Action Adventure games vs RPGs?

Sn1p3r187

Carolinian Shaolin Monk
Which do you prefer and why?

Action-adventure is all about those activities and sub missions. Examples- Red Dead Redemption, GTA, Far Cry, and the Legend of Zelda

RPGs is all about those side quests and great stories. Example- Fallout (as you know it), Final Fantasy, Mass Effect, Dead State, System Shock, and Dragon Age.

So which do you prefer and why? It's basically gameplay content vs game stories.
 
Well, this is going to be a pretty lazy and boring answer... but I prefer which one is the better game. I don't really care what genre it is as long as it's a good game.

But if I'd try to give a more in-depth answer, I guess I tend to prefer "rpg's" over "action-adventures". I think most important for me is a good story, and I need a sense of freedom - be it choices, exploration or character builds. But if the gameplay is bad and there's not enough content, then it doesn't matter anyway.
 
RPG'S, because I like a fluid narrative that will change based on factors I choose, like character build and in game choices. Action games can have a good story, but they are far too rigid and only want to tell one story from one perspective.
 
These genres aren't exactly mutually exclusive, a really great game could mix the two genres. Take RDR and Fallout as examples, it doesn't take much imagination to see RPG oriented stories and mechanics in a RDR game and, New Vegas could be defined as an Action-Adventure RPG.
 
These genres aren't exactly mutually exclusive, a really great game could mix the two genres. Take RDR and Fallout as examples, it doesn't take much imagination to see RPG oriented stories and mechanics in a RDR game and, New Vegas could be defined as an Action-Adventure RPG.
If Fallout 4 had a good dialogue system and good writers it would be one of the best games ever made because it would combine great gameplay with an RPG. Unfortunately that is NOT the case, and there is no RPG whatsoever in the game now, and the writers are terrible, so what we end up with is *Wasted Potential*
 
I tend to switch constantly between both. They're diametrically opposed in terms of focus, which gives a really good balance when you switch to another because you're bored of one. Considering all game genres, those two are my favourites, sharing the same spot on my first buy list. Also - rant warning.

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I want to go on a bit of a rant about games today, excuse me for derailing. I'm actually beginning to miss the more linear action games, be it hack-and-slash or first-person shooters. It used to be the focus could be making an intriguing plot, solid gameplay with a unique selling point, and good pacing without being too long while long enough to justify the price. Like a good meal, nothing has to last forever to be enjoyable.

Hell, most RPGs don't have open-world for the exploration - it's so that each area can be tackled in different order, which can lead to different consequences. It's the illusion of free-roaming, which is fine. RPGs were never the optimal format for the open-world. It wasn't about randomness and diversity in events - it was about having many tracks of linearity that sprawled over each other, combining to create multiple paths and effects, forming a scaled-down version of real-life choices.

The obsession with open-world games filled with repetitive activities (I term this the "Ubisoft standard") in current AAA games is getting excessive. Half-Life never had to bother with having thirty "optional" side quests where you retrieve some science battery for a scientist through a section of the a freely explorable Black Mesa. I like short games with replay content, I wish more games with that format would return. GTA V's missions and side missions are all unique, with different characters and objectives, something it took from RPGs and something I wish more open-world games would realise. Open-world games - RPGs or not - should not focus on size and quantity. It creates tedium and makes the game feel like a checklist rather than, well, a game.

Also, rule number one, never put grinding into a singleplayer game unless absolutely necessary. It's what ham-fisted politics or crappy comedy is to movies - pure, unadulterated, absolute shit. If you literally can't think of anything else to fill the time for players, even taking that whole section out or redesigning it entirely would be better. No game without multiplayer has ever worked better by having grinding. It has killed every singleplayer game that tried to add multiplayer. It has added nothing to any singleplayer game in existence. It is the literal embodiment of wasting time.

Outposts to reveal the maps? Collect this for that? Clear this base to unlock new items for this area? Had enough of that to last a lifetime from Far Cry 3 alone, and the past three years have done nothing but bring more of those games. It's unnecessary filler, to justify a $60 price tag. Even for all its greatness, I feel The Witcher 3 suffered a little from adding too many collectibles and irrelevant optional hunts to areas that were located away from everything else. It finally proved that no matter how good a game is, you can put too much in, especially things that never really were necessary.
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Sorry for the rant, almost over. My closing note - it doesn't matter these days what genre a game is - I just want to see the focus being on making each moment great, rather than having as many moments as possible.
 
