Let's get one thing out of the way - VATS is NOT turn based. It's a superpower, similiar to Max Payne's bullet time.
I never said that VATS was turn based, but a good idea to blend first person gameplay with the older mechanics from rpg (pause the game like in baldur's gate, turn based, etc ...)
And yes I overlooked to speak about the almost god mode issue since I'm playing with a mod that change this. But yes this is console-easy poor choice.It's true that in its original form VATS is a cheating gimmick, but it is just a question of some variables to change, the core feature is nice. (most of the flaws in the gameplay are like that, the feature is here, but the numbers are dumbed down for the console crowd)
Why should they change? Fallout was from the beginning developed in the way it was, it's design is defined. A sequel should not discard core design principles. It's all basic logic, really.
Because they are not the same people ? Honestly I completely see your point, there are a lot of changes in the design, and maybe that for other franchise I would be that conservative, I don't know. But somehow I'm enjoying some of those changes and some others are not gamebreaking to me ... It's a question of feelings, most of modern games bores me and I'm mostly buying and trying them only to look at what is done and test a lot of things for my work, but FO3 is working on me, even with all the flaws, it's the only game since a long time where I'm eager to play when I stop working. The witcher didn't had this, Mass effect neither ...even with their obvious qualities. The only game that interested me that much in a near past was Morrowind. I guess that there is something in the way that Bethesda craft their worlds that works on me.
But I should have mentionned that FO3 is not a 10/10 for me, more like a 7,5/10 or something, I'm not blind and I can see how much better it could be. But that doesn't keep it for pleasing me as it is.
Then why take an existing franchise instead of creating your own?
Well they already have their own succes franchise. I'm pretty sure that they really like the fallout games and genuinely wanted to have theyr take on it and improve it. We can't deny that they put a lot of love into it. They did not made awful animation just in order to piss NMA off, in fact the animations are much better than from their previous games, but unfortunately they still sucks. They cannot suddenly change all the things that makes them being bethesda and not black isle or troika.
It's not a true sequel, and it's a fact. Nothing connects it to its predecessors, it could very well be a completely new franchise.
I know that a lot of things are different in term of gameplay/story/content , but again it was not enough for me to not feel in a fallout game. And the time that passed must help, it was obvious that there would be tons of changes, and in the end I was pleasantly surprised, when I was expecting something bad, considering Oblivion versus Morrowind.
Maybe it should be called fallout : DC or something. I can understand your gripe with this, but in the end I'm still playing the game and enjoying it
So it's basically "TES with Fallout elements"? If so, why do you claim it's a true sequel?
I said the opposite, it's fallout with TES elements.
Not to mention that the core of Fallout was always the emulation of the P&P RPG feel, your choices having consequences and an actual impact on the world, your character being a part of the world, not an overpowered god-like VATSman. Artistic design is merely a part of the Fallout feel.
I never played the P&P.
But this is clearly one thing I'm hoping mods will change, like they did for morrowind or oblivion. More consequence to your actions. There are good questlines and a lot of improvement in the vanilla version, compared to older Bethesda titles, but this is not up to FO1 and 2 qualities.
Even though SPECIAL was integral to the Fallout RPG gameplay? Look at Van Buren, as much attention was put to tweaking SPECIAL as was to other parts of the game, and the devs actually responded to fan queries.
I never looked into Van Buren, like I really never looked in FO3 before it was released. I don't speculate on unreleased titles, so much can happen or change (like being cancelled). I beleive you, but unfortunately the project was dropped ...
ow, explain to me, how do relatively miniscule changes from Fallout 1 to Fallout 2 justify the drastic genre reassignment operation in Fallout 3?
The years ?
How can you say for sure that if FO3 had been designed by the original team, they wouldn't have changed a ltons of things in a 10 years break ? (I am not saying that the changes are good or bad, this is up to anyone's own consideration to tell that, I'm just saying that changes aren't a bad thing)
Why fix something that isn't broken?
You should say : why change something that isn't broken. I'm not sure they were trying to fix anything, just change it to their way of making games. The franchise had been dead since a long time, the old developpers obviously were not able to work on it anymore ... i think it's normal that a new developper changes things and adapt the whole concept
What's your problem with turn-based anyways?
I don't really have a problem, I'm just more fond of the real time gameplay (baldur's gate or kotor for example with the occasionnal space to pause), and I think that FO3 is a good step in a direction that please me, it just needs much better VATS possibilities, and a better gestion of the AP that would be meaningful.
I'm a guy with standards. Valve can make their games incredibly refined, nearing perfection - why can't Bethesda, despite their budget and marketing?
I completely agree here, Unfortunately Valve is one of the very few great developper around. (even thought that the demo version of left 4 dead was a kind of deception in term of gameplay features to me, fun but a bit meaningless. I'll see with the full game)
Call me an idealist if you want, but when I see all the improvements from Oblivion to Fallout3 I'm still happy and have faith for TES5 and Fallout4
It's an educated guess - if visual and text cues in Fallout are not sufficent to immerse you and you consider FPP with pretty graphics more immersive, that indicates you might have trouble with purely written media like books. Hardly baseless.
I guess I didnt explain myself correctly then, maybe the immerse word is not the good word, but you'll have to try to understand what I mean with my level in english rather than pick me on every words then.
I never said that the visual and text informations in Fallout were not great, they are, and do a great job at bringing the world to life. Those parts are immersive and that's mostly what I loved when playing those games. And this applies too to Planescape Torment or the baldur's gate serie.
What I find not very "immersive" is the isometric view. It places me as a god directing a character, not in the character himself. This has NOTHING to do with me not beeing open minded enough to have immersion from small pixels and text descriptions (and have a look at my illustration works on my website if you want to see that I am not a completely stupid unimaginative moron) but simply by the fact that I find it better to see the world from you character's eyes rather than from a top view ... this is just a gameplay preference and a personnal feeling, and has nothing to do with beeing imaginative or not.
Note: In a book, you see what you want to see, basing on textual cues from the author.
Yes, that's what I meant, obivously the author only shows you words. But the point of view and the perspective is still directed by the author. If he doesn't write anything about what happens to a character at a time, you can imagine or guess, but don't know for sure.
With isometric view there is no space for guessing or imagination, you see your surroundings plain and simple. A good firest person view with surround sound is great imho in order to imagine what is behind you with the sounds.
Which was already present in the original Fallout - you had to have the awareness perk to be able to get the exact information about the enemy.
Yes, and I just said that this is missing in FO3, not especially made the exact same way than in the previous games, but for now it is severely lacking.
I'd also like to add that by your definition, Fallout 3 is not very immersive. Percentage chances of success in dialogue options?
Yes, this is one of the immersion breaking thing, I'm hoping for a mod that remove those percentage informations as well as the "failure" or "succes" hint after you say your line.
A lot of things need to be done with the dialogue, I never said the opposite. Most of the dialogue choices are toned down and you don't have enough possibilities, because of those stupid voice over. I think they should have only voiced some of the main quest NPCs, and et the other characters be text only and then have more fun with all their lines. But I can see that the producers and suits would simply not allow that :/