A Question For the NMA Community

Ausdoerrt said:
b) It's pretty ridiculous to claim that the GTA game series was made for gamers 10-15 y.o. If a gaming company wants to make a game for a different audience, it tunes it down to fit the rating they want to have.
I think it's plenty fair to say that GTA is very appealing to teenage gamers but I'd guess that's because they targeted the "casual gamer" audience, I'm not sure (though I wouldn't be in the least surprised, M is appealing to many teenagers) that it was targeted at teenagers.
 
UncannyGarlic said:
Ausdoerrt said:
b) It's pretty ridiculous to claim that the GTA game series was made for gamers 10-15 y.o. If a gaming company wants to make a game for a different audience, it tunes it down to fit the rating they want to have.
I think it's plenty fair to say that GTA is very appealing to teenage gamers but I'd guess that's because they targeted the "casual gamer" audience, I'm not sure (though I wouldn't be in the least surprised, M is appealing to many teenagers) that it was targeted at teenagers.
While gaming companies are perfectly happy to have teenagers play they're game the targeted demographic for M-rated games is usually late twenties and early thirties. Why? Well, they can easily buy the game, they have a fair amount of disposable income, and they are just beginning the soul crushing part of life we call 'employment' so they're just looking for an escape. Teenagers really can't compete. They have less money depend on unreliable parents or siblings to get them games and have a lot of other things competing for their attentions.
 
M-26-7 said:
While gaming companies are perfectly happy to have teenagers play they're game the targeted demographic for M-rated games is usually late twenties and early thirties. Why? Well, they can easily buy the game, they have a fair amount of disposable income, and they are just beginning the soul crushing part of life we call 'employment' so they're just looking for an escape. Teenagers really can't compete. They have less money depend on unreliable parents or siblings to get them games and have a lot of other things competing for their attentions.
That would be the smart thing to do but I really don't see many M-rated games that seem to be targeting that demographic and GTA is no exception. GTA has always seemed like a game targeted at late teens, early twenties to me but who knows.

Keep in mind that while the average gamer is in their mid-twenties to mid-thirties, it doesn't imply anything about the average target demographic.
 
Fallout 1 and 2 operated very well within its niche. A niche that is still going strong despite how many turn based, skills oriented RPGs being released since? Zero? I think it might be zero, actually.

There've been a number of them... some even arguably superior to Fallout (Baldur's Gate?).

3D just has a potent appeal and the ability to attract a much broader demographic unless you really throw a lot of money at it (Blizzard). While I love isometric games (and am seriously looking forward to Diablo III)... Bethesda expended the resources. We didn't. Other companies didn't.
 
Corvin said:
Fallout 1 and 2 operated very well within its niche. A niche that is still going strong despite how many turn based, skills oriented RPGs being released since? Zero? I think it might be zero, actually.

There've been a number of them... some even arguably superior to Fallout (Baldur's Gate?).
Baldur's Gate isn't TB. Still, I think his description of the niche is too small, I think the niche is more PnP emulating RPGs, which is also a small number but not as small. NWN2 MotB is really the only good one I can think of since Troika went bust.
 
UncannyGarlic said:
Baldur's Gate isn't TB.
I don't have my Baldur's Gate manual right now, but it is turn-based "under the hood" with a real-time-with-pause combat system. Regardless, I would put Fallout and Baldur's Gate in the same category of RPGs.

Also, Eschalon: Book I is pretty great.
 
In most Infinity Engine games a character's turn is taken independently from other characters, so he might come in and swing his weapon while another character is halfway through their "turn".
 
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