I tend to switch constantly between both. They're diametrically opposed in terms of focus, which gives a really good balance when you switch to another because you're bored of one. Considering all game genres, those two are my favourites, sharing the same spot on my first buy list. Also - rant warning.

___________________________________________________________________________________________________________
I want to go on a bit of a rant about games today, excuse me for derailing. I'm actually beginning to miss the more linear action games, be it hack-and-slash or first-person shooters. It used to be the focus could be making an intriguing plot, solid gameplay with a unique selling point, and good pacing without being too long while long enough to justify the price. Like a good meal, nothing has to last forever to be enjoyable.

Hell, most RPGs don't have open-world for the exploration - it's so that each area can be tackled in different order, which can lead to different consequences. It's the illusion of free-roaming, which is fine. RPGs were never the optimal format for the open-world. It wasn't about randomness and diversity in events - it was about having many tracks of linearity that sprawled over each other, combining to create multiple paths and effects, forming a scaled-down version of real-life choices.

The obsession with open-world games filled with repetitive activities (I term this the "Ubisoft standard") in current AAA games is getting excessive. Half-Life never had to bother with having thirty "optional" side quests where you retrieve some science battery for a scientist through a section of the a freely explorable Black Mesa. I like short games with replay content, I wish more games with that format would return. GTA V's missions and side missions are all unique, with different characters and objectives, something it took from RPGs and something I wish more open-world games would realise. Open-world games - RPGs or not - should not focus on size and quantity. It creates tedium and makes the game feel like a checklist rather than, well, a game.

Also, rule number one, never put grinding into a singleplayer game unless absolutely necessary. It's what ham-fisted politics or crappy comedy is to movies - pure, unadulterated, absolute shit. If you literally can't think of anything else to fill the time for players, even taking that whole section out or redesigning it entirely would be better. No game without multiplayer has ever worked better by having grinding. It has killed every singleplayer game that tried to add multiplayer. It has added nothing to any singleplayer game in existence. It is the literal embodiment of wasting time.

Outposts to reveal the maps? Collect this for that? Clear this base to unlock new items for this area? Had enough of that to last a lifetime from Far Cry 3 alone, and the past three years have done nothing but bring more of those games. It's unnecessary filler, to justify a $60 price tag. Even for all its greatness, I feel The Witcher 3 suffered a little from adding too many collectibles and irrelevant optional hunts to areas that were located away from everything else. It finally proved that no matter how good a game is, you can put too much in, especially things that never really were necessary.
___________________________________________________________________________________________________________


Sorry for the rant, almost over. My closing note - it doesn't matter these days what genre a game is - I just want to see the focus being on making each moment great, rather than having as many moments as possible.
A lot of people complained GTA 5 should've had more content so it could actually rank up to its previous games like 3, Vice City, and San Andreas. So for the boys over at gtaforums I think it's more like the fact that the game feels like it had some wasted potential to go full force and allow criminal characters to be criminals. They a lot of the good stuff actually went to GTA online. To which I agree.
 
A lot of people complained GTA 5 should've had more content so it could actually rank up to its previous games like 3, Vice City, and San Andreas. So for the boys over at gtaforums I think it's more like the fact that the game feels like it had some wasted potential to go full force and allow criminal characters to be criminals. They a lot of the good stuff actually went to GTA online. To which I agree.

Yes, and yet GTA V had far more unique content than most open-world games of recent years, which considering its lack of content compared to previous games, speaks to how drained modern free-roam games have become.
 
Then again there's also a bit of debate on realism between open world action adventure games and RPGs.
 

Pretty much said most of my thoughts on this subject and my feeling towards open worlds vs linear games.
There is room for both types of game and I honestly also would like to see somewhat more linear games that are often better in story telling when it comes to genres like FPS.

Personally I like both RPGs and Action-Adventures, it depends on what mood strikes me.

Edit: I honestly fucking HATE grinding! To get a little extra coin or experience is one thing in order to have an advantage in an otherwise unfair situation. But to have to grind for hours just so that you are able to get alive through an area is absolute bullshit
When it comes to RPGs I honestly wish the grinding was hidden behind all kinds of interesting and fun quests.
 
I like both, RPGs are fun because you have more control over the game in general. Non rpg games are also cool, I see them as a book, you can't really interact with the story but if it is good, its a hell of a experience, Silent Hill 2 for example.

