CaptainEveryman
First time out of the vault
Hello everyone. I'm an old Fallout junkie, like everyone else here. I've played and loved all of the old Fallouts, including Tactics. I've waited for Fallout 3 for years now.
The general tone of this site betrays an angry, dismissive tone toward our latest contribution to the series. "Oblivion with guns", and so forth. Personally, I liked Oblivion and Morrowind, for all of their inherent clumsiness. When I heard Bethesda was going to make Fallout 3, I was honestly relieved that the game was being made a decent developer, even if it wasn't the original.
But besides the point. The Story sucks. Though originally immersive and engaging, the game settles in a certain series of dumbed down travel quests. The game's story lacks all manner of depth or creativity, and essentially steals the plot of Fallout 2 to make ends meet.
My point is that Fallout 3's story isn't so much a story, but a guided tour of the Fallout world. You start off in your vault, deal with some shifty characters in a town built with ruins, meet the Brotherhood of Steel, Learn about the FEMA, Meet the Enclave, etc. Each main quest seemingly has no real purpose but to introduce you to a basic element to Fallout. And then it ends.
Nothing new is introduced, (with exception to the Commonwealth, which will probably be Bethesda's direction for newer games), and what is treated shallowly. Their bastardization of the Brotherhood of Steel, for example, is unforgivable.
But my question is, given the age of Fallout, the way video games are seemingly made for dumber audiences nowadays, etc,
Isn't all of this inevitable, at least for the first game? Perhaps, and I do not mean to be forgiving, this tutorial of a story was necessary? Perhaps in fallout 4 Bethesda may come into their own, and actually write a story?
The general tone of this site betrays an angry, dismissive tone toward our latest contribution to the series. "Oblivion with guns", and so forth. Personally, I liked Oblivion and Morrowind, for all of their inherent clumsiness. When I heard Bethesda was going to make Fallout 3, I was honestly relieved that the game was being made a decent developer, even if it wasn't the original.
But besides the point. The Story sucks. Though originally immersive and engaging, the game settles in a certain series of dumbed down travel quests. The game's story lacks all manner of depth or creativity, and essentially steals the plot of Fallout 2 to make ends meet.
My point is that Fallout 3's story isn't so much a story, but a guided tour of the Fallout world. You start off in your vault, deal with some shifty characters in a town built with ruins, meet the Brotherhood of Steel, Learn about the FEMA, Meet the Enclave, etc. Each main quest seemingly has no real purpose but to introduce you to a basic element to Fallout. And then it ends.
Nothing new is introduced, (with exception to the Commonwealth, which will probably be Bethesda's direction for newer games), and what is treated shallowly. Their bastardization of the Brotherhood of Steel, for example, is unforgivable.
But my question is, given the age of Fallout, the way video games are seemingly made for dumber audiences nowadays, etc,
Isn't all of this inevitable, at least for the first game? Perhaps, and I do not mean to be forgiving, this tutorial of a story was necessary? Perhaps in fallout 4 Bethesda may come into their own, and actually write a story?