CerberusGate
I should save my game in a whole new slot
I recall something that Warren Spector said about game design (I think it was a video where he replayed Deus Ex with other people involved in producing Deus Ex 1): Content does not have to be placed in front of the player all the time as spectacle. Content should be discovered by the player's own initiative and input. I may not be recalling it correctly but that was the gist of it (IIRC he was saying this to counter a statement by Richard Garriot on how content in games should be presented). That is why I always preferred having content that are not immediately available to the player unless the player discovers them on their own like with companions, secrets etc.It's so no players miss out regardless of what side they've picked, just like all the romances are bisexual so they don't miss out whether male or female. Or laziness. I'm inclined to think both actually, though more of the former in this case.
Wouldn't it be more interesting if Piper was suspicious of you when you first meet and doesn't instantly believe you're from a Vault and Pre-War? Or if you could work for the Gunners MacCready would be suspicious of you and not follow you without earning some trust (and even after that you could still lose it, permanently).
And yes, it would be more interesting if the companions were capable of acting like actual people who do not trust a player character immediately upon seeing them.
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