Nowadays I've been playing more RPGs, but really I like both.
 
It really all depends on what sort of mood I'm in.
I tend to play mostly RPGs, but if I wanted to waste a bit of time doing random shit, I'll put in a game like GTA V and just cause as much chaos as possible. Sometimes, I'll put in Far Cry and just go wild (no pun intended).
As an Action game, I can sit down and enjoy Fallout 4 was some extent, it's when the game gets a bit too much like Borderlands where my enjoyment ends.
I can take exploring fine and even shooting some enemies, but I find New Vegas does a perfect job of mixing Action Adventure and RPG, so that's my main go to game when it comes to New-Fallouts.
I enjoy Phantom Pain (in fact, I enjoy the whole Metal Gear Franchise) even if it's a little out of place in the series.

So it's not really an answer I can give very easily, especially when some games out there mix the two pretty nicely. While I'm a story guy, I can take a game with a crap story if I think the gameplay can make me go back to it.

Sorry I couldn't really give a clear answer
 
Me and my friend did debate realism between the two genres as well. Which do you guys is more realistic in a interaction, combat, and well damage sense? I've kinda said action adventure games. How often would you lend someone 1000 caps go save their business? Probably never
 
Me and my friend did debate realism between the two genres as well. Which do you guys is more realistic in a interaction, combat, and well damage sense? I've kinda said action adventure games. How often would you lend someone 1000 caps go save their business? Probably never
Thats a complex question imo, about interactions, I think that RPGs are way more realistic, because its less limitated then other genres, as you have many options to deal with a problem. The options might not be realistic themselves as you point out, but the fact that you have many options is realistic, opposed to "yes - no", that is, if the game actually ask you to chose something, Stalker for example I believe you have no choice at all, interactions are quite bland and forgetable. Same with Far Cry.

The other factors, I think adventure games does better, because its usually not limitated by character skills.
New Vegas for example has a pretty shitty combat, at least from a realism point of view. Now we could have a adventure game with a combat as realistic as Red Orchestra for example, even more. That would be very hard to see done in a RPG, because it denies character skill progression. Stalker combat is WAY more realistic then New Vegas in my opinion, and it would be kinda bad if you had levels, and dealt more damage as you upgrade your "weapons" skills, would make the combat go on modern Fallout levels of bad in terms of realism.
 
Thats a complex question imo, about interactions, I think that RPGs are way more realistic, because its less limitated then other genres, as you have many options to deal with a problem. The options might not be realistic themselves as you point out, but the fact that you have many options is realistic, opposed to "yes - no", that is, if the game actually ask you to chose something, Stalker for example I believe you have no choice at all, interactions are quite bland and forgetable. Same with Far Cry.

The other factors, I think adventure games does better, because its usually not limitated by character skills.
New Vegas for example has a pretty shitty combat, at least from a realism point of view. Now we could have a adventure game with a combat as realistic as Red Orchestra for example, even more. That would be very hard to see done in a RPG, because it denies character skill progression. Stalker combat is WAY more realistic then New Vegas in my opinion, and it would be kinda bad if you had levels, and dealt more damage as you upgrade your "weapons" skills, would make the combat go on modern Fallout levels of bad in terms of realism.
I think GTA SA was realistic in the sense of character progression in skills. You wanna get better at shooting? Go to the firing range or shoot shit. Wanna get stronger? Go to the gym and work out or hit shit. Wanna be a better driver? Drive so good you'll make Paul Walker proud and etc. But relating to 1000 caps. Usually if anyone gave me a loan for a $1000 to save my shop I would be very suspicious about it. I think a lot of people would. There's always a catch. But interaction wise you'd have to go through a lot of loops and hoops to just get with a group like the crimson caravan. I don't think the NCR or really any military would be too quick to contract mercenaries or let alone even do it. But then again with things being the way they are, I guess any help would be a blessing. Also I don't think anyone would be quick to tell their life story or really let you know their business in an organization or whatever ruckus they're caught up in. Usually stuff like that is if the person if comfortable telling you about it. You could say all the right words and such and be charismatic but someone has to be comfortable with it.
 
GTA 5 with every dlc installed vs Fallout New Vegas with every dlc. I can only say that in terms of modability, RPGs are easier to mod. Considering most of the mods are a lot of quest mods
 
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