I'll have to echo Rev. Layle.
FO3 was entertaining, but not near any kind of life/standard-altering experience. It is kinda like a guided tour/reintroduction to basic elements of the Fallout universe, only it begins to fall towards the flawed fan-project spectrum of property continuity, in the sense of expanding upon what they specifically want to present, rather than repeating elements verbatim. Kinda like a Six Flags amusement park: the amusement's there, but at the end of the day, you're ready to go home.
The plot was indeed sub-par and nowhere near as deep/developed/professional as I would have plainly expected a Fallout title to be. I do hope this installment was a market experiment to see if the Fallout property still had appeal to a wide audience. I don't so much have issues with the canon direction BethSoft, because beyond exploding cars there isn't any contradiction, and is instead an expansion, but at times a shallow expansion with little explination to certain elements.
Finally, being a writer, indeed there is a lot of writing in FO3 that makes me wanna smack the dialogue/plot creators/editors for dropping the ball on a project many would cut off their wedding tackle to be a part of. Video games are not known for having storytelling that is as brilliant and infectious as other media, but it's a medium that would benefit greatly from an injection of both professionalism and internal continuous critisim.
FO3 was entertaining, but not near any kind of life/standard-altering experience. It is kinda like a guided tour/reintroduction to basic elements of the Fallout universe, only it begins to fall towards the flawed fan-project spectrum of property continuity, in the sense of expanding upon what they specifically want to present, rather than repeating elements verbatim. Kinda like a Six Flags amusement park: the amusement's there, but at the end of the day, you're ready to go home.
The plot was indeed sub-par and nowhere near as deep/developed/professional as I would have plainly expected a Fallout title to be. I do hope this installment was a market experiment to see if the Fallout property still had appeal to a wide audience. I don't so much have issues with the canon direction BethSoft, because beyond exploding cars there isn't any contradiction, and is instead an expansion, but at times a shallow expansion with little explination to certain elements.
Finally, being a writer, indeed there is a lot of writing in FO3 that makes me wanna smack the dialogue/plot creators/editors for dropping the ball on a project many would cut off their wedding tackle to be a part of. Video games are not known for having storytelling that is as brilliant and infectious as other media, but it's a medium that would benefit greatly from an injection of both professionalism and internal continuous critisim.