm a lucky guy :p). There is no rolaplay whatshoever in knowing precise numbers.

And? Why should they be removed? Lifebars will be in regardless, so why remove useful information?
 
Next post like this and you get a strike.

Hey, no need to use that tone, it was a joke, as I mentionned just before it and notified with the smiley.
Of course RPGs can be in third person, lot of my favourite games are not in first person perspective (arcanum, baldur's gate 1 and 2, kotor, planescape torment, fo1 and 2 ...). Actually I didn't play that much first person RPGs, but with Morrowind, Vampires Bloodlines and Deus Ex I've grown very fond of this immersion and I admit that I really like it more and I think that the VATS system is really an awesome step in the right direction for finding a good blend between turn based gameplay and fps gameplay, even if of course it still needs a lot of improvements (or mods) in order to make it really work and matters.

Yes, because that's the game's design.

Well, I'm a video game concept artist, not a game designer, but I've worked with some and see how game development works, and i'm not convinced that game design should be carved in stone and never change. Especially when the developpments teams are not the same.
Each company has his own style and I think that it is their right to adapt things to what they like to do, to adapt the game to their ways of doing things. When you work four years on a game, you have to have fun on it and to build it the way you like.
Of course since this is called Fallout 3, they had to stick to the original material, and that it the point where we disagree, but I'm not calling you a stupid person when you think that fallout3 is not a true sequel to FO1 and FO2, when a lot of this forum's users are calling us morons when we think the opposite.
I think that Bethesda still managed to blend the qualities of their TES titles, with a lot of the original Fallout's contents, and that is more than I dreamed about (I was really thinking I would get an Oblivion with guns, and it was a nice surprise to get a fallout blended with Morrowind depth qualities and the good Oblivion "dungeon crawl" gameplay (the only thing I really like in oblivion))

Wrong example. Despite the many changes, James Bond remains an agent in Her Majesty's Secret Service that faces extreme dangers and walks away unscathed. The core of the franchise is preserved, unlike in Fallout 3.

I have issues to see where the core of the franchise is lost, but I guess that this is because we simply don't have the same views on games. Like I said i'm an illustrator, and the most important core feature in Fallout for me has always been the setting, the visual atmosphere, the pulp 50's feeling ... and all those points are simply awesome in FO3.
I can see that some gameplay mechanics have been lost, that some character depth has been trimmed ... that some perks or skills are not anymore available ... but I admit that this is less important to me, so this is not a gamebreaking issue for me. I would love to see this improved in Fallout 4 or with mods, but this is not enough for me to bash this game or to say that this is not a Fallout game.
However I have no issues understanding that this is gamebreaking for you or other people, if would be nice if you were polite enough to do the same and understand that this is not for some other people.


And? Fallout isn't Final Fantasy.

Obviously. But my point was that it is a common issues for a game franchise to change and evolve during time. Fallout2 was already different from Fallout1, with unexplained difference. Fallout tatics was also different, and fallout : bos ... was something else. And yet they all had the Fallout brand name. I'm simply not sure that any of us is in position to validate or not which game has the right to be named fallout.
It seems that for you, the "fallout" name is a very large container that need to be filled by a sum of very precise things, and if one of those things is missing, the container stops to have the fallout name on it. It seems a bit narrow minded and things wouldn't evolve if we were thinking this way for anything. There need to be space for changes, especially in games developped 10 years after their prequel.

You were talking about the combat system in FF12. I thouroughly enjoyed it myself, and I was stunned by all the narrow minded comments on the forums where people were speaking about heresy and about their precious turn based combat system. I like when companies try new things on their franchises, even when this isn't completely working, at least they are trying and bringing new ideas to the table, instead if always using the same dusty things and adding a layer of fresh paint onto them. The ff12 combat systems had some flaws, but in the end I will havd a hard time to go back to the rusty turn based FF combat system, especially if they go back to those stupid random encounters.

Now that I have enjoyed the possibiliies of the VATS system in a first person rpg, I would really like to see this improved and taken to higher levels where it could gain the tactical depth of isometric turn based combat. On the opposite if they turned back to isometric turn based I would be very disappointed and would see this as a step back instead of innovation.


Two entirely different mediums. Stop with the strawmen.
I don't know what a strawmen is (sorry about my english) but I think I get your point, and again I disagree. Video games, books and movies are not that different, and I stand to my point and think that I can use this as an example :)

We're talking about games, not books. What happens in other series is irrelevant.
it seems that anything that can be said that is no what you think is irrelevant.


Another strawman. We don't care about that, we care about Fallout's core design being preserved, not raped and mutilated.
point taken, but I was bringing some visual design details since this is hat is the most important to me (like I said earlier in this message). The changes in gameplay and in other areas are important too, but I focus on my personal tastes and of course they are different from other people. On my point of view nothing has been raped or mutilated, some things have been overlooked, other things have been improved, other have been poorly kept or dissapeared, but in the end I am still very happy with the result.

Just because previous titles had flaws and bugs doesn't mean the next can have them too.
yes, but having worked inside video game teams, I see that it is quite hard to change from the old habits, and I think that Bethesda seems to have learned from Oblivion's mistakes. Wich is quite good considering the commercial succes Oblivion had. They could have kept all the poor design choices from Oblivion and the game would have still sold very well. I think that this is quite good that they tried to evolve even when the produceers were certainly saying "make oblivion with guns, this will sell". I'm the kind of guy to be happy with every bit of improvement.


If you can't immerse yourself in Fallout, I assume you must have real difficulties reading a book or comprehending anything else requiring a bit of an open mind.
Is a moderator allowed to answer this way to people on their forum ? you don't know me and you make some insulting assumptions towards me ...
There is a difference between immerse and enjoy. I enjoyed completely fallout1 and 2, and other isometric rpg, I read also a lot of books and I don't think that I am the narrow minded person in this thread, you should maybe clean up your own backyard before insulting other people.
What I was saying is that with modern game engines, first person views are more appealing to me. I really like for example having to turn my head in order to see what is behind me, when in isometric you have a larger view of your surroundings, this is breaking immersion to me. In a book you see what the author wants to tell you, it depends a lot on the style of the book. In the isometric games I was referring to, usually you see all your surroundings and this is a huge advantage tactically against the enemies that have some line of sight mechanics. So you are the one making some "strawman" or something there, comparing two different things.

Fallout 3 for me is an empty husk, devoid of really immersive content. It never immersed me like Fallout did.

This is completely your right, and your opinion is very valid. I just don't see it the same way, and I don't see why your word should be holier than mine ... I totally agree that lots of things have been overlooked, for example the text descriptions are badly missing, and I am happy that one of your member is working on this.

If they can't substantiate their point, it's their fault.
again this is extremely harsh, especally from a moderator. Since anything we can say won't satisfy you, I guess we are forced to be stupid people that cannot substantiate their points, so be it ...


And? Why should they be removed? Lifebars will be in regardless, so why remove useful information?

Lifebar is a ok compromise to me, at least until the engines allow for completely graphical informations about the enemy health. In my dream RPG healthbars would be completely removed and you would have to guess at what health the enemies are simply with visuals and sounds, but in the meantime, simple healthbar without numbers are good to me. But I agree that there should be more depth with perception / medicine / intelligence skills that could have flavor texts about what your character think about the enemy's condition, toughness, etc ...
I know that most rpg players love numbers, but my point of view is that numbers aren't immersive, I like when all those dice rolls and checks are invisible in the background, and your character is only seeing the results.
 
Mimezu said:
This is completely your right, and your opinion is very valid. I just don't see it the same way, and I don't see why your word should be holier than mine ...

Opinions based on facts are worth more than opinions not based on facts.
 
UniversalWolf said:
Mimezu said:
This is completely your right, and your opinion is very valid. I just don't see it the same way, and I don't see why your word should be holier than mine ...

Opinions based on facts are worth more than opinions not based on facts.

Well, lots of people here had the opinion that the game would suck way before it was released, I don't think this was based on any facts, just assumptions.

I am playing the game, i guess my opinion is based on the fact that I like playing it and that enjoy a lot of the content, is it so hard to understand, or at least to accept ?
 
Great thread, I absolutely agree with the starter. Many other excellent arguments to find here. Wow...exploring is so much fun!

I think alot of oldschool Fallout players who hate Fo3 see it as some kind of film to the game like "Fallout: The Movie".
Much like they did with Far Cry - The Movie...it usually ends in a total catastrophe.

Its amazing how the devs inplemented subtle changes to the controls to make the game more console-compatible without doing alot of damage to the actual gameplay. At least for me. And I totally hate all console games but the Tekken series.
 
Sander said:
And, as I've explained before, Fallout 3's locations that aren't tied to quests are really disappointing. Some of them have at most one or two computer entries with minimal background information, but most of them even lack that. Deathclaw Sanctuary manned by Enclave scientists? No information whatsoever. Bethesda offices? Nothing.
I came across at least 3 full raider-stocked forts, which were again just dungeon crawls with a bunch of enemies in them and no interactivity or information. And almost all of the wasteland is like that, which is a shame and a real disappointment.
The first time I found a Vault I thought 'awesome, maybe this will be like Fallout, exploring a forgotten ruin with neat stuff and information everywhere'.
Instead, I got just another dungeon crawl with a grand total of 2 minor computer entries, no special reward at the end, none of which didn't come close to satisying my curiosity about the place. And this goes for every such location in Fallout 3.

Agreed. Go through (name of city escpes me at the moment, right next to vault 92 and south of the Bob place) carefully and take out all the Deathclaws, because silly me thinking there must be something special there with so many deathclaws. All I found in the actual city was a note about a truck accident (found the truck and some Quannum) and then of course down in the sewers were, gasp, more deathclaws.

I was excited about the quest Agatha gave me, trying to track down the instrument and when I did find Vault 92 I was excited to see what had happened. The vault itself was interesting and finding the backstory about the whitenoise and such was interesting but I thought I'd at least find some people or at least more dead bodies/bones, but nah instead find a ton of Murlocks and even some Murlock kings (still don't get how there are so many kings around). Do end up finding the instrument and thinking "That's it?"

Same with the Dunwich building.


And perhaps an off topic question to this thread but I was wondering, why is it so easy to go to vaults and open them from the outside? I realize from a gameplay perspective there needs to be some way to be able to get into them otherwise why put them in in the first place but as I'm playing, go up to a random vault, hit the switch and wooosh, big ass vault door opens. What prevented raiders/mutants/ghouls from doing the same?
 
Typhoon said:
No, thats mine. What do you mean 'original'? Are you mad? I never said that.

Well, you said that console transition did not damage the gameplay. Compared to what? Compared to FO1/2 it's damaged horrendously, compared to FO3 PC it is kind of uncomfortable IMO. Unless you're comparing to Fable, I do not see what you mean >___<

I interpreted your post the way it seems logical within this thread, and no I'm not "mad" and there is no use posting an obvious strawman like this. Try again.
 
I give up on this game.


It just froze again on the screen for like, the fifth time since I started playing it, this time seems to be permanently frozen. Plus, people, somewhat important people, keep disappearing. Like the dude who runs the water pump, he's just gone. No idea where he went, just gone. I officially hate this game.
 
ScottXeno said:
Plus, people, somewhat important people, keep disappearing.
Definitely. Last time I played I wanted to get Jericho to tag along with me before I blew up Megaton but my karma was too high. So I went about stealing, killing, being an irreverent douchebag whenever the opportunity presents itself, whathaveyou. Well, by the time I had enough caps and low enough karma to get him to join me, I couldn't find him. He was gone. Not in his house, not at the Brass Lantern or Moriarty's, and nowhere else in Megaton. I used a console command to warp to wherever he was and ended up stuck in the ground below the water shack with Jericho nowhere in sight. He must have fallen to his doom or something.
 
ScottXeno said:
I give up on this game.


It just froze again on the screen for like, the fifth time since I started playing it, this time seems to be permanently frozen. Plus, people, somewhat important people, keep disappearing. Like the dude who runs the water pump, he's just gone. No idea where he went, just gone. I officially hate this game.

He disappeared for me too.

There is an alternative for your extra scrap metal - you can trade it (along with sensor modules, power armor, and energy weapons) to the Brotherhood Outcasts at Fort Independence for stimpacks or rad-away. But that doesn't mean it's okay that a semi-important NPC can just disappear like that.

Then again, games have always been buggy. FO2 had plenty of them. STALKER had tons of them (so many, in fact, that it actually stopped me from playing it). And now FO3 has a lot too. I think that's one of the many reasons why consoles have become so popular lately. I haven't had many problems for my copy, but then I'm playing on a 360. And the water processing guy still disappeared for me.
 
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